Take a good look at the changes made in this patch. Then come here and say they're more important than fixing naval combat or Japan.
They're more important than fixing naval combat or Japan.
Seriously. Japan?! Really!? People want to spend time on "fixing" that? It may be a lame design; it may screw up achievements; but how is the ability to conquer Japan, more easily, central to the smooth operation or balance of this game? Frankly, I'd much rather see mechanisms making many places extremely difficult to conquer, rather than making them easier to conquer because perceived inconsistencies in the mechanics offend some people. Sure it'd be nice if such obstacles were elegantly inter-woven with the game mechanics, but lame artificial roadblocks would be better than seeing outsiders regularly dominate North Africa, Anatolia, Russia, Ethiopia, and Central Asia. If I'm disappointed in anything it's that few people seem to be railing about the much more central issue that projecting power abroad is far too easy, far too early.
I'll grant that naval combat has some legitimate issues. But I think that these are over-stated, and that it's likely to be far more complicated to "fix" than it's worth. Naval combat has never been great, and, let's face it, it's a bit of a sideshow. The current model IS a slight improvement over the immediately preceding model, in many ways, even if it suffers in other ways. I don't find it game-breaking and I suspect it's a prime candidate for "good enough", even if that reaction would disappoint me.
If I read Paradox's human resource model correctly, I suspect that many of the smaller "fixes" that made it into this patch are the result of some of the non-programming resources (be they community or employees) being able to implement easily agreed upon fixes to problems, however minor, in a manner that doesn't suck up extended amounts of Johan-like resources.
The attempt to fix things that are problematic for modders, frankly, should rightly be one of the highest priorities. Previous versions of this game were never perfect or even acceptably balanced. Modders could and did improve things in the past and will hopefully be able to do so in the future, if Paradox would release a relatively stable version from which they could work. Not sure how central the mapdir issue really is, either, but I'd think having a functional, relatively stable base, rather than a moving target, would be kind of useful. If you know the horde mechanism is going to stay pretty much as it is, then you can deal with buffing/nerfing the relevant countries much better than if you're wondering what major change might be introduced next ?week? month? year?