Because you didn't fight a war of reconquest. You only get the BB-reduction for proper war goals.
So give such posibility in PU, for example my minor have reconquest CB so I as master declere war so minor can take what is his.
Because you didn't fight a war of reconquest. You only get the BB-reduction for proper war goals.
ditto, also. But is that what others are getting too? I've only seen one other confirmation from Tului.I get FSCV for checksum
The reason I ask is that I've run two hands-off games as Cyprus and I'm seeing the starting CoTs being abnormally small, soon closing, followed by weird (but interesting CoTs) opening up throughout Europe. I've seen something similar once when I did a small but sloppy province mod; but this is a fresh install and appears to be the consistent checksum.
This is true. However, it does not help thatWhile I agree Spain ought to form more often, that`s not exactly realistic, since Castille did not historically beat Aragon in a war and take their lands.
The real problem with North Africa is not that Castille is too strong and they were too weak (I don`t think anybody would dispute Castille`s army would likely beat Morrocco`s in a stand-up scrap), but that the game is incredibly poor at modelling the logistics that made most historical conquering of that sort difficult or impossible due primarily to how easy it is to support large armies outside your home turf (or at all, for that matter), and how big an area each province represents being dramatically disproportionate from Europe to anywhere else. Morocco is about 700,000 square kilometers to unified Spain`s 500,000 square kilometers, but Castille alone starts with something like twice as many provinces as Morocco (and three times as many as Algiers). Again, this is a problem that would be hard to solve in a patch or even an expansion, really.
Perhaps I'm not being clear. This has been the case only since yesterday.This is more or less the case since HttT. The values for CoT destroy/create are still from IN. With the tons of provincial and other decisions that boost trade income, the minimum split value for CoTs is woefully out of date. Personally, I double the minimum amount of trade needed to create CoTs.
Sure it is logical. A nation shattered into smaller political units is much harder to conquer than a nation where political and military power is centralized.
Right?
Perhaps I'm not being clear. This has been the case only since yesterday.
I'm not talking about the spamming of CoTs in mid-late game. Yes, that is something that could/should be corrected, perhaps by simply modifying the create/destroy values, as you suggest.
But the starting CoTs are generally stable in Europe, throughout the first 100 years or so. They start being worth many hundreds, with one or two generally topping a thousand, rising in value, as you say, before being scaled back, somewhat, as competitors come and stand along-side them. But I'm not sure I've ever seen more than one or two ever get destroyed (and that probably done by or influenced by players).
What I'm talking about is that all the starting CoTs seem to be worth tens or ones, not hundreds; they all vanish in about nine years; and they are all replaced at that time. Entertaining, yes; intentional, I doubt.
But I don't think I'm playing with a modded version. And I just repeated it with an ENG game, and a FRA game, so it's not island or Cyprus-specific. The only other odd thing I was doing was use historical leaders, but that only for the CYP games. So, it suggests to me a bug of some sort. I'm inclined to think something map or syntax related, based on my own (limited) modding experience. There are some interesting variations in the number and size and location of the replacements, but going into that doesn't seem useful.
But surely someone else is noticing this? Or could my checksum be off?
...
add_core = 1853 # Kozani }
...
...
add_core = 1853 # Kozani
}
...
\Thats the design.
Japan should unify Japan when all four daimyo are conquered. This allows the conquest of Kyoto as last Japanese province. Give Japan claims (not cores) on all Japanese provinces to give them a goal to united the whole archipelago by sword.
It will keep the system as it works, but also the chance to annex them.
ThisBecause the Golden Horde shouldn't be getting to the Adriatic and the Baltic. The Timurids shouldn't be reaching the Red Sea. Lithuania shouldn't be gone by 1410 almost every game. And the nation that replaces them should more often be Russia.
Sure it is logical. A nation shattered into smaller political units is much harder to conquer than a nation where political and military power is centralized.
Right?
Japan should unify Japan when all four daimyo are conquered. This allows the conquest of Kyoto as last Japanese province. Give Japan claims (not cores) on all Japanese provinces to give them a goal to united the whole archipelago by sword.
It will keep the system as it works, but also the chance to annex them.
Thats the design.
A bit out of proportion don't you think, it's more like "Dear chess game designers, the game doesn't seem to allow en passant pawn captures"."Dear chess game designers, every time I check the enemy king my game crashes."
"That's the design."
A bit out of proportion don't you think, it's more like "Dear chess game designers, the game doesn't seem to allow en passant pawn captures".
Oh my god, that's the funniest thing I've read all week.
"Dear Hertz, my rental car won't start."
"That's the design."
"Dear sweepstakes offer, you advertise a prize but didn't include an address to send my entry to."
"That's the design."
"Dear chess game designers, every time I check the enemy king my game crashes."
"That's the design."