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Maginor

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not sure how to take it, either it's saying that women inherently incapable of being general/explorer etc. (since it get's represented on a minus scale), which is sexist, or that one can now hire female generals just as you can hire male, which is unhistorical... :/

It's just a way to signal to the system that you want a female general instead of a male one when you call the create general command in an event... It's not sexist, it just allows them to not have to send more than one number when writing the command. A -70 tradition female general will probably be of the same quality as a 70 tradition male general.
 

The_Pursuader

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AI inflation
In my last 3 MPs in DW I noticed that AI can't handle inflation at all resulting in AI not being a challenge after already the first 100 years of play.
e.g. anno 1578 > inflation France 36%, Ming 32%, Castille 42%,...

It would be great to have an option at the start of the game to set AI inflation off/on.
There's already an option for inflation (normal, from gold, none) so maybe it could be added there. I suppose it would only take a few minutes to add this so I hope my humble request will be considered for a future patch.



AI building behavior
I also noticed that AI can't handle the new building system.
e.g. France anno 1580 > 5 magistrates, +600 ducats: has sufficient tech to build treasuries and roads,... but still the AI doesn't bother improving its infrastructure.

This results in AI being much weaker than any human player after about 100 years of play even if AI has a much larger empire (e.g. human Brabant 20 provs has equal military strength and double eco strength than 50 provs France). I really like the new building system making it possible to be much more powerful than before with a smaller nation but if AI can't handle the new building system it's just another "human exploit"

I suggest to edit the AI so that they:
1) prioritise production buildings (core high tax provs>non-core low tax provs) above all others and that they always build them if they have the needed magistrates and sufficient ducats (i.e. cost of building + 100 (to prevent them taking a loan)).
2) move on to the trade buildings once all the available production buildings are finished in all core provinces. Then army, then navy building line.
3) always build the 4 gov buildings in their capital (for spy defence + tax) if production and trade buildings are already built in its capital.

I know this isn't always the best building strat, but at least it's the most common one and MUCH better than what they AI is doing now..



I think it would greatly improve the gameplay and also help keeping players more interested for a longer period during a campaign (especially in SP). A lot of players don't play past the first 2 centuries because of lack of challenge, improving AI building behaviour and inflation would at least help a little bit in that aspect because the longer a campaign lasts the bigger the gap becomes between eco and military strength of human and AI controlled nations.

A confirmation from a forumnite ;)
Thread= Does no Inflation option make the game easier or harder?
For me, it actually makes it harder.
Easier in the beginning, but with inflation, by the time 1700 rolls around and EVERY AI country has 50% inflation, the game becomes totally trivial.
So I turn it off because I want more challenge.
 
Last edited:

JCFast

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Thanks for the quick update! Was getting tired of continuous negative events hitting me and ruining my Portugal game... Got an excellent excuse to start over now again. :D
 

Paul Bambury

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It's just a way to signal to the system that you want a female general instead of a male one when you call the create general command in an event... It's not sexist, it just allows them to not have to send more than one number when writing the command. A -70 tradition female general will probably be of the same quality as a 70 tradition male general.

And that allows the new The Maid of $PROVINCE event in RandomEvents to function for France. Nice!
 

Me_

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Only 35 new events out of hundreds of suggestions? I'm a bit dissappointed.
 

Nuril

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Ah, so it only picks a female if it's in an event written with negative tradition? Cool. That can be used in some mods (and France as mentioned above) I bet. :)

Still no clue what's breaking Mapmodding, Paradox? I imagine it'd be mentioned if it was fixed.
 

Nostra

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Is there a list of all the new events introduced with this patch?
 

Pyoro

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I guess most (all?) are in the 51 localization file, so pretty easy to spot :)

35 seems like a good start. Though I don't think there can be enough :D
Well, anyways, gotta finish my save so I can start another one...
 

safferli

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Me_

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Is there a list of all the new events introduced with this patch?

Glory for $DYNASTY$
$DYNASTY$ is shaken.
Briliant Government.
Great Economic Policy
A Golden Era for Culture!
Warriors do not read books
Competent Diplomacy!
Incompetent Diplomacy!
Warweary Population
There is still hope
Visit from some shady people
The New World beckons!
Merchants spread thin
Relations Improved
Influential Preacher
Improvements in Land Technology
Improvements in Naval Technology
Improvements in Trade Technology
Improvements in Government Technology
Improvements in Production Technology
Sale of Titles
A travelling minstrel
A bountiful harvest
Tensions between nobles and clergy
The Maid of $CAPITAL_CITY$
Bible printed!
The Sweating Sickness spreads through $CAPITAL$
Disagreeing advisor
Privateers bring profits
Privateers captured
Native Assimilation in $PROVINCENAME$
Accomodation with Natives in $PROVINCENAME$
Merchant arranges an expedition.
Expanding influence
Renaissance Prince
Local Noble's Power Grows
Colonial Discovery!
 

Esben_DRK

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The event The Maid of $PROVINCE seems to create a -50 general.

And it would seem that this is Working As Designed. Someone before pointed out that it's the same value as 50, only with a female name.
 

Johan

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Ah, so it only picks a female if it's in an event written with negative tradition? Cool. That can be used in some mods (and France as mentioned above) I bet. :)

Still no clue what's breaking Mapmodding, Paradox? I imagine it'd be mentioned if it was fixed.

It was fixed in an earlier 5.1 beta to make sure modding maps works.. think it was tested on MEIOU. When I saw the latest comments, I checked bugreport forum and the bugdatabase for anything on "moddir" and found no reports.
 

Nuril

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It was fixed in an earlier 5.1 beta to make sure modding maps works.. think it was tested on MEIOU. When I saw the latest comments, I checked bugreport forum and the bugdatabase for anything on "moddir" and found no reports.

Glad to hear. Haven't been up-to-date on betas as of late.

Any map-modders can confirm that the directories work just fine for changed maps? Anything different in what's needed? :)
 

SuiciSpai

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It was fixed in an earlier 5.1 beta to make sure modding maps works.. think it was tested on MEIOU. When I saw the latest comments, I checked bugreport forum and the bugdatabase for anything on "moddir" and found no reports.

The map fix will be included in Victoria II and//or hoi III later? would be nice!
 

DanubianCossak

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Only 35 new events out of hundreds of suggestions? I'm a bit dissappointed.

To be honest vast majority of event suggestions had nothing to do with random events. From what i could see it was either stuff related to Byzantines or ideas that are beyond current system. And i went through some 14 pages trying to put ideas into events myself.
 

Johnny X

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To be honest vast majority of event suggestions had nothing to do with random events. From what i could see it was either stuff related to Byzantines or ideas that are beyond current system. And i went through some 14 pages trying to put ideas into events myself.

Have to admit I was disappointed the thread closed. I was working on 60 random events (20 positive, 20 neutral and 20 negative) and a bunch more Muslim-specific ones - because I only saw it on Sunday when I got back from holiday.

None of them favoured the flippin' Byzantines either.
 
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