AI inflation
In my last 3 MPs in DW I noticed that AI can't handle inflation at all resulting in AI not being a challenge after already the first 100 years of play.
e.g. anno 1578 > inflation France 36%, Ming 32%, Castille 42%,...
It would be great to have an option at the start of the game to set AI inflation off/on.
There's already an option for inflation (normal, from gold, none) so maybe it could be added there. I suppose it would only take a few minutes to add this so I hope my humble request will be considered for a future patch.
AI building behavior
I also noticed that AI can't handle the new building system.
e.g. France anno 1580 > 5 magistrates, +600 ducats: has sufficient tech to build treasuries and roads,... but still the AI doesn't bother improving its infrastructure.
This results in AI being much weaker than any human player after about 100 years of play even if AI has a much larger empire (e.g. human Brabant 20 provs has equal military strength and double eco strength than 50 provs France). I really like the new building system making it possible to be much more powerful than before with a smaller nation but if AI can't handle the new building system it's just another "human exploit"
I suggest to edit the AI so that they:
1) prioritise production buildings (core high tax provs>non-core low tax provs) above all others and that they always build them if they have the needed magistrates and sufficient ducats (i.e. cost of building + 100 (to prevent them taking a loan)).
2) move on to the trade buildings once all the available production buildings are finished in all core provinces. Then army, then navy building line.
3) always build the 4 gov buildings in their capital (for spy defence + tax) if production and trade buildings are already built in its capital.
I know this isn't always the best building strat, but at least it's the most common one and MUCH better than what they AI is doing now..
I think it would greatly improve the gameplay and also help keeping players more interested for a longer period during a campaign (especially in SP). A lot of players don't play past the first 2 centuries because of lack of challenge, improving AI building behaviour and inflation would at least help a little bit in that aspect because the longer a campaign lasts the bigger the gap becomes between eco and military strength of human and AI controlled nations.
A confirmation from a forumnite
Thread= Does no Inflation option make the game easier or harder?
For me, it actually makes it harder.
Easier in the beginning, but with inflation, by the time 1700 rolls around and EVERY AI country has 50% inflation, the game becomes totally trivial.
So I turn it off because I want more challenge.