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Blastaz

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The alternative is ending up and remaining as a OPM. Not a good choice.

The alternative is to fight a little bit every 5 years and concede a quick defeat for the first half century and then smash them down and colonise them...
 

George LeS

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1. Provence to Murcia is 4 sea zones. So if the interception took place in Cote D'Azur or Gulf of Lion then it did not work as designed, if in Gulf of Valencia or Gulf of Almeria it did.

2. If you send a fleet from Rome to the Coast of Brittany, for some reason it draws the path via north of Sardinia, meaning that it goes through 6 sea zones to get to the Gulf of Almeria and another 6 to Brittany. So it seems they are considered equidistant for this purpose. Mind you if you send a fleet straight from Rome to the Gulf of Almeria it goes south of Sardinia and so only through 4 sea zones, which is a distinct oddity in itself.

The Provencal fleet was intercepted immediately upon leaving port, not having had time to go anywhere else. (Lion, I think, but I haven't memorized the 2 gulfs.) And the province was not conquered, or even attacked.

I don't know which route the Papal Fleet took to get there, although it's path when I saw it was along the coast of N Africa. But in any case, shouldn't it be the path back, not necessarily the path it took in progress, which determines "closest". I mean, I can take a fleet in the English Channel, and put it through maneuvers which end up in Malta. Kent is still closer.
 

George LeS

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One thing I want to make clear about the naval retreats. I am not p***ed off about this. I am delighted that it's getting attention. I just wished to show that it wasn't working sensibly; I don't expect fixes to work every time.

If I sounded harsh, I apolgise.

That said, I should also point out that, in the Provencal case, their Aragonese ally was in full control of their original provinces; indeed, they'd expanded. So surely one of the NE provinces--not to mention Sardinia--would make more sense than Murcia, wouldn't it?

The Papal case showcases one other thing: surely it would make sense for certain places, at least, to prevent pass-throughs. The Gibraltar-Almeria pair is preeminently such a case. IRL, that's just why you put ships there; you want to prevent communication between the Med and Atlantic.

I'd recommend having the retreat automatically go to the province from whence you came, and thence to the closest port from THAT province/sea zone. It'd make a lot more sense. With the EXCELLENT no-interception feature, I think this would work very well.
 
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Fishmalk

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The shogun system with Japan still has some weird quirks. Any personal union the shogun is able to enforce on a nation outside of Japan forms its PU with the emperor, which typically results in the emperor having a new majority religion and culture. In my game as Minamoto I was able to force a PU with Dai Viet via forged documents, and Kyoto is now Confucian. This has caused me to receive a number of Conquest and Subjugation missions against the emperor, which is irritating.
 

sprites

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I'm not sure if that should go there , but I don't think a merchant republic should be able to ban you from trading in her CoT , while you still belong to their league ...
 

gela1212

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I'm not sure if that should go there , but I don't think a merchant republic should be able to ban you from trading in her CoT , while you still belong to their league ...

They can't. You can't embargo someone currently in the same trade league as you. However, embargoes started before the embargoed nations join probably carries over.
 

nOxr

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This could easily be implemented in the game by letting the automatic war function include horde neighbours too. At game start weak hordes would pay tributes to stronger hordes and hordes of equal strength could either start at war with each other or have a peace treaty soon to run out.

I'm interested in trying this change out, but I don't seem to find anyplace where this could be changed. Is it possible, and if so, does anyone know how?
 

Valiant_Hogers

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Come back from vacaction, see new patch.
Although this was better when first post but still....
[video=youtube;Jpgy21r_dRE]http://www.youtube.com/watch?v=Jpgy21r_dRE[/video]
 

Icarium

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I know people have nagged about this before, but would you please change the Formal Request insanity? There is no reason whatsoever for it to lower the stability of non-Christian countries. I am playing the Mughals and I lost 3 stability just because a mid-size Austria, which was too too much of a coward to actually protect Bohemia (from which I took a bunch of provinces) when I attacked them, wants me to return the conquered provinces after the war. It's extremely annoying, very unrealistic and the ease with which you can remove provinces from the HRE once you get enough magistrates makes it all the more pointless as it just checks if one remembers to save enough magistrates to do it before the event fires. Why the heck should the HRE have the power to demand provinces back and gives stab hits upon refusal but the Chinese Emperor or whoever other powerful ruler shouldn't?

Also, why not add an option to auto-send merchants until only your guys trade in a CoT and the rest of the spots are empty, not just until you get a monopoly of six traders? As it is, sending them manually is a very tedious micromanagement, involving pausing the game each time my merchant gets kicked out.

I know it's not new for this patch but I hadn't played much with the hunt rebels function before and I absolutely love it. Made playing the Timurids and dealing with 22 WE later on so much less frustrating.
 

grommile

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Why the heck should the HRE have the power to demand provinces back and gives stab hits upon refusal but the Chinese Emperor or whoever other powerful ruler shouldn't?
Because otherwise gutting the Empire as the Ottomans would be too cheap'n'easy. The HRE contains most of the best provinces in the world (including most of the present-in-1399 manufactories IIRC), and many of them are (of themselves) quite poorly defended due to being parts of tiny minors, so there absolutely should be an exceptional cost associated with taking HRE territory by main force even if you're a Muslim.
 

gela1212

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Come back from vacaction, see new patch.
Although this was better when first post but still....

.. Dude. You're obsessed with My Little Pony.

Also, the Formal Request mechanism is designed for Catholics, who it partially makes sense for. After all, you're invading territory that technically belongs the Holy Roman Emperor, someone who would have a good deal of sway with Catholics and the peoples in their country.
 

6354201

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Because otherwise gutting the Empire as the Ottomans would be too cheap'n'easy. The HRE contains most of the best provinces in the world (including most of the present-in-1399 manufactories IIRC), and many of them are (of themselves) quite poorly defended due to being parts of tiny minors, so there absolutely should be an exceptional cost associated with taking HRE territory by main force even if you're a Muslim.

I agree Imperial provinces should be hard to take, but if you look at the text of the Formal Request and consider what's happening from a 'role-play' perspective it makes absolutely no sense. Why would refusing a Christian Emperor's demand to hand back territory you just conquered result in a loss of stability in your Muslim nation? If anything, accepting the demands would be seen as a huge embarrassment, and that would cause stability loss (and a loss of prestige) in your nation.
 
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