I think if the hordes would be always willing to accept tribute to end the war, would fix a lot of problems, as you would have the means to stop them from taking you over.
Is there an easy way to shut off the increased amount of random events? The constant bad events are driving things straight into the outhouse near game start, and if they also happen to AI nations things will likely get economically fugly quick.
So.. is it as easy as commenting out a couple lines?
Look at on_yearly_pulse in common/on_actions.txt. The possible events (all in events/randomevents.txt) are listed by number. You could delete them entirely, you could comment out some of the bad ones, or if you just want to reduce the frequency, you could write a dummy event that does nothing and give it priority of 20000 or so.
My point was to describe the situation when the game starts. Everyone is able to survive and become a superpower once correctly launched, but the start of the game is now more random and difficult, when it's the middle-late game which should be made more challenging to encourage people to play until the end of the scenario.
Perhaps a possible cure to this new super horde would be to remove the limitiation of calling in your allies to deal with them. I'd imagine if half the continent is being steam rolled, you'd be calling all your allies to help push them back
OK, I've just read about the history of the Golder Horde in Wikipedia and I am now completely sure that the horde mechanic is a complete misunderstanding in this case. GH was not conquering territory after 1399, and while it subjugated (demanded tribute from) Russian principalities, most of the time it was an area of internal conflict. In other words, GH in EU3 should use most of its army strength on fighting pretender and "nationalist" (Kazan, Crimea, etc.) rebels.
Odd, in the 30 Mar patch, I played Muscowy and GH never accepted any tribute I offered. Never. Not even after GH has overrun all of my provinces.
The big issue I have with the GH is that it doesn't have enough tendency to fall apart. The Timurids in EU have all sorts of nationalist and even religious strife that makes instability dangerous for them... but the Golden Horde has relatively little, so even with low stability and a succession crisis they're not likely to break up into substantially smaller nations/tribes.
The big problem is that the Golden Horde can't follow their historical path due to game mechanics. Kazan, Crimea, and Astrakhan are all Tartar culture nations, so you won't see Nationalist rebels for any of those three appear in GH controlled territorry. They just get particularists, peasants, and pretenders in Tartar provinces. It's also why seeing any of those three (or even Shaybanid) appear is rather rare, while revolters like Ukraine, Polotsk, or Zaporozhie show up fairly often. Perhaps same culture Nationalist rebels should be allowed for Horde nations. Should make their succession crisises a bit more interesting.
A fine point. The Horde needs to be able to break up, not just be colonized by Poland/Austria/Bohemia.
What about an event that would release the core nations inside the steppe nomad ones after a certain date? Possible?
What about an event that would release the core nations inside the steppe nomad ones after a certain date? Possible?
Yes it would be possible. But it would sux since it would be way too predetermined. The charm of the game is its randomness.