The opening was always
also a question of luck in EU, but now to make a "more dynamic" (eeek i hate this demagogic language) game, it's really the lottery :
Second try as ottoman after the patch : timurids, golden horde and kara qoyum on the back from start, plus after a few weeks spain, aragon, sicily, provence and naples declaring war... which brings half of europa in it after a few more days...
Third try : moldavia and georgia accept peace before to be eaten, and everyone goes on the timurids : i annexe all what's around me (except moldavia and geogia of course, to make a safety temporary fence against the hordes).
That how i feel about the new hordes system : it's about luck, as there's nothing you can do to influence it with your brain.
Every countries need a minimum of space to breath at start, even the bigger ones. So if everyone is going on your back as soon as the game starts, and especially hordes with virtually unlimited manpower and no diplomatic option, of course, whatever the potential of your country, you will certainly fall apart. It has always been in EU, but now it's getting too silly. and then if you survive you become too easily unstopable, so there should be a balance to find there, at least for the countries which are not far from the hordes at start (which means half of Europa and Asia).
Edit : oh, and the stability hits have become ridiculous too... it's LATER that we need a more challenging game, not in 1399 : most people will play one or two centuries then will feel that there's not much challenge anymore : THERE the stab hits would be useful... but hey, it's a cheap trick, so it's not really that what i call a more interesting middle-end game, it would not be enough to encourage people to play till 1821, but it would be a move in the right direction, imho
