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unmerged(230645)

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Multiplayer / 25.2.2011

- Even though me and my friend have the same checksum and opened the necessary ports the game is not found
- We tried Hosting over Ip and Metaserver
- 1.2 worked fine for us

Any solution or idea what the problem is?
 

Aeon221

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KR said:
Well, that's technically producer-side substitution, which can perfectly well be modded in (classic example - making fabric from cotton, or making it from wool). On the consumer side it doesn't work. Bundled goods are really a producer-side solution too; since the "bundle" is really one good from the consumer's perspective, you can't have different prices for different "goods" inside the bundle, only different production costs. A situation where, say, canned fruit is all the rage while nobody wants canned fish is impossible anyway, and as such, if canned fish can be produced cheaper per unit than canned fruit, it's the way to go, and nobody will ever grow tired of it. Direct consumer-side substitution is what you need if completely free price dynamics are to be viable.

I'm not dissing bundling (I'm going to do it in VRRP too, with liquor replaced by "beverage" that can be both produced in breweries and soft drink factories, for example), just saying it isn't sufficient, taken to any extreme, for making totally free price dynamics viable.

No, it's not sufficient, but it's a pretty good wheeze and a lot less computationally expensive than having every pop calculate its needs given yesterday's income and a semi-random assigned utility value (which you need for this kind of stuff, otherwise you're just doing pq which is stupid and unrealistic).

So it would work just fine without having to recode the entire game, just add in a bunch of retail style artisan factories.

Here's a completely separate idea: What if, for colonial wars, colonial states were counted for much more warscore and core states were counted for less? Basically the inverse of how it usually is for other types of wars.

This is a good idea. Would make stupid wars less prevalent, and mean a lot more action in the colonies when something colonial is happening.
 

Innocent Beard

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...Here's a completely separate idea: What if, for colonial wars, colonial states were counted for much more warscore and core states were counted for less? Basically the inverse of how it usually is for other types of wars.

Actually I like this idea. I've just seen France lose a colony after it occupied every British colony in Africa.
But how would you do this if Britain has already turned every colony into a state. Then technically it's an African state, not African colony.
 

Heliocon

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The calculations for the economics would be really easy if they added in mutliple threads. Currently the fact it only uses one is kinda, uh...
Have a AI thread, a thread managing economic calcs etc. Since the calcs are completed in serial cycles (turns) you could parallel calc unrelated routines, or have a core calc a section of the games pops/market items etc. Really would help the game speed and it would remove performance as a barrier to a more complex economic system.
 
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The calculations for the economics would be really easy if they added in mutliple threads. Currently the fact it only uses one is kinda, uh...
Have a AI thread, a thread managing economic calcs etc. Since the calcs are completed in serial cycles (turns) you could parallel calc unrelated routines, or have a core calc a section of the games pops/market items etc. Really would help the game speed and it would remove performance as a barrier to a more complex economic system.
Wow I bet that never occurred to anyone from paradox.
You should get a job at MIT.
 

NoClass

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Arite, here is my experiences from a complete 1.3 playthrough.....

Holy crap that's exhaustive, and well organized! PI devs should thank you for your efforts.
 

Vainglory

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Maybe someone else asked already but there are 18 pages, about half of which I've read, and nobody said it in those. CBF reading another 9.

Days of insolvency counts the days without making a profit. However, when profit is made it doesn't clear, it starts counting backwards. That seems like a bad design because you can hover over a profitable factory and it'll day "8 days of insolvency" because it's working off the initial 14 days of insolvency after construction. Is it meant to work like that?
 

unmerged(153048)

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Just accelerating colonization is a cheap way of saving focus time and jumping the AI.

Troops would make sense if competing powers faced the risk of potential clashes that might lead to war or at least casus belli, or an accommodation, like the Fashoda Incident in 1898. In other words, there should be some risk having troops in an area being colonized (or being also colonized) by another country. A bullying large power might take some prestige loss as a result.

My main gripe with removing the soldier accelerant to colonization is that it is now simply whoever clicks it gets it (eventually). Although to be honest I was pretty surprised when I first started playing that the only way to speed it up was through troop presence. One would think the presence of an adjacent state or colony or even some tech would affect it as well.

I'd be fully behind the implementation of some mechanic allowing the player to influence colonization speeds whatever that may be.

Otherwise there is no reason to start colonizing an area if someone else has beat you to it. So it's good they updated the AI to come to the same conclusion.

The game should be balanced, but it should also be fun. Taking the players ability to improve the rate at which they colonize away from them succeeds at only one of these.
 

RedRoverMan

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Wow I bet that never occurred to anyone from paradox.
You should get a job at MIT.


How about instead of demeaning others you actually purchase this game, you basically confessed to illegally pirating the game in one of the earlier 1.3 threads. You're not kidding anyone by having 300+ posts on these forums since September and having zero games registered.
 

Foxbyte

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Is anyone else noticing a shortage of small arms and cement in the early to mid game? Also Mexico seems to frequently get SOI'd by the USA, and China loves attacking Portuguese colonies.
 

vertinox

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I really think its a big improvement (sans the installation problems).

One annoyance is the fact that war declarations on you are rather silent. Should be pop up or pop up and pause by default.
 
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How about instead of demeaning others you actually purchase this game, you basically confessed to illegally pirating the game in one of the earlier 1.3 threads. You're not kidding anyone by having 300+ posts on these forums since September and having zero games registered.
I pirated the game? I'd be more than happy to supply my CD key to any Paradox Member of staff, please don't accuse me of video games piracy.
 

Vainglory

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I pirated the game? I'd be more than happy to supply my CD key to any Paradox Member of staff, please don't accuse me of video games piracy.

If you click on the "my games" button up near the top there and enter your CD key in the relevant section, it'll do just that. You'll get access to Tech Support. Bonus: you get to make RedRoverMan look a bit silly.
 

Ethan194

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The thing that realy annoys me about victoria 2 is the railroads i was playing as britain and by 1837 experimental railroads had been built in every one of my provinces i just find that is imposible that in a year railroads could be built simultaneously in all british tertory
 

RedRoverMan

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If you click on the "my games" button up near the top there and enter your CD key in the relevant section, it'll do just that. You'll get access to Tech Support. Bonus: you get to make RedRoverMan look a bit silly.

Exactly this is my point, given his experience with the forums he would be more than aware firstly of how to register his game and secondly the advantages of why.

http://forum.paradoxplaza.com/forum/showthread.php?520935-1.3-Not-yet-there..

That post of his in there he explicitly says he will not be able to access the public beta, which assuming i'm correct and his aware of how to register his game, the only circumstance which would explain as to why he made that comment is if he pirated the game.

By all means prove me wrong, register you're game and I will apologize, however, registering your game IS supplying Paradox with the CD key you received upon game purchase, so put your money where your mouth is.
 

unmerged(8351)

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Very few games multithread well, if at all. Not sure why everyone seems to think it is some industry standard. Maybe in 2 more years...

The new assert hegemony functionality appeared to not be working? I attack Austria in 1848, and beat them soundly, no sphered nations switched. I tried it with and without peacing out their spherlings.

Not a huge deal as they fell out of GP status 5 years later anyway, but still annoying to fight a war over control of saxony and not get it.
 
May 19, 2005
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Exactly this is my point, given his experience with the forums he would be more than aware firstly of how to register his game and secondly the advantages of why.

http://forum.paradoxplaza.com/forum/showthread.php?520935-1.3-Not-yet-there..

That post of his in there he explicitly says he will not be able to access the public beta, which assuming i'm correct and his aware of how to register his game, the only circumstance which would explain as to why he made that comment is if he pirated the game.

By all means prove me wrong, register you're game and I will apologize, however, registering your game IS supplying Paradox with the CD key you received upon game purchase, so put your money where your mouth is.

No. Thats extortion. I do not need to prove to you that I've bought the game just so I can access the forums. P-dox says they don't believe in DRMs or they don't like them, yet they lock the forums. Ppl can't even post and ask hows the game here, they have to ask in general and have their posts move here. Thats just wrong.

On topic:
Hows the late game lag? What about the military recruitment window lag?
 

Sute]{h

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Paradox dislikes DRM because it causes all sorts of trouble for the users, and makes patching more difficult as far as I know. Registring your game doesn't.
 

Talq

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No. Thats extortion. I do not need to prove to you that I've bought the game just so I can access the forums. P-dox says they don't believe in DRMs or they don't like them, yet they lock the forums. Ppl can't even post and ask hows the game here, they have to ask in general and have their posts move here. Thats just wrong.

I'll bite. No sunshine, access to a game company's forums is not a fundamental human right. Paradox is entirely within its rights to limit access to certain forums to people who register the game (which signals they bought it legally). Nor is asking people to type a bunch of letters and numbers into a webpage for additional services 'extortion' or 'wrong'.
 
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