Re: the democracy problem -- I had the same problem with an earlier game as Argentina. I think Democracy promoting emigration is WAD.
How about national (and maybe private) debts demand gold (=precious metals) to back them up?
I´d really like to see a semi-realtistic monetary system in Vicky at some point. Make precious metals a tradeable and stockpilable (by nations and rich pops) ressource. The sum of the national and pops´ stockpiles would determine, how much money the respective national bank can lend out (create) and the individual stockpiles would determine each actors (state or rich pop) cerdibility (loan limit and corresponding interest rates at various debt levels). Add ´fractional reserve´ as a simple stock-to-potential-money multiplying commerce tech (1x without tech, then 1.5x,2x,3x,5x,10x, maybe?).
I think you´d get very interesting results with that. First off, the foundation for more money would need to be laid out, when more money is least needed, e.g. when pops and nations do have such a financial surplus as being able to afford stockpiling some gold in their national banks. As soon, as (if ever) nations and pops start to lack some money, they will be tempted to sell their gold stockpiles, reducing their debt-cap (with a multiplier, so x-fold). Secondly, all money that isnt in existance at game start, will incure an interest. Due to competition between the nations and capitalists respectively, i´d expect the mechanic to get into high use, anyways, as time matters, and 1$ now is better than 1$ later in competitive environments. Thirdly, you could introduce international fiscal politics regarding opening your national bank to foreign nations and pops for lending and borrowing, one of these, or none.
And of course, most importantly, you´d get dynamic demand for precious metals.
Does the new interface from GG work properly now?
I also have had difficulty with new-world emigration. As it stands craftsmen tend to easily get all their luxuries even at high tax rates provided you have a couple of output increasing techs, so their CON easily hits 10, which means there is a guaranteed leakage to the new world even with 100% luxuries and militancy at zero. Maybe it would be worth shutting this off now that you have RGO unemployment being a factor in new world emigration?
Does gold actually spawn as a good properly? Does it continue to also leak directly into your treasury if you have a province that produces it?
The tactical AI seems a lot better now. In 1.2 it was easy to lure huge fractions of the enemy army into an attack on a single province, and then envelop and destroy them. Now it seems as though they are actively guarding their flanks. Envelopment is still a very effective tactic against the AI, but it seems a lot harder to pull of now![]()
I didn't use my immigration NF at all though. To be fair, the RGO in the Brunei case was oil - but then the other province which was mobbed by Italians in that state was timber. Of course, I didn't have any bureaucrats migrating, so they stayed colonies for ever and ever.Then there has to be factors that create such a large gap.
Is it possible - Im theorizing - that its the fact my colonies were territorial contiguous to my main states (which btw prevents the use of the Immigration NF) that caused my lack of migration?
It may be something else, but i didnt just get too few migrants, I got exactly zero - so I assume something wasnt WAD. Even if its something else, I still wonder, why prevent Immigration NFs to contiguous colonies in the old world? It seems like a undue restriction, particularly hurtful for countries like Russia, the OE, etc. Insult is also added to injury by lifting this restriction for countries in the new world hehe. (Exact trigger is that the region must be in the Americas or "Overseas".)
As S-P, my industrialisation was crippled until I made moves towards Prussian Const. I found myself in the strange position of being the most autocratic state in all of Italy by 1850, and I was economically overtaken quite severely by Two Sicilies. My population of North Italians was decreasing every day until I made political reforms that stopped the buggers from fleeing from my iron fist.Re: the democracy problem -- I had the same problem with an earlier game as Argentina. I think Democracy promoting emigration is WAD.
Your post seems yo imply the countries in Vic2 are using paper money. Am I understanding correctly?
In that case, allow me to tell you preious metal money (coins) were used in day to day life quite recently (last coins in silver I got as cashier was in 1978, maybe 1979; and they were common up to 1975 before the petroleum crisis).
During most of the game time frame (let say up to 1914) most of the coinages were in precious metal (I believe T.Roosevelt was the first to act aginst that, in 1902 if I recall correctly). So I do not see any reasons to make the use of paper money (or is it called flat money en US english?) during that time frame
(banknote used were tied up very tiedly to the actual stock of precious metals into the emitting banks).
Your post seems yo imply the countries in Vic2 are using paper money. Am I understanding correctly?
In that case, allow me to tell you preious metal money (coins) were used in day to day life quite recently (last coins in silver I got as cashier was in 1978, maybe 1979; and they were common up to 1975 before the petroleum crisis).
During most of the game time frame (let say up to 1914) most of the coinages were in precious metal (I believe T.Roosevelt was the first to act aginst that, in 1902 if I recall correctly). So I do not see any reasons to make the use of paper money (or is it called flat money en US english?) during that time frame (banknote used were tied up very tiedly to the actual stock of precious metals into the emitting banks).
Are you saying, they were not, and that in 1836 (or a bit later), there were no bills around?
I didn't use my immigration NF at all though. To be fair, the RGO in the Brunei case was oil -
How frequently are people seeing AI Germany form, and when in the game?
I didn't use my immigration NF at all though. To be fair, the RGO in the Brunei case was oil -
How frequently are people seeing AI Germany form, and when in the game?
How frequently are people seeing AI Germany form, and when in the game?