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xtfoster

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The Balkans GoI's in the '38 GC should they match the '36 GC or is this WAD?

Tanesis,
Almost certainly WAD. The '38 campaign was designed as the original "Multi-Player" campaign and has many differences from the standard historical campaigns. Other differences are OOB, Cores, etc.
 

xtfoster

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Just got done playing for about 3 hours (after spending about an hour making sure I had a clean install of Arma 1.2 to start from).

1) I have a checksum of DVJN - Is this correct?
2) It might be my imagination, but the game seemed to run quicker.
3) The only problem I have found so far is that Espionage Missions still take 1 hour longer than they should...I.e., the tooltip says you can do your next mission on July 15 at 0:00, but you have to wait until 1:00.
4) Was it intentional to create an empty "Shields" sub-folder in the Doomsday folder?
 

coreymas

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Just got done playing for about 3 hours (after spending about an hour making sure I had a clean install of Arma 1.2 to start from).

1) I have a checksum of DVJN - Is this correct?
YES
2) It might be my imagination, but the game seemed to run quicker.
YES - Glad you noticed
3) The only problem I have found so far is that Espionage Missions still take 1 hour longer than they should...I.e., the tooltip says you can do your next mission on July 15 at 0:00, but you have to wait until 1:00.
Oh we will have to look at that
4) Was it intentional to create an empty "Shields" sub-folder in the Doomsday folder?
That is MartinBG's little secret.. i will let him answer that one

Answered in Bold/Underline
 

coreymas

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Almost certainly WAD. The '38 campaign was designed as the original "Multi-Player" campaign and has many differences from the standard historical campaigns. Other differences are OOB, Cores, etc.

Yes WAD..
 

Ayeshteni

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coreymas

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Neoptolemus

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Removed transporting paratroopers exploit.

I assume this refers to being able to use airborne assault missions on friendly provinces to transport paras. I realise that that specifically was a bug, but I think it makes paras much more useful to be able to ship them out by air as well as in. The fact that planes require 100% org and the auto destruction of airfields means that this couldn't be overly exploited to begin with, it just makes paras that little bit more useful.

A recent example: I wanted a base in the med (Playing as Germany) but because of Italy's movements, any conquest would be launched from their soil (and thus they gain credit) so my only option was an airborne assault on Malta to seize that from the British. All my ships were out of range, so after my succesful conquest of Malta the only way I could get my paras out and onto their next mission was to reload them back into their planes and 'fly' them back out to their base.

This doesn't seem to me to be much of an exploit. Why shouldn't transport planes be allowed to transport troops between friendly provinces as well as from a friendly to a hostile? I can understand allowing it only for Paras (being able to rush troops from the west to the east and back again in a matter of game-hours is obviously going to cause balance issues) but for me the ability to extract by air is just as important as insertion by air.

Sorry for the all negativity. For the most part this looks like great work.
 

Nathan Madien

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Are you sure you extracted the files right into the following folder:

If you HOI2 DD with Arma from Gamersgate - Into the Doomsday folder

If you have HOI2 Arma from Anthology CD - Into the Armageddon folder

I have Arma from Gamersgate, but my computer won't let me extract the files due to some latest milestone thing.

Since this is a Beta version, will there be an official patch that behaves in the regular download fashion? My computer has no problems with the updates (such as Update 1.2 a.k.a. VBLV).
 

harezmi

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thank you very much for the new patch even it makes me quit all ongoing games :(

i have a suggestion:

i think, it can be possible to have the chance for getting some blueprints from the country you annex.

i didn`t play too much to notice but i hope the AI is not reluctant to produce fighters in preference and don`t let us easily destroy its bombers... :rolleyes:

and waiting for the next patch release
 

Gormadoc

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I assume this refers to being able to use airborne assault missions on friendly provinces to transport paras. I realise that that specifically was a bug, but I think it makes paras much more useful to be able to ship them out by air as well as in. The fact that planes require 100% org and the auto destruction of airfields means that this couldn't be overly exploited to begin with, it just makes paras that little bit more useful.

A recent example: I wanted a base in the med (Playing as Germany) but because of Italy's movements, any conquest would be launched from their soil (and thus they gain credit) so my only option was an airborne assault on Malta to seize that from the British. All my ships were out of range, so after my succesful conquest of Malta the only way I could get my paras out and onto their next mission was to reload them back into their planes and 'fly' them back out to their base.

This doesn't seem to me to be much of an exploit. Why shouldn't transport planes be allowed to transport troops between friendly provinces as well as from a friendly to a hostile? I can understand allowing it only for Paras (being able to rush troops from the west to the east and back again in a matter of game-hours is obviously going to cause balance issues) but for me the ability to extract by air is just as important as insertion by air.

Sorry for the all negativity. For the most part this looks like great work.
It doesnt, you should still be able to make airborne assaults on friendly provinces for "training" purposes.;)

The exploit that is removed was the possibility to transport paras around the world loaded on transport planes.

I like all the changes, but why had that CVL thing to be 'fixed'? Because now, no one will build Battleships and so on, because they will be useless against Carriers, and how many people actually use them for convoy raiding? Just a question, no offense intended.
CVL's ruined the naval battle balance, Carriers was useless. Battleships are still very usefull for shorebombardment which where the task they where mostly used for in ww2 after their vulnerability against air attacks where realised.

In the 1936 scenario, Albania's .inc file has its Spy Info is tagged for YUG, not ALB.

Other that that:), Congrats & Godspeed, patch team!
WAD, albania should do missions against Yugoslavia

In the 1936 scenario, Ireland's .inc file has its Spy Info is tagged "IRL", not "IRE".
Not in my downloaded version, plz recheck.
 
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trekaddict

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Anyway, I see that you finally allowed the 1936 UK AI to research rocketry. Good.
 

MartinBG

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First I want to thank you for your kind words about our work. Thank you! :)

Now to answer some questions:

Some comments on intelligence (playing 1.3 Normal/Agressive '36 as US):
- many many countries (from America) influence US
This is not part of the intelligence system changes. Actually AI should do a bit less diplomatic influences compared to 1.2 because of the new modifier we added in misc.txt to alter AI desirability to do these (it is set to 0.8 in this version compared to 1.0 in 1.2).
- i have many reports on spying activity in the whole world (seems strange to me that I am able to know than two CHI warlords are trying to steal blueprints between them)
Yes it is a know issue. The player will receive messages about all spy missions he initiated or were initiated against him no matter the outcome or were between 3rd countries only if the sender was detected by the targeted country. This wasn't an issue in 1.2 because some messages were missing and AI did very few spy missions in general. As a temporary workaround one could decrease sender detection chance in misc.txt (it is 20% ATM, in 1.2 was 50%).
- in the help popup regarding spying missison, it should be helpful to know which level is required to be able to initiate spying missions
It's not about the spy levels, but intelligence network you have in that country. Because it depends on many factors (not just the spy level you have) it is not possible to include that information.
- it would be nice to have a popup window when increase/decrease intelligence level is available
Decrease intelligence level mission is always available - the only prerequisite for it is to have level greater then 0.

edit : the slider move reminder has not been implemented. Any reason?
This was never part of vanilla HoI:DD or Armageddon. AFAIK there is an even in some mods like DAIM that do this.

3) The only problem I have found so far is that Espionage Missions still take 1 hour longer than they should...I.e., the tooltip says you can do your next mission on July 15 at 0:00, but you have to wait until 1:00.
An old bug. I'll look at it
4) Was it intentional to create an empty "Shields" sub-folder in the Doomsday folder?
LOL. This wasn't intentional and I have no idea why it is there. It will be removed in the final release.

My comments are in orange :)
 
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Connavar

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I noticed in my test game yesterday as Germany, that I suddenly had quite a lot of 'sudden' dissent without any warning or popup. Just out of the blue, I had 1, 2 or 3% dissent without changing minister or any other event. I suspect it was probably some country who used a spy op on me, but it seems strange to me that I didn't receive any notification about it. I checked all the message settings, and they were all on popup.

Also: What are the maximum levels of intelligence? I seem to be capped at 95% counterintelligence (currently at spy level 15). I assume this is WAD, since there is always this slight chance of an op succeeding.

I was also able to practically try to steal a blue print non-stop from France, due to the ridiculously low cost of trying to steal one. I believe it was around 25 gold per attempt, while my monetary income was around +7.
 

MartinBG

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I noticed in my test game yesterday as Germany, that I suddenly had quite a lot of 'sudden' dissent without any warning or popup. Just out of the blue, I had 1, 2 or 3% dissent without changing minister or any other event. I suspect it was probably some country who used a spy op on me, but it seems strange to me that I didn't receive any notification about it. I checked all the message settings, and they were all on popup.
It is probably because of enemy spying. I'll investigate why there wasn't a message.

Also: What are the maximum levels of intelligence? I seem to be capped at 95% counterintelligence (currently at spy level 15). I assume this is WAD, since there is always this slight chance of an op succeeding.
Both intelligence and counter intelligence are capped at 100%. Dismal Enigma Intelligence minister gives +5% which are required to reach full 100% (assuming that policy, spy levels and technologies are already maxed-out).

I was also able to practically try to steal a blue print non-stop from France, due to the ridiculously low cost of trying to steal one. I believe it was around 25 gold per attempt, while my monetary income was around +7.
Spy missions cost is one of the things in the new spy system that is not fully balanced yet. I assume you have +7$ daily as Germany because of trading for money with the AI (in my last test game without extra money trading I have about +2 to +3 money daily during peace time and negative income in war with high spy level). I personally would call money trading a bit exploitive against the AI and unnecessary micromanagement, so the current cost setup reflects this point of view. :)
Our goal was to give human played countries enough money to wage their own spy "wars" against countries in their range - minors to be able to spy on neighboring minors, majors to be able to spy other majors and rich majors (like USA) to be able to spy all over the world once their spy network is fully developed. Because of that base cost is a bit low, but extensive money trading is not vital for the players unless they want to spend time and resources to do it. To balance this out we increased time between missions to 15 days (from 8 in 1.2) and reduced chances a bit, but as I said this part of the system is not fully balanced yet and this is the main reason for us to release this public beta - to get more opinions from you based on your game experience with various countries.

My replies are in orange
 

unmerged(74599)

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Lot's of good work there guys.

I am looking forward to reinstituting the CVL in the EIR -- MP mod, since we banned the unit, as did MEM, because it amounted to an exploit that made UK navy pretty invincible. More work for me, though. New spy system looks interesting too.

I see you used the Menguchkou release event fix that we designed for EIR, and that went into CDCP mod. Good for you. That has been annoying for years. Also good is Gormodoc's fix for the leader death events that tended to pile up dissent, especially in MP. The auto-promote thing for Naval and Air leaders too, all good.

What does this mean:

- Save game file format has been optimized.

Thanks everyone.
 
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