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ARA Belgrano

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Hello!

First of all, thanks to everyone who worked in this excellent patch. I really appreciate your effort.

I've played quite a few games so far and I've noticed that the AI has been vastly improved over the last version. Maybe a bit too much.

So much, that the Japs are practically unstoppable.
By Janaury 1939, China (both Nationalist and Communist) and all of it's Cliques had been annexed.
Janaury 1941: Philippines and all surrounding Allied possesions under Imperial control.
September 1941: The brits are out of India. Nepal and Bhutan annexed.

The IJN packs 12 carriers, 5 light carriers, 8 battleships (3 of them SHBB) and a HUGE number of destroyers.

Quite a challenge when playing with the USA, but... is this WAD?
 

unmerged(74599)

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On that one you'd have a valid point for setting the start year to 1949 or 1950. Who was he?

Carnell? He was the mayor St. John's Newfoundland until just after Newfounland joined confederation. He died in 1951only two years after becoming a Canadian citizen, never having achieved an office or appointement in Canadian federal politics. The people of St John's remember him fondly for instigating "a vigorous program of sewer, water, and street improvements"

Berton was a talk show host and writer. "He spent four years in the army, rising from private to captain/instructor at the Royal Military College in Kingston." His own bio doesn't even mention that it was training for the intelligence branch of the army. What it does say is this:

"He spent his early newspaper career in Vancouver, where at 21 he was the youngest city editor on any Canadian daily. He wrote columns for and was editor of Maclean's magazine, appeared on CBC's public affairs program "Close-Up" and was a permanent fixture on "Front Page Challenge" for 39 years. He was a columnist and editor for the Toronto Star and was a writer and host of a series of CBC programs. "

It's obviously a joke, and a pretty funny one at that. Pierre Berton as Head of Intelligence under Mackenzie King? Excelent. Whoever thought that up knew how to make Canadians laugh. :) On that score its an excelent choice. How about Neil Young as Armaments Minister?

The fact is that none of the people identified in this role had much at all to do with Canadian intelligence activities at all, except Maurice Pope who was in charge of censoring officers letters for the DOD. Ames, is ok I guess, given that he did some paper shuffling at the League of Nations, and was actually a Canadian Member of Parliment for a single term, though he is better known for his sociological essays. Cerar too since he was in the military.

The persons you are really looking for are Sir William Stephenson (Distinguished Flying Cross, Military Cross, French Legion of Honour, and Croix de Guerre with Palm) and Colonel William "Jock" Murray who actually became the first Canadian Director of Military Intelligence after the war ended. These are the two who basically founded the organization that Pierre Berton briefly worked for at a very junior level:

Stephenson participated in re-establishing a working relationship between the British SIS and American Federal Bureau of Investigation (FBI), and established the British Security Co-ordination (BSC) HQ in New York as a base to conduct secret warfare operations from. The BSC eventually included the SOE, SIS, Security Executive, MI-5, and an extensive intelligence-communications web. Bermuda Station was established as a satellite base for various BSC communication-interception activities.

Another good choice would be King's hatchet man Norman Alexander Robertson, who served as King's Undersecretary of State for Foreign Affairs, and who was principle in handling the defection of Igor Gouzenko after the war.

I guess my point is that if we are going to get down to the knitty gritty of some minor details of the cabinet positions for Albania, then we might as well make the point that there was no such person as John Baron Tweedsmuir who is identified as the Head of State for Canada.

There was a Baron of Tweedsmuir named John Buchan who was Governor General of Canada during the war, and also the author of the best seller "the 39 Steps", but no John Baron Tweedsmuir.
 
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RELee

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So much, that the Japs are practically unstoppable.
By Janaury 1939, China (both Nationalist and Communist) and all of it's Cliques had been annexed.
Janaury 1941: Philippines and all surrounding Allied possesions under Imperial control.
September 1941: The brits are out of India. Nepal and Bhutan annexed.
I've started 3 1936 campaigns as Germany so far, stopping just before the Polish invasion, and each campaign has Japan quickly annexing Nationalist China. I haven't looked into it myself, since this is still just a beta version of the new patch. Just thought I would note that I have seen this ahistorical event myself.
 

FSB1

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can i play in resolution 1280 x 1024?
 

unmerged(17893)

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Windmolen

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I was wondering if something could be done about non agression pacts. I've never ever been able to sign this agreement with any country in all the years I've played the game. Except the event-driven pacts ofcourse. Chances are always at 0.

And if I'm wrong about this, I'd appreciate it if someone could explain to me what the conditions are that I can sign this treaty with another nation :confused:
 

son of liberty

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I was wondering if something could be done about non agression pacts. I've never ever been able to sign this agreement with any country in all the years I've played the game. Except the event-driven pacts ofcourse. Chances are always at 0.

And if I'm wrong about this, I'd appreciate it if someone could explain to me what the conditions are that I can sign this treaty with another nation :confused:
It does work. In my current game, I as germany have NAP's with nationalist china, brazil, and venezuela. After influencing relations to +200, my chances were 20%. It took multiple tries, but I did get them.
 

Gormadoc

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Hello!
I've played quite a few games so far and I've noticed that the AI has been vastly improved over the last version. Maybe a bit too much.

So much, that the Japs are practically unstoppable.
By Janaury 1939, China (both Nationalist and Communist) and all of it's Cliques had been annexed.
Janaury 1941: Philippines and all surrounding Allied possesions under Imperial control.
September 1941: The brits are out of India. Nepal and Bhutan annexed.

The IJN packs 12 carriers, 5 light carriers, 8 battleships (3 of them SHBB) and a HUGE number of destroyers.

Quite a challenge when playing with the USA, but... is this WAD?
I've started 3 1936 campaigns as Germany so far, stopping just before the Polish invasion, and each campaign has Japan quickly annexing Nationalist China. I haven't looked into it myself, since this is still just a beta version of the new patch. Just thought I would note that I have seen this ahistorical event myself.
First and foremost, however much we want to take credit for the improved AI, we cant. Most of the AI improvements where made by Paradox in arma 1.0 and 1.2. Just that other bugs overshadowed the AI improvements.

In the 1.3 patch we made very little AI improvements, a few tweaks here and there to build and research parameters and ofcourse Martins heavily improved Intelligence AI.

Then a few other AI improvements that i wont utter here. ;)
 

RELee

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First and foremost, however much we want to take credit for the improved AI, we cant. Most of the AI improvements where made by Paradox in arma 1.0 and 1.2. Just that other bugs overshadowed the AI improvements.

In the 1.3 patch we made very little AI improvements, a few tweaks here and there to build and research parameters and ofcourse Martins heavily improved Intelligence AI.

Then a few other AI improvements that i wont utter here. ;)

Oh, I'm sorry. It was Belgrano who was bragging on the AI. I wasn't commenting on it at all, at least that wasn't my intention. I was pointing out a repeatable ahistorical event taking place in a war between two AI-run nations. Seems to me and my tired, old brain that there really should not be a three out of three in a row Japanese victory in the War of China, when historically China managed to hold off the Japanese armies throughout the war.

Of course, if you're not taking credit, then this must have been happening in 1.2 as well. It may have been and I just didn't pay attention or just have not played that version enough to notice. I split my time between several games so I'm not an expert in any of them.

And, now, back to what I do best. Annoying liberals.:D
 

ozman2

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Cueball,
Albania is a small country of Cold War relevance and is a member of the Soviet alliance in Doomsday.
As for your own points about Canada--did you make those recommendations for CDCP and get rejected? If so you are persuasive enough to have me include them in my own mod. Either log on to my Cold War forum or send me a PM with the minister details and a link to a picture. As for the mayor of Newfoundland only having two valid years as a minister for Canada you have a good case for removing him and placing him instead in Newfoundland in both my mod and New Nations (we both have a hypothetical nation relating to Newfoundland)

RELee and hopefully Gormadoc and coreymas.
Japan's ahistorical strength should be remedied. I'd like to propose a few ideas
1) Start Nationalist China with the blueprint for 1936 infantry. With von Falkenhausen as an adviser there is no reason for them not to have it.
2) Make the Guangxi War automatic.
3) Assuming the war ends with Guangxi's historical loss of territory, have the Guangxi clique annexed by China once Shanxi is annexed. Historically the leaders of the Guangxi clique cooperated fully with China once it was clear they were going to fight the Japanese, so at that point only the Yunnan, Ma and Xinjiang cliques remain.
Perhaps in you want the game more challenging at the higher levels then for the two top levels of difficulty you can sleep #3.

One thing--Is Japan usually waiting for Marco Polo or are they going to war early? They should only have a good chance of winning by using the ahistorical choice in the 2-26 event and going to war early.

Another point: historically 50% of the Japanese Army was tied up in Manchuria defending against the Soviets, whereas in the game almost all of it is engaged against China.
 
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unmerged(74599)

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Oh its not a big deal for me, but if we are going to insist on historical accuracy, then I thought I was obliged to offer up more accurate information about the government of a Canada, a founding member of the NATO alliance. If you are interested there are pictures at both the links I added for both Stephenson and Robertson, who I think both fit bill more readily than Carnell and Burton.

I have never seen a picture of William "Jock" Murray, (not Bill Murray the Canadian comedian) who is another good candidate.
 
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coreymas

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Oh its not a big deal for me, but if we are going to insist on historical accuracy, then I thought I was obliged to offer up the accurate information, about the government of a Canada, a founding member of the NATO alliance. If you are interested there are pictures at both the links I added for both Stephenson and Robertson, who I think both fit bill more readily than Carnell and Burton.

I have never seen a picture of William "Jock" Murray, (not Bill Murray the Canadian comedian) who is another good candidate.

Send us your thoughts/evidence/pictures etc via email hoi2armapatchproject(at)yahoo(dot)com and we will take a look at it.
 

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Oh, I'm sorry. It was Belgrano who was bragging on the AI. I wasn't commenting on it at all, at least that wasn't my intention. I was pointing out a repeatable ahistorical event taking place in a war between two AI-run nations. Seems to me and my tired, old brain that there really should not be a three out of three in a row Japanese victory in the War of China, when historically China managed to hold off the Japanese armies throughout the war.

Of course, if you're not taking credit, then this must have been happening in 1.2 as well. It may have been and I just didn't pay attention or just have not played that version enough to notice. I split my time between several games so I'm not an expert in any of them.

And, now, back to what I do best. Annoying liberals.:D
yea, i think it has to do with AI production bug that CHI fails consistently. It should not be an issue in final version.
 

ozman2

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Database bug,
The following countries in the 1945 scenario have level 1 (1st improved level) of militia but lack the capability to build them because they do not have the prerequisite technology which is 1943 infantry:
Communist China
Mongolia
This needs to be resolved in one of three ways:
1) Downgrade the units to level 0 militia in the scenario files
OR
2) Adjust the tech tree to allow level 1 militia to be built with 1941 infantry
OR
3) Give them 1943 infantry

For Nepal, it's even worse. They have level 1 militia but they don't even have 39 infantry. I'd say this is a scenario error and they should at least have 41 infantry as they were after all a British ally and that should count for something.

#2 has my vote but the call is yours--Coreymas, let me know your preference and I will implement this in my mod in advance of the 1.3 final release.

ANOTHER IDEA--This probably cannot go into 1.3 but should be considered for the future--there should be a feature by which technologies that are very old can be researched more easily, let's say you are more than 5 years after the historical date you should get a research bonus.
 
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Gormadoc

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The militia divisions, could simulate foreign weapons supplies from USA, UK and soviet union to the various Nations.

Nepal had some excellent troops supplied with foreign weapons since they had no arms factory themself to speak off.
 

coreymas

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Database bug,
The following countries in the 1945 scenario have level 1 (1st improved level) of militia but lack the capability to build them because they do not have the prerequisite technology which is 1943 infantry:
Communist China
Mongolia
This needs to be resolved in one of three ways:
1) Downgrade the units to level 0 militia in the scenario files
OR
2) Adjust the tech tree to allow level 1 militia to be built with 1941 infantry
OR
3) Give them 1943 infantry

For Nepal, it's even worse. They have level 1 militia but they don't even have 39 infantry. I'd say this is a scenario error and they should at least have 41 infantry as they were after all a British ally and that should count for something.

#2 has my vote but the call is yours--Coreymas, let me know your preference and I will implement this in my mod in advance of the 1.3 final release.

ANOTHER IDEA--This probably cannot go into 1.3 but should be considered for the future--there should be a feature by which technologies that are very old can be researched more easily, let's say you are more than 5 years after the historical date you should get a research bonus.

The militia divisions, could simulate foreign weapons supplies from USA, UK and soviet union to the various Nations.

Nepal had some excellent troops supplied with foreign weapons since they had no arms factory themself to speak off.

It is as Gormadoc says... none of the countries in question had the abilities/expertise to build their own military equipment during this time period. They could however replace manpower and as such they can have the units they have and reinforce them if need be.

So My vote is with Gormadoc... None of the above. No changes envisaged.
 

Julle64

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I made a couple more test games. This times with the USA while a friend of mine played two times with the USA and both times there was no Barbarossa (he said he played till 1949). So I played two test games and the same happened to me - no Barbarossa. First time I thought that the reason might be the war between Republican Spain and Germany, which was a stalemate (played till 1942). There was 17 inf and mnt divisions defending in Bilbao so the Germans didn't even try (clever AI :)). The next game I reloaded so many times, that the Nationalists won the SCW, but still no Barbarossa (at least during the summer 1941). So I checked the sizes of German and Soviet armies:

INF: GER 135, SOV 225
CAV: GER 1, SOV 5
MOT: GER 15, SOV 35
ARM: GER 22, SOV 29
PAR: GER 2, SOV 0
MNT: GER 0, SOV 11

The total amount with the garrisons is GER 209 divisions and SOV 308 divisions. This means that the size of the German army is about 68 % of the size of the Soviet army. Can't remember the limit for the German AI Barbarossa but have the Soviet AI now too big army for the event to fire? Should it be tweaked a bit?
 

unmerged(106255)

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Not really about this patch, but . . .

I'd like to see a mechanic introducted that would limit the amount of STR damage done by ground attacks for aircraft. Say, they can't do any more damage once the target is reduced in strength to 25% or 50% or whatever. It's too easy to wipe out armies with massed groups of aircraft. Feels like a cheat to me, and I can't stop using it! :eek:
 

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Have anyone experienced that the UK leaves England unprotected for amphibious assaults?

After conquering France in early 1940 I noticed that the UK had left several of their beaches unprotected including the Portsmouth province. I gave the go ahead for an operation Seelöwe and invaded England. Now it's the middle of May and I have conquered all of England and most part of Scotland without any real resistance except a few divisions.

I didn't care for reading through the whole thread so if this is a known issue I beg you pardon!
 

xtfoster

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I made a couple more test games. This times with the USA while a friend of mine played two times with the USA and both times there was no Barbarossa (he said he played till 1949). So I played two test games and the same happened to me - no Barbarossa. First time I thought that the reason might be the war between Republican Spain and Germany, which was a stalemate (played till 1942). There was 17 inf and mnt divisions defending in Bilbao so the Germans didn't even try (clever AI :)). The next game I reloaded so many times, that the Nationalists won the SCW, but still no Barbarossa (at least during the summer 1941). So I checked the sizes of German and Soviet armies:

INF: GER 135, SOV 225
CAV: GER 1, SOV 5
MOT: GER 15, SOV 35
ARM: GER 22, SOV 29
PAR: GER 2, SOV 0
MNT: GER 0, SOV 11

The total amount with the garrisons is GER 209 divisions and SOV 308 divisions. This means that the size of the German army is about 68 % of the size of the Soviet army. Can't remember the limit for the German AI Barbarossa but have the Soviet AI now too big army for the event to fire? Should it be tweaked a bit?
The first time is because of the Stalemate in Spain. Basically, what happens is this.

1) Vichy Fires
2) AI decides on Sea Lion or Barbarossa
3) If Sea Lion, it will declare War on Republican Spain (if it still exists)
4) It will remain on the Sea Lion AI until certain conditions are met

So even in your second case Germany could have switched to the Sea Lion AI.
 
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