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ozman2

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On a slightly unrelated note: Is it possible for the team to change the enddates?
This can be done by sliding the values over, and setting the last option as 2100, or at least 1999 if you're worried about Y2k issues. This way it will be officially NTL-patched.

the valiant has reported on something I too noticed as a bug. You can't attach brigades to a militia division while building because the box is available but the click does not work.
 

Thurak

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Despite the fact that several bugfixes are not new to me as I used CDCP before (which you said you baisically included), I must say that there are still more than enough changes that make me really happy, for example:

- Terrain trait leader bonus now included in the displayed terrain combat modifiers in battle tooltip.

Thank you, again.
 

coreymas

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I never played Arma much before, but is the lack of brigades on militia (Militia cannot have attachments) WAD?

*thinks* Or is it because a brigade takes longer to build than a militia?

The bug was that you were not able to build an attachment with a Militia brigade if the brigade took longer than the Militia to build.

You should be able to manually attach a brigade to a Militia unit after the Militia unit is built.

Has this been fixed yet... No.
 

coreymas

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Is the AI problem that happens after 2000 solved?

Are you talking about the Year 2000?

If so was this bug reported in the Cumulative Bug list thread ?

If this is about the year 2000 ... well that is beyond the normal functioning date range of the game... and as such we cannot support it.
 

son of liberty

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Probably a manpower issue.
Nope but they have way too much money.

manpower = 193.2273

free = {
oil = 0.0000
supplies = 0.0000
rare_materials = 0.0000
metal = 0.0000
energy = 0.0000
money = 0.0000
transport = 0.0000
escort = 0.0000
ic = 0.0000
manpower = 0.0000
}
oil = 0.0000
supplies = 0.0000
rare_materials = 991.8184
metal = 339.7721
energy = 13.3506
money = 3643.9011
consumer = 0.1142
supply = 1.0000
production = 0.0000
reinforcement = 0.0000
upgrading = 0.0000
transports = 0.0000
escorts = 0.0000
 

Krediax

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hiya,

im playing as the US atm. Japan`s belligerence is at 74 and i havn`t got any gearing up for war events! if i read the event right i should have got one when there belligerence reached 40,50 and 70.

(they annexed Japan)

edit: i just fired them manually and the first one (event 56) gives me one slider move to Drafted army. dunno if this WAD.
 

son of liberty

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The new patch rules, good job!

Espionage is much more fun. The AI mission targets are well thought out, ie Germany vs. R Spain, Brazil vs. Argentina, etc. Better game experience.

I noticed the Spy Level is no longer capped at 10 as I got the USA up to 11 in a test game. Does it cap at 20 now?

I noticed the save files are streamlined. I could swear the game is running a bit faster and doesnt lag as often.

I like the new ship names, a nice touch.

Four out of four stars. Well done.
It does cap at 20.
 

son of liberty

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hiya,

im playing as the US atm. Japan`s belligerence is at 74 and i havn`t got any gearing up for war events! if i read the event right i should have got one when there belligerence reached 40,50 and 70.

(they annexed Japan)

edit: i just fired them manually and the first one (event 56) gives me one slider move to Drafted army. dunno if this WAD.
It is wad, though stupid imo. IIRC Japan's belligerence should fire event 56 at 40, 57 at 60, and 58 at 80. That being said all 3 gearings fired when belligerence thresholds were met in my game.
Is it possible to add or mod casus belli against nations you catch doing spy missions against you? Mexico keeps spying(stealing bp's and smears), and I am getting tired of it.
 

MartinBG

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Nope but they have way too much money.

manpower = 193.2273

Hi son of liberty, are you referring to PHI not building any units issue? If so then I have to assure you that it is know and will be looked at and fixed in 1.3 final ;)

Is it possible to add or mod casus belli against nations you catch doing spy missions against you? Mexico keeps spying(stealing bp's and smears), and I am getting tired of it.
We can reduce Mexico's spy activities against USA or against all countries if it is too active. Is it so bad as USA player (I did never played with USA)?



To all that are asking about the ETA of 1.3 final - We'll release it when it is ready :rofl:
To be more serious it won't be too soon, so don't postpone your migration to 1.3 beta patch because of that. ;)
We want more people to play with 1.3 beta and to share their game experience. Also modders have to test it and adapt their mods to it (if they want to of course). We did many changes to the code and because of the limited resources we had it is not 100% tested (we already have 2 issues reported since the beta release).

All of you now have the chance to be part of 1.3 patch making process by reporting issues or helping us in balance and DB files corrections/tweaks.
 
Last edited:

microAmp

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Was the AI in Russia tweaked? I rolled through them a bit too easily, 8-9 months from May 1942 to January 1943. Though I admit, for once I used Hungary and Romania troops to plug a couple holes and take Baku and the mountains there. I normally use DAIM, hence my question.

Amphibious landings by Great Britain in the Horn of Africa was a nice change when I finished off France, Denmark and South Africa, but England only had 5 or so divisions defending England itself and they weren't real divisions, just garrison or militia types.

<thumbs up> Submarine warfare got more difficult as time went on, nice to see subs lose organization due to escorts.

<2 thumbs up> Intelligence, nice to not have to go back to the screen week after week to send a spy. Easy to miss a week when I got a Core 2 Duo @ 2.8 GHz, game just flies by quickly. :rofl:

Overall, nice job, I'll be giving Japan a whirl, I don't want to help them again since they get stalled in China (WAD).
 

Julle64

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Another question about the new spying system. Does the relations value have any effect on the espionage activity? For example, if the relations value between the two countries is +200 the AI country will be less active and if -200 very active.
 

MartinBG

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Another question about the new spying system. Does the relations value have any effect on the espionage activity? For example, if the relations value between the two countries is +200 the AI country will be less active and if -200 very active.

No, relations are not taken into account by AI when it chooses targets to spying on. AI does missions only in countries from its spyprefs list and that are not allied to its country.
 

Gormadoc

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Was the AI in Russia tweaked? I rolled through them a bit too easily, 8-9 months from May 1942 to January 1943. Though I admit, for once I used Hungary and Romania troops to plug a couple holes and take Baku and the mountains there. I normally use DAIM, hence my question.

Amphibious landings by Great Britain in the Horn of Africa was a nice change when I finished off France, Denmark and South Africa, but England only had 5 or so divisions defending England itself and they weren't real divisions, just garrison or militia types.

<thumbs up> Submarine warfare got more difficult as time went on, nice to see subs lose organization due to escorts.

<2 thumbs up> Intelligence, nice to not have to go back to the screen week after week to send a spy. Easy to miss a week when I got a Core 2 Duo @ 2.8 GHz, game just flies by quickly. :rofl:

Overall, nice job, I'll be giving Japan a whirl, I don't want to help them again since they get stalled in China (WAD).
There has not been any AI enhancement in this patch, only a few typo's in some province ID's has been fixed. Apart from that the AI are exactly the same as in Armagedddon 1.2.

Spanish Civil War has some events changed/tweaked so Nationalist will have a better chance to defend if they get split up into three seperate pockets. But thats the closest we come to AI enhancement.

Apart from the AI enhancement in the spysystem which has a highly improved AI.
 

Gormadoc

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Nope but they have way too much money.

manpower = 193.2273

free = {
oil = 0.0000
supplies = 0.0000
rare_materials = 0.0000
metal = 0.0000
energy = 0.0000
money = 0.0000
transport = 0.0000
escort = 0.0000
ic = 0.0000
manpower = 0.0000
}
oil = 0.0000
supplies = 0.0000
rare_materials = 991.8184
metal = 339.7721
energy = 13.3506
money = 3643.9011
consumer = 0.1142
supply = 1.0000
production = 0.0000
reinforcement = 0.0000
upgrading = 0.0000
transports = 0.0000
escorts = 0.0000
Its a bit weird, i tested Phi in 1938 scen where they start with 150 manpower and they imidiatly started producing a Intercepter. In the 1936 campaign they start with 0 manpower and have around 4.5 in reinforcement manpower requirements and daily gain of 0,08 manpower. Why they dont start producing anything when reinforcement is finished i have no clue about.
 

unmerged(74599)

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Nope but they have way too much money.

manpower = 193.2273

free = {
oil = 0.0000
supplies = 0.0000
rare_materials = 0.0000
metal = 0.0000
energy = 0.0000
money = 0.0000
transport = 0.0000
escort = 0.0000
ic = 0.0000
manpower = 0.0000
}
oil = 0.0000
supplies = 0.0000
rare_materials = 991.8184
metal = 339.7721
energy = 13.3506
money = 3643.9011
consumer = 0.1142
supply = 1.0000
production = 0.0000
reinforcement = 0.0000
upgrading = 0.0000
transports = 0.0000
escorts = 0.0000

And what is it building... Installations... anything? Could be some slight jam up in the AI build parameters. Another thread on this perhaps...
 

unmerged(74599)

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From my reading of the comments so far, here and elsewhere, the one thing that seems to be cropping up as a concern about the new spy system, is that the list available targets is not adjustable by the players.

Ok. Now. I guess I will install and take a look.... before I say anything more.

Thanks Martin, for the clear description of how to modify the spying parameters... is there anyway someone could post that into the HOI Wiki for modding, so we have a reference point for that data, easily available and linkable?
 

Mikematotski

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You have to be kidding, it requires much less micromanagment since spies have been removed.
As far as i'm concerned, i'm really fine with the new system.

Yea if you want to concentrate on micro the new system is ok, but as I stated in an other tread there are a much better way to do this with much less micro needed..http://forum.paradoxplaza.com/forum/showthread.php?t=390589

It's just petty Paradox doesn't want to to really improve the spy system.


Captain Jack
 

coreymas

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From my reading of the comments so far, here and elsewhere, the one thing that seems to be cropping up as a concern about the new spy system, is that the list available targets is not adjustable by the players.

Ok. Now. I guess I will install and take a look.... before I say anything more.

Thanks Martin, for the clear description of how to modify the spying parameters... is there anyway someone could post that into the HOI Wiki for modding, so we have a reference point for that data, easily available and linkable?

I don't mind it going into the wiki as long as there is a big disclaimer that this is for Arma 1.3 Beta ... IN BIG BIG BIG letters.
 
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