Not sure of if it is a bug, but in the patch comm systems still refer to morale, rather than resolve. The change to resolve otherwise seems to be working.
At least on my existing saved campaign.
At least on my existing saved campaign.
I chalked this up to the Jordan's comment about how well BATTLETECH lends itself to episodic game development.
- Fixed Ace Pilots getting stability reduced twice if they fired and then moved
- Fixed Ace Pilots getting stability reduced twice if they fire and then move
In Steam:
- Right click on BATTLETECH. Select Properties.
- In Properties view, click on Local Files tab.
- In Local Files tab, select "Verify Integrity of Game Files"
That should fix any core game issues, but if it does not you may need to uninstall and re-install.
If you have mods installed, you need to reinstall them after the game updates are applied (and it's usually a good idea to disable the mods before updating also)
Bugfixes
- Fixed a case in the skirmish MechBay where copying a ‘Mech, then canceling, would leave that phantom copy as the active ‘Mech.
HahahahahahahaGreat list, but I'm very concerned about one thing.
How can we ultimately get the Kell Hounds in game when you've disabled Phantom Mechs?!
Well you did hear they hit speed bumps with that right? That's a priority for them but I get the frustration.Yes, the "top priority for the post-launch quarter, honest" platform.