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miniboes

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I know this is a beta patch and the changes are not yet definitive, but I have been playing on it for a few hours and would like to voice my thoughts on the patch and am curious for the opinion of others. For those who haven't seen, patch notes can be found here: http://www.eu4wiki.com/Patch_1.13

The build cost reductions seem logical and make the new building system even better. Changes to development, exploration, diplomats, religion, subjects all seem logical too.

I really like the trade power & light ship changes, because building light ships over other ships has more of a downside than taking a province.

The changes to forts are awesome in my opinion, however I really dislike the other changes to war. Expansion got harder in 1.12, and it turns out I overestimated how bad it was. That might very well be the case now as well. However, I find myself spending 15 years after every decent war waiting for my big ally to be willing to join again; There is no a modifier for accepting a call to arms that says "Not willing to join another [country] offensive war until [date]".

This is kind of an interesting mechanic for when you have multiple strong allies, so there is a reason not to call all of them in, but if you're a small nation it really sucks. There is still very little peacetime gameplay, and this change forces you to do almost nothing if you're not strong enough to fight 3 nations at a time. Besides, having multiple strong allies has been made harder too, since there is now a "X already has a strong ally in Y" modifier.

I'm sure paradox has good reason for implementing this mechanic, but I think the amount of time should be lower (5-10 years rather than 15 years) and/or there should be some way of reducing the period (e.g. improving relations, giving provinces in peace).

Interestingly I did not find this modifier in the patch notes. I don't know why that would be, perhaps paradox did not mean for it to be in the patch.

I've also thought about a way to skip time, perhaps there could be some kind of "turbo" mode in which the game skips to the next pop-up that would pause the game. I think this would be very hard to implement though.

Just my two cents, people on reddit seemed to agree so I figured i'd post them here too.
 
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miniboes

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This seems like more of a discussion than a suggestion. Unless the "turbo mode" thing is your suggestion?
It's both ;) I did not spot a discussion subforum, apologies if I should've posted this elsewhere. Anywhere, there's three suggestions:
1. reducing the base time until allies are willing to join again
2. adding a way for players to influence the waiting time so it's something you can play around, rather than an unavoidable limitation
3. "turbo" mode