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TalyonUngol

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I struggle really bad with resistance. I ended up rage quitting from a German game because after defeating the soviets, I lost about a million manpower and was still losing more and I freaked. I couldn't figure out why I was losing so much and I was using the garrison guy.

I was using 40W with infantry and one armored car with MP but the losses were just astronomical!

Can anyone assist me? Please and thank you!
 

Blizzard Six

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I struggle really bad with resistance. I ended up rage quitting from a German game because after defeating the soviets, I lost about a million manpower and was still losing more and I freaked. I couldn't figure out why I was losing so much and I was using the garrison guy.

I was using 40W with infantry and one armored car with MP but the losses were just astronomical!

Can anyone assist me? Please and thank you!

Are you playing with LaR? If so, the best garrison template is 25 Cav + MP. You can also substitute LSPAA for some Cav if you can afford the production as it will reduce your manpower losses.
 

DrowsyBuzzard17

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Wait, just trying to get clarify, you're using a 40-width infantry division as a garrison division? I would suggest putting together a much smaller (12-width or so) cavalry division with some form of MP and if you're willing to do a bit more repairing, civilian oversight so that compliance can build up, which is one of the best ways to deal with resistance long term. (And if you're worried about collab govs with LR, you aren't forced to make them. You can keep them at 100% compliance under your direct rule.) This should save you quite a bit of manpower for garrisons and also help keep resistance down in general long-term. While the cavalry+MP division will most likely have less suppression, you should get more 'bang for your buck', as you can get up to 3 suppression points per unit with full MP (otherwise it's 2, which is still the highest without using tanks (2.5), which could be a little wasteful depending on your situation).

Note: I generally don't do much with garrisons, so I don't know a ton about it, and I also am used to using smaller divisions, so I'm not used to the whole 'get 20 battalions worth of x and 10 battalions of y in z division'.
 
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MobiusTwo

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In my experience, the most important thing is making sure you have excess equipment for your garrison templates, as well as the required manpower. You can't really snowball with minor nations like you used to - puppets are now way more valuable and can help supply manpower.
 
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Jays298

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I used to have that problem and the key is civilian administration. Having CAV and eventually Military police support unit attached to it.

Eventually making it like 50 width CAV with MP support makes it very cheap per surpression. But not worth the land XP until you Max out .

But the big thing is civilian administration.

Also improve your own infrastructure from Berlin to East Prussia. That way if they destroy stuff in Poland the supplies get routed through German cores.
 

delta180

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it is definitely possible to handle resistance in this game even as a small nation so Germany should not have too many problems
1. as people have said before cavalry can save you manpower for suppression, using tanks will save you even more manpower but it will cost you in terms of production
2. you can move your occupation law to local police force, this will decrease the needed manpower to garrison and also make your garrisons take half as much damage
3. get your stability up, low stability is a major cause of resistance, a high stability will mean less resistance meaning less damage to your garrisons
4. use puppets and allies, you can request manpower from both of these to fill your garrison and you naturally don't need to garrison a puppet
 

DicRoNero

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1. Make sure to set up collaboration government at least once per each major you gonna fight against
2. Build Tier 1 Armoured Car and use a special templated to utilize it (i.e. 1-battalion division of ACs works fine for me, I don't feel like researching MP to add there)
3. Ask someone for Garrison Manpower

It should be quite managable afterwards even for minors far below German size and power.
 
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Bunnytob

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I find it interesting that nobody's mentioned the golden rule of "build compliance".
As a rule of thumb, go no lower than Local Police Force - stay on Civilian Compliance if you can. If you can handle the initial garrison requirements, the MP you gain from the territory should balance out the MP losses from resistance.
Also, Cavalry are much better than INF at suppression - and division size doesn't matter. 1 CAV is just as effective as 10 CAV if no support companies are involved.
 
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