Hello, English is my second language. I hope you all can understand me. I will try my best and avoid using some difficult word that I am not familiar with.
I am from the chinese forum. They played China a lot so I might give you guys the best way of civilising China. I reviewed the posts here and find many of you civilization happened in the 1850s.
Acctually in our forum most of civ time is 1840s. the best I have done myself is 1841 (Version 103c) and 1845 (revolution). Thus, if you know how to play China, it has the most potential to become the strongest power.
Revolution is the most difficult version for China, requirements for "Industry point" is 75 !
A. How to civilize?
not go through the path of "history" or "events", but occupy the 4 north scotish land in the war against British (start 1939) . Thus you can have 3 factorys and one of them is a "factory of Machine Parts"
B. Economics
change tax as low as possible (20%) for all and tariff as high as possible (100%). You can try different combinations then you will know this is the most profitable one. it is about +95 cash flow per day. after Mar 1836 it will become about 100/day (gold rush will happen the earlest in Mar 1836, and chaozhou will be the highest gold production base over the world because of the huge pop.)
C.Army
buy everything you need to recruit the cavalry with H.....(the one add 2 shock points), the target is to buy arount 50-80 before July 1839 (it is very possible. Although uncivilized country will be punished by the tax efficiency, China still have a good daily income due to the big pop base, also in the later game after civilization, China is better than any other country to monopolize many of the manufactures. If you are interested we can talk about it in the future)
D.Buy ship
under the hardest mod (we usually play with this difficulty) you can buy ships in 1838 the earliest. under normal difficulty it will be around 1840 (becasue AI production has no "cheat" then they have less goods produced for you to buy)
E the war
you have the quatity advantage and cavalry vs infantry has advantage in early stage too. the british land force is a piece of cake (I will not spend too much word on how to occupy Indian land and the war on the island of UK). The key is on how to send your land force to the island of UK. The strategy is to send your ships (with your troops loaded) "expeditionary" to any one of British's settilite country. then you have the right to send your ships directly into british ports. Wow, your troops are now standing on their land. no need to explain the rest.
F. bug on how to occupy the land
I am the first one to find this bug in Chinese paradox forum. I don't know if anybody here has found this bug or not.
Any of your land army can occupy an enimy territory in ONE day! For example you have only one troop , 10000 people. the first day when it arrived on the enimy territory(before you can see the fire on the city), pause, and save. without loading, continue until the occupy percentage become close to 100% (only one more day to occupy), exit without save, then load the previous date(just arrived), you will find the percentage is still close to 100%, the next day will occupy.
this bug will accelarate the end of war although it is not necessary at all. I am the only one use this bug there, While others civilize china still in 1840s without using it.
G. while you earned war points 100% against British, you can declare the rights of the 4 northen scotish land (will take lots of Save and Load). if you hate doing this, the solution is to get a reparation(25%) plus the territory in India (east indian, the one with 3 other countries beside).
H. Declare wars
Now you can not declare war on England again but you can declare war on one of the three indian countries. England will automaticly involve in the war because they are allies. After one ore several wars you will definetly have the factorys in Scoland.
I. Build factorys
Now you have the machines parts factory. the rest is to spend all your reserves to build factorys and meet the civil requirements. As I said above, the earliest of version 103c is 1841 and for Revolution it is 1845 (my personal record is 1841 for 103c and 1846 for revolution)
J. Other tips -- Ghost Army
I had a lot of disscussions with other chinese players. None of them believe me in the begining but finally my theory stands. the idea is to make your troops "Ghost" (death of people will not happen on your soldier pops). It does not help China becasue of the huge pop but it is valuable to many other countries.
For examply 1836 texas, it has 7 troops, 5 texas, 1 mexican, 1 Dioxe.
the Dioxe army is a ghost army! becasue none of texas province has such a soldier pop to support the troop. during the fights, any death caused by the troop will not affect any soldier pop (you can track the number of different soldier pops EVERYDAY) only remember the end of the month will have pop natual growth.
Now the problem is how to make the ghost army?
example: a country has two nations A and B, in order to make 50 ghost army:
step 1: makes at least 1 soldier pop of A (the total soldier pop should be larger than 50. if not, you need to make 50 A soldier pop)
step 2: recruit 50 A troops
step 3: makes 50 or more soldier pop of B (suggest more than 60 becasue you need manpower to renforce your troops after battles)
step 4: transfer the 60 soldier pop of A back to farmers or workers.
Now look at your army status on top of the frame, it will show:
nation A: 50/0
nation B: 0/60
thus the 50 A troops will become 'ghost'. any damage will not cause any damage on any soldier pop of B or any other pops of A. as national B provides enough manpower, you can still renforce your A troops.
We may need more disscussions between forums. I found many valuable posts here and at the same time I found you have not disscussed many secrets as some chinese post in their forums.
I am from the chinese forum. They played China a lot so I might give you guys the best way of civilising China. I reviewed the posts here and find many of you civilization happened in the 1850s.
Acctually in our forum most of civ time is 1840s. the best I have done myself is 1841 (Version 103c) and 1845 (revolution). Thus, if you know how to play China, it has the most potential to become the strongest power.
Revolution is the most difficult version for China, requirements for "Industry point" is 75 !
A. How to civilize?
not go through the path of "history" or "events", but occupy the 4 north scotish land in the war against British (start 1939) . Thus you can have 3 factorys and one of them is a "factory of Machine Parts"
B. Economics
change tax as low as possible (20%) for all and tariff as high as possible (100%). You can try different combinations then you will know this is the most profitable one. it is about +95 cash flow per day. after Mar 1836 it will become about 100/day (gold rush will happen the earlest in Mar 1836, and chaozhou will be the highest gold production base over the world because of the huge pop.)
C.Army
buy everything you need to recruit the cavalry with H.....(the one add 2 shock points), the target is to buy arount 50-80 before July 1839 (it is very possible. Although uncivilized country will be punished by the tax efficiency, China still have a good daily income due to the big pop base, also in the later game after civilization, China is better than any other country to monopolize many of the manufactures. If you are interested we can talk about it in the future)
D.Buy ship
under the hardest mod (we usually play with this difficulty) you can buy ships in 1838 the earliest. under normal difficulty it will be around 1840 (becasue AI production has no "cheat" then they have less goods produced for you to buy)
E the war
you have the quatity advantage and cavalry vs infantry has advantage in early stage too. the british land force is a piece of cake (I will not spend too much word on how to occupy Indian land and the war on the island of UK). The key is on how to send your land force to the island of UK. The strategy is to send your ships (with your troops loaded) "expeditionary" to any one of British's settilite country. then you have the right to send your ships directly into british ports. Wow, your troops are now standing on their land. no need to explain the rest.
F. bug on how to occupy the land
I am the first one to find this bug in Chinese paradox forum. I don't know if anybody here has found this bug or not.
Any of your land army can occupy an enimy territory in ONE day! For example you have only one troop , 10000 people. the first day when it arrived on the enimy territory(before you can see the fire on the city), pause, and save. without loading, continue until the occupy percentage become close to 100% (only one more day to occupy), exit without save, then load the previous date(just arrived), you will find the percentage is still close to 100%, the next day will occupy.
this bug will accelarate the end of war although it is not necessary at all. I am the only one use this bug there, While others civilize china still in 1840s without using it.
G. while you earned war points 100% against British, you can declare the rights of the 4 northen scotish land (will take lots of Save and Load). if you hate doing this, the solution is to get a reparation(25%) plus the territory in India (east indian, the one with 3 other countries beside).
H. Declare wars
Now you can not declare war on England again but you can declare war on one of the three indian countries. England will automaticly involve in the war because they are allies. After one ore several wars you will definetly have the factorys in Scoland.
I. Build factorys
Now you have the machines parts factory. the rest is to spend all your reserves to build factorys and meet the civil requirements. As I said above, the earliest of version 103c is 1841 and for Revolution it is 1845 (my personal record is 1841 for 103c and 1846 for revolution)
J. Other tips -- Ghost Army
I had a lot of disscussions with other chinese players. None of them believe me in the begining but finally my theory stands. the idea is to make your troops "Ghost" (death of people will not happen on your soldier pops). It does not help China becasue of the huge pop but it is valuable to many other countries.
For examply 1836 texas, it has 7 troops, 5 texas, 1 mexican, 1 Dioxe.
the Dioxe army is a ghost army! becasue none of texas province has such a soldier pop to support the troop. during the fights, any death caused by the troop will not affect any soldier pop (you can track the number of different soldier pops EVERYDAY) only remember the end of the month will have pop natual growth.
Now the problem is how to make the ghost army?
example: a country has two nations A and B, in order to make 50 ghost army:
step 1: makes at least 1 soldier pop of A (the total soldier pop should be larger than 50. if not, you need to make 50 A soldier pop)
step 2: recruit 50 A troops
step 3: makes 50 or more soldier pop of B (suggest more than 60 becasue you need manpower to renforce your troops after battles)
step 4: transfer the 60 soldier pop of A back to farmers or workers.
Now look at your army status on top of the frame, it will show:
nation A: 50/0
nation B: 0/60
thus the 50 A troops will become 'ghost'. any damage will not cause any damage on any soldier pop of B or any other pops of A. as national B provides enough manpower, you can still renforce your A troops.
We may need more disscussions between forums. I found many valuable posts here and at the same time I found you have not disscussed many secrets as some chinese post in their forums.
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