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Should you use Air Xps for Doctrines first or Upgrade airframes?

Tech rushing the 1940 air frame is fairly important. I consider the first 50 air XP to be best spent here:

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It depends.

If you fight air wars early like the SCW, I’d say you NEED the Air crew surveys spirit ASAP to minimize air accidents. I remind that since patch 1.12.12 the loss rate under normal conditions is 87.6% air wing loss per year.

Now, upgrading airframe isn’t so expensive. I see the case that drop tanks is rushed ASAP also, because it matters for mission efficiency through full coverage of the air zone. So if you don’t fly yet, maybe take the Industry liaison spirit to boost your air research first, I think it applies to airframe and air modules. Then by 1939 you’ll have developed and built a nice Air Force.

In any case, to me doctrines come last.
 
So if you don’t fly yet, maybe take the Industry liaison spirit to boost your air research first, I think it applies to airframe and air modules.

Not quite.

Here are research times with no design company and no industry liaisons:

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And here they are with liaisons:

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And here they are with liaisons and design company:

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These numbers explain the weird way I do research for air stuff.

Industry liaisons only boosts air frames while design companies boost everything. But air frames are not the only crucial ahead-of-time tech to get. Engines Tier 3 are vital.

So, the correct answer is to grab industry liaisons with your first 50 air xp, then when you get the 150 PP for the aircraft design company, you burn that 150 PP. Then you start research on both the air frame and engines (and anything else you need for the planes). They will be done within a month of each other. Without liaisons, you are stuck waiting for the air frames to finish research long after the engines are done.

Depending on the changes we see in AAT, this might even be more important since the summer beta showed a range nerf. If that nerf remains in the game, prepare thyself for 1936 air frames to be functionally worthless for anything besides carrier work (or to have such low air defense as to be flaming coffins after you add multiple range upgrades).
 
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Right, so Industry liaisons only apply to airframe. Still, I'd argue that Air crew surveys might have the upper hand, unless you play as USA / USSR with latest historical war start.
 
Right, so Industry liaisons only apply to airframe. Still, I'd argue that Air crew surveys might have the upper hand, unless you play as USA / USSR with latest historical war start.

To show how little I value the starting planes for each country, I will only say this:

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Before BBA, air XP gain was well balanced. You could decide to spend 100XP on your plane engines before going down doctrines, or get the +10% agility. And then, you could choose between further plane upgrades and doctrines.
Now, you're swimming in air XP with nothing to spend it on by 1940. PDX tried to fix this by reducing air XP gain. Land doctrines have the same issue to some degree, though division design for good templates is incredibly expensive unless you take the relevant army spirit.
A solution might be to increase doctrine costs if you own BBA or NSB, or to make the creation of good plane designs expensive.
 
Are we playing the same game? How do you get enough air XP to get both air spirits & full doctrine by 1940???
The easiest gaining Air Xp are the air force commander with their .3 air xp /day.

But the way to Earn the Most Air XP is to let your fighters fight other fighters. You gain silly amounts from this to the point where you can max your docterine by early 1940.
 
The easiest gaining Air Xp are the air force commander with their .3 air xp /day.

But the way to Earn the Most Air XP is to let your fighters fight other fighters. You gain silly amounts from this to the point where you can max your docterine by early 1940.
Curious how many planes you have in 1930. I definitely have less than 6 full wings and my doctrine isn't full till at least 1941.
 
I am the only, there believe there is not a problem with air xp but that the airmodules are to low budget?
It depends on how quick you gain XP. I agree developing a new plane is rather cheap (4-6 XP for fighters/CAS by 1940), but as I mentioned I find my earning is way too slow, even fighting 1.5 years the SCW. But I probably don't have enough XP to acquire the Air chief of staff early enough, I recon.
 
It depends on how quick you gain XP.

I remember from my stack test with different airplane types that the XP is every time the same. But i am not 100% sure. Maybe unitlevel? When this is correct, is the best way to earn xp build T1 Fighter with 1 modul + effective training program +0,10 + air reformer + 0,10? This must be powerfull or is this how we say in german a milkmaidbill?
 
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I remember from my stack test with different airplane types that the XP is every time the same. But i am not 100% sure. Maybe unitlevel? When this is correct, is the best way to earn xp build T1 Fighter with 1 modul + effective training program +0,10 + air reformer + 0,10? This must be powerfull or is this how we say in german a milkmaidbill?
Too many accidents. Air chief of staff, then fighting with more fighters is the straight way, but I'm impressed somebody can max up doctrine by 1940.
Before BBA, was definitely doable, but now...