So if you don’t fly yet, maybe take the Industry liaison spirit to boost your air research first, I think it applies to airframe and air modules.
Right, so Industry liaisons only apply to airframe. Still, I'd argue that Air crew surveys might have the upper hand, unless you play as USA / USSR with latest historical war start.
The easiest gaining Air Xp are the air force commander with their .3 air xp /day.Are we playing the same game? How do you get enough air XP to get both air spirits & full doctrine by 1940???
Curious how many planes you have in 1930. I definitely have less than 6 full wings and my doctrine isn't full till at least 1941.The easiest gaining Air Xp are the air force commander with their .3 air xp /day.
But the way to Earn the Most Air XP is to let your fighters fight other fighters. You gain silly amounts from this to the point where you can max your docterine by early 1940.
It depends on how quick you gain XP. I agree developing a new plane is rather cheap (4-6 XP for fighters/CAS by 1940), but as I mentioned I find my earning is way too slow, even fighting 1.5 years the SCW. But I probably don't have enough XP to acquire the Air chief of staff early enough, I recon.I am the only, there believe there is not a problem with air xp but that the airmodules are to low budget?
It depends on how quick you gain XP.
Too many accidents. Air chief of staff, then fighting with more fighters is the straight way, but I'm impressed somebody can max up doctrine by 1940.I remember from my stack test with different airplane types that the XP is every time the same. But i am not 100% sure. Maybe unitlevel? When this is correct, is the best way to earn xp build T1 Fighter with 1 modul + effective training program +0,10 + air reformer + 0,10? This must be powerfull or is this how we say in german a milkmaidbill?