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leemonk

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Hi,

I'm keen to understand what the best approach would be for England with it's manpower shortage.

I saw in a video somewhere that mixed units of armour and men reduces the cost of the manpower but given the then lack of speed is this something that I should consider?

Is there another setup that would work for England?

Also. I'm a little lost on the speed impact that artillery, as support or main unit, has on the divisions speed. Some clarity around this point would be great.

Lee
 

Rebel1776

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Hi,

I'm keen to understand what the best approach would be for England with it's manpower shortage.

I saw in a video somewhere that mixed units of armour and men reduces the cost of the manpower but given the then lack of speed is this something that I should consider?

Is there another setup that would work for England?

Also. I'm a little lost on the speed impact that artillery, as support or main unit, has on the divisions speed. Some clarity around this point would be great.

Lee
It's called Motorized.....

SPART is armored ART, can also be improved with Variants if necessary.

Why they haven't made it to where ART moves at the same speed as the INF type is still a head scratcher.
 

grandad1982

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Only line arty impacts speed.

My current uk game my line inf is 8 INF, 2 ART, 1AT and 1AA. Not sure why the AA but there you go. My garrisons are 6 INF and then only support arty etc.

To get round some of the manpower issues build divisions using the Raj or Malays templates.

Don't forget that you need manpower for your navy and airforce.
 

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Only line arty impacts speed.

My current uk game my line inf is 8 INF, 2 ART, 1AT and 1AA. Not sure why the AA but there you go. My garrisons are 6 INF and then only support arty etc.

To get round some of the manpower issues build divisions using the Raj or Malays templates.

Don't forget that you need manpower for your navy and airforce.

Uhhhh no, slowest unit impacts speed, that could mean his line infantry, OR standard ART, not JUST the ART. Hell it could even mean Heavy Tanks.
 

leemonk

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It's called Motorized.....
SPART is armored ART, can also be improved with Variants if necessary.
Why they haven't made it to where ART moves at the same speed as the INF type is still a head scratcher.

Is that the Austin K5 variant? (in research?) Completely missed that. So basically bring a few of those into a INF setup?


Only line arty impacts speed.
My current uk game my line inf is 8 INF, 2 ART, 1AT and 1AA. Not sure why the AA but there you go. My garrisons are 6 INF and then only support arty etc.
To get round some of the manpower issues build divisions using the Raj or Malays templates.
Don't forget that you need manpower for your navy and airforce.

Grandad, I'm early game. Wouldn't a few of those divisions cripple me?
Doesn't that set my front line to 24?
How do I get templates from other countries?

Given the manpower issues, should I be avoiding support artillery?
If I have Artillery in my line then can I assume that I do not need it supporting too?

Thanks for all your patience and help chaps.
 
Last edited:

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No idea what the names of the SPGs are, you need to select the smaller techs that show up when you research the main "Chasis" of that armor type. Which will basically be TDs, SPGs and AA on a halftrack that goes vroom.

Your infantry will NOT move at the speed of the fastest unit in a division, it's quite the opposite in that it will slow everything else down to 4kph.

Combining SPART with line infantry isnt generally advised because you arent maximizing the SPARTs potential. Combine them with MOT(Motorized) instead, and also Armored Divisions, which you need MOT in anyway for DEF, HP and ORG.

SUP ART is generally a good thing to have. However you keep going on about manpower shortages, but you're in the early game with the War to End All Wars modifier and Volunteer Army. You need to balance your manpower use and adjust your laws. Also eventually get rid of that modifier thats taking away a significant portion of your manpower.
 
Last edited:

browd

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How do I get templates from other countries?

At the top right of the Division Designer screen you can view templates of your puppets. You can copy any template that you desire and start building units from that template -- the units it produces will use manpower from the puppet whose template you are using and (IIRC) your equipment.
 

grandad1982

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Is that the Austin K5 variant? (in research?) Completely missed that. So basically bring a few of those into a INF setup?




Grandad, I'm early game. Wouldn't a few of those divisions cripple me?
Doesn't that set my front line to 24?
How do I get templates from other countries?

Given the manpower issues, should I be avoiding support artillery?
If I have Artillery in my line then can I assume that I do not need it supporting too?

Thanks for all your patience and help chaps.
Your right sorry, I didn't hit those divisions till maybe mid 38 early 39? As for the width like @Dalwin I'm less picky about making my widths 20, 40 though I tent to not go that far from those numbers.

In the first few year I only built a handful of garrison divisions to send to the med etc. The first template change I made was to add support arty to the garrison.

I'm not sure if the subject template is a TfV only but its a button at the top of your template training screen. I think it increases subject autonomy? You use a certain amount of the subjects manpower and your equipment. Its handy for the Asian theatre I've found.

I often still use support art and line arty its not that much manpower. If you have the equipment and don't pla to use another support company in that slot it seems to make sence to have some extra no combat width soft attack.

EDIT: Also until you make law changes and take the national focus that removes the manpower penalty I tent to resign myself to only editing templates and building naval units and planes rather than recruiting more divisions.
 

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Well, it depends.. as Britain unless you simply plan to give up the colonies you also need some kind of colonial garrison divisions which aren't going to consume loads of supply or which can avoid attrition in harsh climates. If you have TfV, you can recruit colonial divisions from Malaysia (you could also consider releasing Egypt or Kenya for colonial manpower, as both provide few factories or resources and have lots of manpower).

For the metropolitan regions, it can be good to mix a unit of (heavy) armour in with infantry. If the division is mostly for defence, you can save a bit by using heavy tank destroyers instead of heavy tanks. For offensive divisions, you'll probably want to use several heavy tank units to boost breakthrough as high as possible and just use the infantry to bulk up org and HP.

The UK's manpower isn't bad overall though. It seems low at the start of the game because of the 'war to end all wars' debuff and because Britain starts with actually quite a large army and a huge navy but once the debuff is gone you'll cap out at a similar manpower to France or Italy.
 

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Well, it depends.. as Britain unless you simply plan to give up the colonies you also need some kind of colonial garrison divisions which aren't going to consume loads of supply or which can avoid attrition in harsh climates. If you have TfV, you can recruit colonial divisions from Malaysia (you could also consider releasing Egypt or Kenya for colonial manpower, as both provide few factories or resources and have lots of manpower).

For the metropolitan regions, it can be good to mix a unit of (heavy) armour in with infantry. If the division is mostly for defence, you can save a bit by using heavy tank destroyers instead of heavy tanks. For offensive divisions, you'll probably want to use several heavy tank units to boost breakthrough as high as possible and just use the infantry to bulk up org and HP.

The UK's manpower isn't bad overall though. It seems low at the start of the game because of the 'war to end all wars' debuff and because Britain starts with actually quite a large army and a huge navy but once the debuff is gone you'll cap out at a similar manpower to France or Italy.
You can use CAV to pad out the heavy tanks so that the division can still go faster than if you pad it with infantry but don't want to spend the resources on MOT. I think heavy tanks and cav have similar speeds.