Gerle said:
I believe that is what Alain-James is referring to, Easy-Kill, the loss in effect of a HEAT round if rotating at the moment of impact, which would translate to less penetrating power, right?
Yes sorry - thank you Gerle - just realized I forgot half a sentence. My English is getting awful those days
But well the nature of the HEAT implies a loss of efficiency if fired through a rifled gun
Easy Kill said:
Not as I am aware, it's a shaped charge that should explode forward, with the resulting explosion happening faster than the impact (as such the impact velocity must be less to allow the armour penetration). As it explodes, it superheats the metal 'nose' and armour causing it to melt, when the explosion reaches it's peak, it causes the remaining metal to explode inwards killing the crew.
I may say a blunder, after all Im just a geek who played tank sims a lot, and so I may be a thousand times wrong, but well from what I remember, the nature of the HEAT rounds implies
1) that kinetic power is not a factor with a shaped charge (I mean that firing a faster HEAT round will not make more damage than a slower one, as you said)
2) that when fired from a rifled tube with no counter-rotative system, spinning and the resulting centrifuge force may hamper significally the efficiency and the homogeneity of the HEAT energy jet.
In my opinion that's why...
I can't see why you couldn't fire HEAT from a rifled gun, HESH is just a totally different design to heat, designed to be something else, after all if you smash the tank with a KE weapon, its going to work just as less as it will after being hit with HEAT.
well that's why UK sticked with grandma's HESH, because they apparently couldn't manage to conceive a good-rated/viable HEAT shell for their rifled toy, which is totally understandable given the cons when using such a projectile from a rifled weapon (apparently, a good working HESH still looks more efficient to them than a rifled and somewhat second-class HEAT projectile).
And the inherent accuracy with non rifled guns is that the round bounces up and down the barrel in a smoothbore, this is totally random and therefor cannot be compensated for, other than launching it faster to dissipate the effect. Fins only stabilize the round once it's left the barrel, while it's in the barrel, it bounces all over the place, this is the problem with muskets etc.
Uh... Yes sure, but apparently the computer is still able to put the round at the right place from a moving firing platform to another 7m-wide moving target more than 1 click away... Don't ask me about details, I don't design ballistic computers, but even if your shell "bounces all over the place", this seems to be a secondary issue when under firing under a certain distance (Cdat may confirm or deny)...
But still HEAT rounds, for what I know, are known for being much less accurate than Sabot rounds - ballistics and aerodynamism of the two projectiles (firing a APFSDS and firing a HEAT, looks like firing an arrow and throwing a rock to me) imply a loss of accuracy with the HEAT that doesn't exist with the Sabot...
HESH uses the same theory but a different application for a slightly different purpose.
From what I know, the HESH's performance is also much (at least a little) more dependant to its impact speed than HEAT's is... right?
AJ