• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
Now why would they do that if it (BMP) was so good? The reason?! You can remove the engine (pack) from an M113 without having to dismantle the vehicle. :D
 

unmerged(54763)

Field Marshal
Mar 12, 2006
2.758
0
Best tank of all time is Russian T-34.

All ather tanks and armoured wehicles in the world cant mach him in context of time and circumstances in which it was built,and in terms of impact it had on future design of tanks.
It is the most ingeniuous single peace of armoured machinery every released from production line,and most important and dicisive single weapon of the greatest war in history.

Sorry for my bad English.
 

Sir Humphrey

Fat Cat Public Servant
33 Badges
Sep 21, 2003
6.108
201
s9.invisionfree.com
  • Cities: Skylines - Green Cities
  • Pride of Nations
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Victoria 2
  • Supreme Ruler 2020
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II
The design was sound, but what made it so good, if we can determine that it deserved such a title, was the practical means, ie production, implications, crewing, and improvement and upgrading of the original, though the real achievment should go to Chrsitie for it.
 

Exel

General
21 Badges
Feb 2, 2003
2.323
24
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Sword of the Stars II
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
Duke_of_BOOM! said:
Weapons systems aside... once you put ERA on the Chassis, I really don't see any difference from the two.

Profile? Power-to-weight ratio? Amphibious capability?
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
Exel said:
Profile? Power-to-weight ratio? Amphibious capability?
M113A3 (with turret):

Length: 6.705 m
Width: 3.00 m
Height (Overall): 2.70 m
Power To Weight Ratio: 24 hp/ton
Ground Clearance: 0.4 m
Weight (Combat): 21.700 kg
Weight (Empty): 20,200 kg
Engine: IVECO 8260 V-6 turbocharged, inter-cooled diesel developing 520 bhp at 2,300 rpm
Maximum Road Speed: 70 km / hr
Maximum Road Range: 500 km
Fuel Capacity: Not available
Fording: 1.5 m
Vertical Obstacle 0.85 m
Trench: 2.5 m
Gradient 60 %
Side Slope: 40 %
Armour: Classified
Armour Type: Aluminium / Steel
NBC System: Yes
Night Vision: Yes (passive for commander, gunner & driver)

BMP-3

Troop Capacity 7 passengers
Combat Weight (mt) 18.70
Chassis Length Overall (m) 6.73
Height Overall (m) 2.45
Width Overall (m) 3.15
Ground Pressure (kg/cm 2 ) 0.62
Automotive Performance
Engine Type 500-hp Diesel
Cruising Range (km) 600
Speed (km/h)
Max Road 70
Max Off-Road 45
Average Cross-Country 35
Max Swim 10
Fording Depth (m) Amphibious
Radio R-173, R-173P
power to weight ratio, 23.5hp/ ton
Max. gradient - 32 degrees
Slide slope - 30 degrees
Ditch, m - 2.5
 

unmerged(43870)

General
May 3, 2005
1.815
0
wsd.waupaca.k12.wi.us
Duke_of_BOOM! said:
M113A3 (with turret):

Length: 6.705 m
Width: 3.00 m
Height (Overall): 2.70 m
Power To Weight Ratio: 24 hp/ton
Ground Clearance: 0.4 m
Weight (Combat): 21.700 kg
Weight (Empty): 20,200 kg
Engine: IVECO 8260 V-6 turbocharged, inter-cooled diesel developing 520 bhp at 2,300 rpm
Maximum Road Speed: 70 km / hr
Maximum Road Range: 500 km
Fuel Capacity: Not available
Fording: 1.5 m
Vertical Obstacle 0.85 m
Trench: 2.5 m
Gradient 60 %
Side Slope: 40 %
Armour: Classified
Armour Type: Aluminium / Steel
NBC System: Yes
Night Vision: Yes (passive for commander, gunner & driver)

BMP-3

Troop Capacity 7 passengers
Combat Weight (mt) 18.70
Chassis Length Overall (m) 6.73
Height Overall (m) 2.45
Width Overall (m) 3.15
Ground Pressure (kg/cm 2 ) 0.62
Automotive Performance
Engine Type 500-hp Diesel
Cruising Range (km) 600
Speed (km/h)
Max Road 70
Max Off-Road 45
Average Cross-Country 35
Max Swim 10
Fording Depth (m) Amphibious
Radio R-173, R-173P
power to weight ratio, 23.5hp/ ton
Max. gradient - 32 degrees
Slide slope - 30 degrees
Ditch, m - 2.5


AT the risk of being flamed here, wouldn't the Bradley the most comparable vehicle in the US arsenal to the BMP series? Or have there been changes that I have missed . . .? :)
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
T-hiddemen said:
AT the risk of being flamed here, wouldn't the Bradley the most comparable vehicle in the US arsenal to the BMP series? Or have there been changes that I have missed . . .? :)
Yes, you are correct. The In stock configuration M113 is generally considered an APC or "Battle Taxi" it takes infantry to the front but does not fight, whereas the Bradley and the BMP-3 are expected to fight as well.

The problem is that the M113 is too thin-skinned to be of much use in combat, the addition of ERA mountings and a nice weapons system changes this into a nice, inexpensive, IFV.
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
Armour Type: Aluminium / Steel. Notice how the BMP specs seem to forget this one? ;) The BMP is made of the same or else the Ground Pressure (kg/cm 2 ) 0.62, wouldn't be so low. Read between the lines, son! :D
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
Duke_of_BOOM! said:
The problem is that the M113 is too thin-skinned to be of much use in combat, the addition of ERA mountings and a nice weapons system changes this into a nice, inexpensive, IFV.

Whoever thought that ERA and infantry mix was difinitly an engineer! No common sense. Hey lets put explosives all around the vechile so when the troops dismount or are unbuttoned (open hatch) anything larger then 7.62mm will set off the explosive armor! Smart man! Give him a slap on the back! :wacko:
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
liebgot said:
Best tank of all time is Russian T-34.

All ather tanks and armoured wehicles in the world cant mach him in context of time and circumstances in which it was built,and in terms of impact it had on future design of tanks.
It is the most ingeniuous single peace of armoured machinery every released from production line,and most important and dicisive single weapon of the greatest war in history.

Sorry for my bad English.

Well, of course the T-34. An American design (waits for flame war). Don't worry about your english, most non-Americans I met spoke better english then most Americans I've met.
 

unmerged(46195)

Colonel
Jul 10, 2005
838
0
cdat said:
Whoever thought that ERA and infantry mix was difinitly an engineer! No common sense. Hey lets put explosives all around the vechile so when the troops dismount or are unbuttoned (open hatch) anything larger then 7.62mm will set off the explosive armor! Smart man! Give him a slap on the back! :wacko:
Damned if you do... damned if you don't. Do the infantry get cooked by an RPG inside their APC, or blown up outside it by the countermeasure?
kaktus_001.jpg

Edit:
M2A2%20bradley.jpg
 
Last edited:

unmerged(46195)

Colonel
Jul 10, 2005
838
0
cdat said:
Yes, but the Russian infantry have complained about this issue already. The Americans haven't.
I have no experience with ERA... but wouldn't it make sense to have a big off switch for at least the sides and rear zones when the infantry is deployed?
 
Last edited:

String

A Fancy Custom Title!
59 Badges
Oct 3, 2002
1.710
172
Visit site
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
I've always wanted to ask this question, and perhaps I have in this thread but I can't be arsed to search 89 pages for an answer.

What would happen to a modern MBT when hit by a 155mm HE shell fired from an artillery piece in a direct fire mode?

What would happen to a modern MBT when hit by a 155mm HE shell fired from an artillery piece by indirect fire?
 

Exel

General
21 Badges
Feb 2, 2003
2.323
24
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Sword of the Stars II
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
The ERA danger to infantry is exaggerated. Early and primitive ERA blocks were hazardous for sure, but newer versions take infantry safety into consideration. Of course it can't never be 100% safe, not unlike other active protection systems, but a detonating RPG isn't exactly safe either. If there's going to be an explosions and deadly fragments in any case I think it is better to at least save the vehicle and its crew.

Btw, war is not something I would call "safe" under any circumstances. Getting shot at is always potentially unhealthy.