This question applies to both 1.4 and 1.5.
I did a few google searches for the answer prior to making this thread, but I'm either asking the wrong questions or nobody has asked this before.
When I build core sector planets, I specialize them for 1 specific resource. One is entirely energy, one is mineral, etc. Trouble is, when you factor in things like adjacency bonuses, that adds another element into your construction setup that I might not fully understand. I've been winging it since I started playing the game using what I've learned so far.
Therein lies my question: How do you guys normally build your planets for resources? Any tips and advice you might recommend?
If it's worth noting, I normally use mods like AlphaMod and Stellar Expansion for additional structures and bonuses to existing ones. For the sake of the question, exclude them and base the buildings on vanilla. This is to also help me when Utopia and 1.5 releases and these mods will be unusable until they get updated.
I did a few google searches for the answer prior to making this thread, but I'm either asking the wrong questions or nobody has asked this before.
When I build core sector planets, I specialize them for 1 specific resource. One is entirely energy, one is mineral, etc. Trouble is, when you factor in things like adjacency bonuses, that adds another element into your construction setup that I might not fully understand. I've been winging it since I started playing the game using what I've learned so far.
Therein lies my question: How do you guys normally build your planets for resources? Any tips and advice you might recommend?
If it's worth noting, I normally use mods like AlphaMod and Stellar Expansion for additional structures and bonuses to existing ones. For the sake of the question, exclude them and base the buildings on vanilla. This is to also help me when Utopia and 1.5 releases and these mods will be unusable until they get updated.