• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

jecjackal

Major
121 Badges
May 9, 2011
735
18
  • Victoria 2: Heart of Darkness
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Europa Universalis IV: Mare Nostrum
  • War of the Vikings
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • King Arthur II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Crusader Kings II
  • Europa Universalis IV
What NIs and what order do you guys take them in.

I was thinking

Diplomatic: Easy access to a 3rd diplomat + the relations and dip rep.
Aristocatic: Again diplomat and I'm takingthis as my no.2 so i don't waste military MP. Also the + shock and MP is nice.
Religious: help with converting provinces but primarily for the + Relaions over Time bonus.
Expansion: Relations
Exploration: Colonize the new world yourself. Might have to switch this with Expansion.

My thought was that if you silence the colonizers yourself, you can take your sweet time getting to NA/SA. Thoughts?
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
I'll make comments in the middle of the quote, just to make it easier...
I think the above is pretty accurate. The I dunno how you can do it with MOS. I think there are 2 major (and one minor) requirement and it's all about position to fill the first 2.

1. You must be in a position to stop the colonizers (all of them--including any HRE OPMs) before they round the cape.
- This means roughly before 1600. They can take a couple of provinces there, just as long as they don't take too much. Try to vassalize without surrounding their capital, you don't want them moving it to Africa. Portugal might be trouble, on 1.5 they're really agressive on Morocco. Although, this might be good for you, as berbers are really painful to conquer.
2. You must be in a position to stop MOS from getting into Siberia (though you have some leeway here if you can get into a PU with them, then that's great)
- I hate to rely on PU's. I never get them when/where I need it, so stopping Muscovy is the number 1 priority in every game.

3. And the minor, to my dismay, you must be involved in North America early by removing NA OPMs, so that your CN's do not create protectorates because if they do, you will have to hope that the protectorates westernize or you cannot declare war on them due to a bug.
- Not sure what bug you're talking about. If it's CNs declaring war on you, all you have to do is DoW NA OPMs during another war. This way, your CNs are already in a war on your side, so they can't DoW you. At least, they shouldn't. In my WC on 1.4, they didn't.

I'm on my 5th WC attempt. Each time you learn something new; and I've been pretty close 3/4 times. Dreadfully close the last time. :)

England, so far, has been the easiest because you are in the best position period. Good NI's, and as ikkisis says, you can stop All colonizers and MOS pretty easily. 1.5 may have made it untenable because France might be VERY difficult to beat. Still, even without PU'ing France you might be able to do it as France is relatively easy to break up.
- That's true. Although, without France PU, Castile might be a better option for WC than England. Just because you can colonize Africa by yourself and can easily conquer France with a Burgundy alliance. The real problem here should be Muscovy, but I'm sure that with a good start on France and an Aragon PU, you can stop Muscovy on time.

I'm not sure Italy isn't untenable (I might give it a go), since I thought the key in stopping MOS is really just getting up there and getting a platform to which to bash MOS in. Ally with LIT and take a small OPM vassal. Work from there.
- I didn't say you can't do it as Italy. You probably can, but it's not the best option anymore. I did a WC as Tuscany/Italy on 1.4 and all my strategies got crushed in this patch. Poland+Lithuania alone might not be enough to hold Muscovy, as they tend to be pretty bad in battle. Muscovy is a real monster sometimes.

Otto's are also great. My one attempt stalled because I did not stop Portugal from colonizing (thinking I can just sweep there colonies up later). Unfortunately, an unintended benefit was running into giant Westernized Indian and Chinese tech nations which is just too much of a slog to go through. I would have made it with ease if I could protectorate them (I gave up in 1690 when I ran into westernized Malwa and saw Japan and Ming westernizing too.) I'll probably give this another shot. The Core reduction skills just make managing OE so much easier.
- I'd recommend that you ignore colonizers (on America that is) completely. Stop Muscovy, conquer Africa yourself. This way, they shouldn't be able to get to Asia, which means no western India or China.

Also, one key item you need to do for WC--as I found out--is to center your strategy to release countries with cores asap. They still disappear for one reason or another, for example I had Styria disappear while invading Austria once--for (no?) apparent reason. It was there in 1550 in one war (where I Could release) and then gone 5 years later. Same with Mazovia, Maldovia, Tunisia; so just be aware that it still happens. I believe that it has something to do with culture converting which the AI now does.
- Those countries that aren't primary culture nations will disappear around 1550. This means Styria, most french, Novgorod and so on. Austrian culture views Austria as primary nation, that's why Styria disappears. Ruthenians view Ukraine as primary and it will never disappear, as long as POL/LIT don't culture convert provinces.

I've never found Ae to be particularly a problem in 1.3 or 1.5.
- AE is a problem when you're playing near HRE or trying too hard to get cores yourself. Sometimes just claiming provinces on HRE will turn a coalition against you. That's why ally feeding and war rotation works much better.

Revoke around 1500s sounds incredibly early. I'd love to see a video of how one could achieve this. Especially as a non-catholic.
Release nations and force religion convert on everyone. That should be enough to get Ewiger Landfriede. After this, add provinces to HRE and release vassals within these provinces. If you expanded enough, that should give you Revoke.

What NIs and what order do you guys take them in.

I was thinking

Diplomatic: Easy access to a 3rd diplomat + the relations and dip rep.
- The best idea for a WC. Probably the best 1st idea.
Aristocatic: Again diplomat and I'm takingthis as my no.2 so i don't waste military MP. Also the + shock and MP is nice.
- Nice extra diplomat, but you should skip on. You need defensive or offensive to get your wars easier, they need to be fast without risking your manpower. You might want to take it later, as 5th or 6th.
Religious: help with converting provinces but primarily for the + Relaions over Time bonus.
- Pretty good if you're playing in the middle of the reformation or if you're conquering too many heathens. Required sooner or later.
Expansion: Relations
- Must have, best casus belli.
Exploration: Colonize the new world yourself. Might have to switch this with Expansion.
- Needed to conquer NA OPMs. Sometimes they hide themselves near Colorado or North Dakota, which might take a while to reveal without conquistadors.
My thought was that if you silence the colonizers yourself, you can take your sweet time getting to NA/SA. Thoughts?
- You don't need to stop their colonies in America anymore. As long as you can vassalize them, you'll inherit their CNs later. Now you need to stop their african/asian colonies, as mentioned before, you don't want africans or asians westernizing.
 

Carkasjak

Second Lieutenant
68 Badges
Feb 1, 2014
113
38
  • Cities: Skylines - After Dark
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • The Showdown Effect
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Teleglitch: Die More Edition
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • Crusader Kings II: Conclave
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
IA from forcing everyone to convert to Orthodox.

That sounds great and all, but you need the majority of princes to not hate you in order to pass reforms, and can you really fight ANY alliance within the HRE continuously as orthodox Ottomans without running low on manpower or into other problems? I'm still not buying the whole "revoke by 1500s" unless someone shows me a video of it. Maybe I'm just terrible at the game, but I am barely able to become the emperor by that time.
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
That sounds great and all, but you need the majority of princes to not hate you in order to pass reforms, and can you really fight ANY alliance within the HRE continuously as orthodox Ottomans without running low on manpower or into other problems? I'm still not buying the whole "revoke by 1500s" unless someone shows me a video of it. Maybe I'm just terrible at the game, but I am barely able to become the emperor by that time.
You can pass any reform around 70 IA as ortho-otto (orthomans?). And you get the princes to actually like you more when you convert them. Ofc, you force convert by going into war, not by using the diplo-convert.
 

grisamentum

Field Marshal
93 Badges
Feb 29, 2012
6.530
1.202
  • Humble Paradox Bundle
  • Crusader Kings II: Sunset Invasion
That sounds great and all, but you need the majority of princes to not hate you in order to pass reforms, and can you really fight ANY alliance within the HRE continuously as orthodox Ottomans without running low on manpower or into other problems? I'm still not buying the whole "revoke by 1500s" unless someone shows me a video of it. Maybe I'm just terrible at the game, but I am barely able to become the emperor by that time.

vast amounts of wealth from controlling overland trade + mercenaries = manpower? wat?

Last time I tried Orthodox Ottomans I was emperor around 1475 or something. I'll have to find the file.
 

Alpinia

First Lieutenant
96 Badges
Dec 4, 2007
227
130
  • Victoria 2
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Stellaris Sign-up
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Third Rome
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Tyranny - Tales from the Tiers
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Deus Vult
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Heir to the Throne
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Europa Universalis 4: Emperor
When you do the Ottoman Ancona->HRE strategy, where do you place your Capital after you've become Emperor? I just put it back in Istanbul again, but somewhere in Anatolia would probably be better so other nations can't blocakde the strait and make all your Asian/African provinces distant overseas.
 

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
Only the 1st reform is a bit of a pain to pass as otto, which is why i primarly focus on force converting OPM's in the beginning because their voting treshhold is much lower. If you are smart with your loan CB's and properly handle the revoke electorate cb (force convert everyone allied to elector + elector+ cancel all treaties so he hopefully has some new allies next war), you can revoke in about 20 years after becoming emperor.
 

zacool64

Corporal
70 Badges
Feb 24, 2013
46
1
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • The Showdown Effect
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Warlock: Master of the Arcane
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Good News: Even if you militarily annex a colonizer, you automatically gain control of all their New World holdings! Just make sure Spain/Portugal/France/England don't get to advanced in Africa/East Indies
 

Fexcad

Second Lieutenant
58 Badges
Oct 14, 2012
105
33
  • Victoria 2: A House Divided
  • Tyranny - Tales from the Tiers
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Conclave
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
My thought was that if you silence the colonizers yourself, you can take your sweet time getting to NA/SA. Thoughts?
- You don't need to stop their colonies in America anymore. As long as you can vassalize them, you'll inherit their CNs later.

Everything you said up to this was spot on, but there's one minor error here. Force vassalizing the colonizers (diplo is impossible, "-1000 X has subjects of their own") will free CNs. You need to completely annex them. Also, remember to throw guarantees on them when you aren't actively warring. Getting Spain down to 5 provinces means there's a good chance of CNs DoW for independence.
 

AnonHobo

Second Lieutenant
39 Badges
Aug 28, 2013
125
0
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Age of Wonders
  • Europa Universalis 4: Emperor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
vast amounts of wealth from controlling overland trade + mercenaries = manpower? wat?

Last time I tried Orthodox Ottomans I was emperor around 1475 or something. I'll have to find the file.

How do you set up your trade?
I'm always cash strapped as Ottos... but I'm literally warring every single second against someone.
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
Everything you said up to this was spot on, but there's one minor error here. Force vassalizing the colonizers (diplo is impossible, "-1000 X has subjects of their own") will free CNs. You need to completely annex them. Also, remember to throw guarantees on them when you aren't actively warring. Getting Spain down to 5 provinces means there's a good chance of CNs DoW for independence.
I completely forgot they could DoW for independence. I've never actually seen a CN do that, but I always abuse break truce against colonizers, so that's probably the reason. My bad, I should've told exactly how I do it.

Anyway, I never though of guarantee as an option here, that's pretty good. Thank you.

How do you set up your trade?
I'm always cash strapped as Ottos... but I'm literally warring every single second against someone.
Alexandria -> Constantinople early.
Everything -> Venice later. Sevilla or Antwerpen also works.
 

Tijean

Captain
24 Badges
Apr 1, 2010
458
45
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Stellaris: Nemesis
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Blocking the colonisation in America is not that important now. You may just invade the main countrie and grab all america. The only prerequiste is to have a colonial nation in the region. This way you won't have to core and everything.

I try with England(1,4) and Spain(1,5). With both countrie i manage to control america and west of Europe. But i always find behind to control Asia. Muscovite then to become really crazy and invade half of China.
In my Spanish games, I manage to have a foothole in Scandinavia after i invade most of England. I was planing a invasion of muscovie this way but they got an Alliance with France. There was no way i could beat France and Muscovie with Castille.

In my ottoman campaign i started by vassalising Granada and i slowly start to grab land in Spain. But coring is painfull and i got several coalition against me. I slow down there colonisation progress, but i couldn't stop it. I also invade muscovite but they already started to colonise. There is no way i could invade the other half of Europe and America in 100 years. The Empire is actually really easely. I vassalise small nation and feed them with there own core. But France is a Giant big blob with no core within. I beat him several times that not the problem. But coring even 1700 is to long for a giant empire holding half of asia.
The biggest advantage of the Ottomans(1,5,0-1,5,1) is to be able to vassalise asia really easely.

In any of my games my biggest concern is the westernisation. When you start to colonise and grab land in asia, most nation start to colonise. In my ottoman i got Qing holding half of China fully westernise and Vijanygar holding half of India also westernise.
 

AnonHobo

Second Lieutenant
39 Badges
Aug 28, 2013
125
0
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Age of Wonders
  • Europa Universalis 4: Emperor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
Hrm.

I've never really used truce breaking. How do you deal with the mass coalitions and AE that you get? For example even truce breaking Portugal gets you a lot of AE in the empire.
 

ikkiks

Major
1 Badges
Nov 24, 2013
625
249
  • Europa Universalis IV
Hrm.

I've never really used truce breaking. How do you deal with the mass coalitions and AE that you get? For example even truce breaking Portugal gets you a lot of AE in the empire.
At this point, I usually have France and HRE as vassals. So AE really isn't a problem anymore. Otherwise, you might need some luck. Never tried this on 1.5, but it used to work like this... when you peace out, there's a little delay before the AI joins a coalition. If you're fast enough and the AI has its diplomats busy, you can DoW before the coalition is formed.