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Rex Francorum

General
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Jan 29, 2001
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I am playing US and I saw that Japan put about 26 planes near Wake (12 dive and 14 naval bombers). What could be the best naval unit to beat them, in case of war? carrier (with planes of course) ?
 

candrews

Corporal
Jun 19, 2004
27
0
Given the size of the force, I might consider staging an air group at a distance nearby. Typically I'd suggest a force of interceptors, but you'd incur a stacking penalty. You might consider a medium size group of long-range fighters that you can use to pick off parts of the airforce. Generally, when I see AI groups like that I tend to wait for the AI to break it up and send some of them elsewhere simply b/c the stacking penalty makes facing such a group difficult.
That being said, if you think your fighters are better - higher overall org levels, fighter types, etc. - you might try to take them.
Another thought that came to mind is to simply cut off their supply route: bypass/avoid this mammoth group and attack and capture rear ports and areas. This will cut off their supply and their org should drop over time as supllies and fuel runs out.
The Japs can be difficult, but I have found it easier to let them come to you and be destroyed piecemeal. With Halsey and Spruance and a mass of ships, I reduced the Jap navy in a month as they kept sending groups of ships into the area east of Wake island. Go figure.

candrews
 

unmerged(49082)

Field Crown Hetman
Oct 2, 2005
1.170
2
Does anybody play without stacking penalty removed?
 

candrews

Corporal
Jun 19, 2004
27
0
I do.
I think the stacking penalty helps balance out the gameplay and the AI.
Without it, it is far to easy to destroy the british or german airforce rather early in the game.
 

unmerged(49082)

Field Crown Hetman
Oct 2, 2005
1.170
2
candrews said:
Without it, it is far to easy to destroy the british or german airforce rather early in the game.
With it I find it rather impossible to even scratch uber air stacks the ai makes, so there is no use for any airplanes in the game, which takes a lot of fun out.
 

candrews

Corporal
Jun 19, 2004
27
0
Without the penalty, I find you almost ALWAYS have superiority in either a) quality, or b) quantity. Unless you seriously mismanage your resources, you'll likely be able to compete with most other countries airforces (as a major power) should you so choose. I'm just starting a vanilla game as the UK, and I've nearly wiped out the German luftwaffe. And it's only 1941! When they enter war with the Soviets, well....

As the British, break up your stacks of fighters into groups of 3-4.
Never take on the large German stacks; rather, be opportunistic and strike smaller groups or individual planes. They'll tend to have these uber-stacks led by Kesselring and Sperrle; try to wipe out the small ones that litter the coast consisting of 1-2 fighters or dive bombers.

Also, avoid fighting them over their airspace; they'll get a huge bonus for base proximity. Fighting them over neutral territory or the Channel will eliminate that bonus, and potentially provide yours with one (depending on where planes are based).

As Germany, the British AI will periodically relocate without any loss of organization. The best way is to let them get hammered by the AA and then attack deep in the Reich. You might lose a plane or two, but they'll take a beating. Once you build up the Luftwaffe, you can pretty much do whatever you want. The Russians will also threaten with big stacks, but their AI will inevitably station them in a province that is about to be conquered.

I can see the argument for removing the penalty as somehow levelling the playing field; that being said, despite the advancements of AI in CORE and other mods, human players can still use all sorts of innovative tactics that maintain a considerable advantage. Would you relocate 15+ plane stack to a province about to fall?
 

Dr Rare

General
Mar 7, 2005
1.725
2
www.stonyroad.de
candrews said:
I do.
I think the stacking penalty helps balance out the gameplay and the AI.
Without it, it is far to easy to destroy the british or german airforce rather early in the game.

I used to agree with the penalty and like you i found it to easy the other way around as the Luftwaffe,i also choose to keep all my stacks in 3 and 4s and to rotate for damage control.
But i changed my mind and it was the ASP patch maker Divineshadow who pointed out to me what my problem was going to be and why he made the patch,its later in the game it is so :wacko: unrealistic when stacks of me262 fighters are destroyed by stacks of ancient AI bombers. :eek:
Gott und himmel a group of unescorted wellington bombers i dont stand a chance in my jet fighter!!!! :rofl:
Like you i can see both points of view on the subject of "To ASP or not to ASP"but i choose now to accept playing with the ASP that if as Germany i can mash up the Polish,Uk,French,Belgium and USSR airforces early as historically accurate or to play as another major with historical hindsight avoiding their mistakes, rather than getting my arse kicked long term in game.
Also i found it annoying not to be able to use groups of mixed aircraft of up to 12 units effectively under the control of an air marshall especially when giant uber groups of AI planes are buzzing all over!!!!

Great air fighting tips though candrews :)

New German bomber sprite anyone???
http://www.stonyroad.de/forum/showthread.php?p=127480#post127480
New Hoi1 German Tactical bomber sprite! - The Stony Road Forum

Dr