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Flammehav

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Exept from trade ways to income is:
1. Make sure your provinces are right culter and right religion if possible. If wrong religion convert ASAP
2. Focus on getting high base tax province
3. foscus on getting provinces with valuable trade good(it increase production too)
4. Reduce revolt risk, as it decreaes income
5. Try to take provinces you have a core on since uncored provinces get 90% less taxes
6. Build production buildings buildings. Lvl 1 and 3 in the trade line also gives bonus to production. Also remeber to build docks if possible.
7. Hire advisors or take national ides/make sliders move to increase production/tax and or tarrifs. Useing those for lower revolt tisk can increase tax if you have lots of provinces with a revolt risk.
8. Don't build your army over forcelimits unless you absolutly have to to survive, and rely as little as possible on mercenaries.
9. Do calcualtions before minting to judge wether minting will leads to a permanent boost to the economy that will be bigger than the cost of minitng. ( in some cases it will, in others not)
10. Anything else I failed to remeber.
 
Last edited:

DDRJake

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If you're not already set up for trade then get Quest for the New World, discover the natives, beat them up for their money (and only their money) then guarentee them to prevent other nations from taking them over. Natives in South America and Africa are usually filthy rich. Remember to right-click on demanding money to increase it by 100 ducats a click.
 

cywang86

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Get at least one cot for yourself, and keep your own cot filled with your merchants ASAP. If you don't at least do this, you're shooting yourself in the foot that you might as well go play basketball with a broken limb.

Fill your cored, high base tax, high trade value provinces with all available economic buildings first. Yes, including trade efficiency buildings, as these have little to do with merchant sending and CoT nonsense you're trying to avoid.

Reconquest your core provinces. Conquest high base tax, high trade value non-core province, and vassalize the rests.
 
Jul 15, 2007
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Keep being at crushades, and make war taxes. But you need good admin ruler for this. Invest all money into production tech, don't take decisions which reduce your taxes, take beaurocracy as first NI. I mean if we mean no trading, beaurocracy is very good. Also, conquer all cores you can. Build only buildings which increase demand or increase your economy directly, plus goverment buildings. Gov buildings you will need to spam colleges, so that you can build all possible buildings in the end. Take sherrif and alderman advisors, when you grow big enough. When it comes to protestantism, convert to protestant. And allways try to keep stability at +3.

If you will have all gov buildings, and spam colleges, you will be able to build all buildings you want, and then destroy colleges, to build mints and treasuries. Keep being at war if you own iron and/or cooper, stick at least 1k in every grain province you can (even if not your province), to decrease supply(will not decrease your production - actualy increase it), so the supply/demand looks better.

If you are scotland : keep fighting england.

Rush gov tech 10 when you are close - then take the decision in capital, for 5 magistrates, to formalize scales and measures. Will give you +10% TE&PE and +5% taxes