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First of all, I think this is the best HOI ever. By far! So for us who wants to see a development and strong support for this game, couldn´t DH team set up an PayPal account (unless there already is one) so that those of us that think the game was way to cheap can support the team which seems to do this on their spare time.

Keep up the good work!

Two things that I missed straight off the first impression...
1. Ability to upgrade INF to MOT or MEC.
2. Flexible number of research teams, I think they should be connected to the number of IC you have, with a minimum of, say, three, and then an extra team for every 75 core IC...?
 
Last edited:

Limith

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A) moddable. Modify the division and include inside each division model
<upgradetodivisiontype> = <model number>

ex:
armor = 2.

If you wanted to make this toggable, you could make a tech available/unavailable via decision that unlocks an intermediate infantry model which is able to be upgraded to MOT that requires 0.01 time and 0.01 IC or something (since it is an intermediate infantry model).

B) also moddable. Set in misc.txt. I put mine at 60IC/3 min/10 Max
 

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Moddable.
Awesome that you think so much of me, but I have no clue what you mean... :)
So try to explain it in my language, beginner with a dialect of idiot....
 

Limith

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Moddable means it is not in the base game but the changes to the engine by the developers make those features possible to implement without access to the game engine/code. Wikipedia Article.

If you want a simple way for Inf to upgrade to Mot, and Mot to upgrade to Mec,

Code:
*Open up infantry.txt in "<directory>/db/units/divisions/" 
[i]If you want it to show up in DH Full, directory should be Darkest Hour/Mods/Darkest Hour Full/[/i]
*Find the last model of infantry (before the last line)
*Add motorized = 0 (or whatever model you want it to upgrade into) before the close bracket ( the symbol "}")
*repeat with Mot but add mechanized = 0 instead.

If you wanted it to be toggle-able (as in you can turn on and off infantry->motorized upgrades), more modding is needed via events and techtree modifications (The steps I defined earlier is a rough overview of what would need to be added). Although just using the "don't upgrade" feature in game is better than doing that.

Lastly, if you want Infantry -> Mot for each year, a bunch of changes would be needed (I'm thinking via events that enable/disable tech based on preexisting tech).

For the second change, open up <directory>/db/misc.txt and look for the research section, there should be a parameter to modify the minimum number of tech teams and IC needed to increase a tech team.

For a guides to modding, go to <directory>/modding documentation/

If you want a great text editor, I always recommend Notepad ++
 
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Miihkali

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2. Flexible number of research teams, I think they should be connected to the number of IC you have, with a minimum of, say, three, and then an extra team for every 75 core IC...?

If I were (or is it 'was'?) the one who decides, it would be:

1) Each country has at least two tech teams
2) Every 20th (or 25th or 30th) IC gives you extra tech team
3) Seventh is the maximum

This would have at least two advantages

1) The size of DH tech screen has space for 7 tech teams (without scrolling)
2) Two tech teams for each nation makes it possible to focus even as one of the minor nations, not only to research the most needed technologies.

On the other hand having closer to 10 tech teams working at the same time would make majors overpowered.
 

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guczy

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What a lot of people seem to miss is that if you have 2-3 tech teams with a minor nation you will go bankrupt in a week, even if you prduce nothing but money. I couldn't run 2 with CHC in the beginning
 

Ceeker

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I think the tech teams are pretty balanced as-is...if you need more research throughput as a major power you can invest in research via a decision. If you focus on churning out money for a while it can pay off.
 

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Another suggestion. :)
"Escort mission". When I ship troops to were ever i would like to give the CBGs or BGs orders to escort it, matching speed and destination. :)
 

Jekolmy

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In say three or four patches this could be one of the best HoI's. I do enjoy it, but there are things I sorely miss from AoD such as the possibility to pause production of a line, divert extra ic into a production line to build it more quickly, concentration bonuses for ic being placed in the same province, and extra resources from increased infrastructure/ic concentration (and the ability to edit the files to build factories/infra outside of provinces to place in your allies territory). The next few patches will make this game much better I am sure.