• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Karlington

Field Marshal
92 Badges
May 1, 2017
7.303
13.723
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
The other path gives you scholar, a boat load of prestige, and 300 military tech point, so it's good to know the other one is good too.

Yeah, and IIRC the heliocentric one can also lose Craven or gain Brave if you are Catholic and stand up to the Pope like a Galileo with balls, right?

I usually pick the "something weird" path these days because I like to get the Necronomicon. The +5 Learning boost is invaluable to me when I want to check out different societies yet still use my Hermetic artifacts. :)
 

Kurblius

General
31 Badges
Feb 23, 2012
1.768
324
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Gardens do seem the best but I am not sure if this age reversing actually works. I used this decision every 10 years and my ruler still became infirm at the age of 5x.

Definitely works. My Empress got pregnant at 45, resulting in a genius kid. Wouldn't have been possible without the fountain of youth. A few added years can definitely change the course of history.
 

Unready

The Moscow Curator
99 Badges
Feb 16, 2012
1.275
4.112
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
Statue of Horse.
My only lunatic character started to build it, and it was paused till the end of the game on 99% of Phase I because I had no more lunatic rulers. :)
 

Rydelfox

Lt. General
90 Badges
Oct 30, 2016
1.476
12
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
Statue of Horse.
My only lunatic character started to build it, and it was paused till the end of the game on 99% of Phase I because I had no more lunatic rulers. :)

Good news! Like Mystic, you can also get Lunatic from the Scholorship focus strange studies.
So, summary of this thread: reading the Necronomicon solves all of life's problems.
 

Unready

The Moscow Curator
99 Badges
Feb 16, 2012
1.275
4.112
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
Good news! Like Mystic, you can also get Lunatic from the Scholorship focus strange studies.
So, summary of this thread: reading the Necronomicon solves all of life's problems.
I'm still not convinced to actively pursue lunatic trait. :)
Contrary In most of my game I'm trying to get rid of it.
 

Kurblius

General
31 Badges
Feb 23, 2012
1.768
324
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
How exactly does this work, doesn't trade value cap at +100%/+50%?

https://ck2.paradoxwikis.com/Trade_zone

I don't think its terribly useful for MRs who normally have their trade zone fairly high already.

Agree especially since Trade zone value give diminishing returns to Trade Zone bonuses, so you need ever more trade zone value to get the next % in Trade Zone bonus. Don't think you can ever reach 100%. Fortunately, the Harbour has many other bonuses like the Tax % increase and siege rate which would be more beneficial (though I'm not convinced the siege bonus is working properly).
 

DPS

Field Marshal
22 Badges
Feb 4, 2002
4.243
622
Visit site
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I usually pick the "something weird" path these days because I like to get the Necronomicon. The +5 Learning boost is invaluable to me when I want to check out different societies yet still use my Hermetic artifacts. :)

I only get the option to take the "weird" event path about 10% of the time or less. Is there a way to get it more often?

As for RP, I always build the palace in my capital.
 

Karlington

Field Marshal
92 Badges
May 1, 2017
7.303
13.723
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
I only get the option to take the "weird" event path about 10% of the time or less. Is there a way to get it more often?

As for RP, I always build the palace in my capital.

You must be running a mod, my friend. The "weird" path is always available. It's the option called "Is there something... strange out there?" (and the heliocentric path is "How do the stars move?"). :)
 

DPS

Field Marshal
22 Badges
Feb 4, 2002
4.243
622
Visit site
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Collection
  • 500k Club
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
You must be running a mod, my friend. The "weird" path is always available. It's the option called "Is there something... strange out there?" (and the heliocentric path is "How do the stars move?"). :)

Nope, no mods.
 

Karlington

Field Marshal
92 Badges
May 1, 2017
7.303
13.723
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Surviving Mars
  • BATTLETECH
  • Stellaris: Nemesis
  • Crusader Kings Complete
  • Age of Wonders: Planetfall Premium edition
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Sengoku
  • Stellaris: Necroids
  • Stellaris: Federations
  • Europa Universalis III Complete
  • March of the Eagles
  • Empire of Sin
  • Crusader Kings III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Sword of the Stars
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
Nope, no mods.

Having verified the game files I can assure you that, at least in the current version, the option is always available. You can also verify this for yourself in events\wol_scholarship_events.txt at lines 87-114.
 

Ichiban

Private
Jan 28, 2014
17
0
Gardens are great (mostly for fountain of youth) but I want to say a nice few words about the Great Harbor, and passive percentage buffs for the economic min-maxer

---
Firstly, I'm playing a Merchant Republic (Pisa) and I've put my GH in Messina, which I own - I've put it there because if I put it in Pisa instead I'd be losing it in the election roundabout (as I do NOT want to constantly challenge (I'll explain why)), whereas putting it in Messina I still get the passive buffs, even if I don't get the official ownership. I have also built two barony level cities in Messina - San Marco d'Alunzio & Troina I think they are, both of which I hold in my demesne personally (for those of you who don't use minor baronies, let me teach you the ways of the passive buff). I also have my republic special holding in Messina whenever I am not the doge. Sadly the "A Town Is Born" event has not fired yet, but I still have two features to build on it. When it triggers I will build another city and I will have 5 holdings in one county, all having buffs applied to them.

It's all about city tax. The tax buffs are all added in the first half of buffing (before adding stewardship). Each stage gives you 2.5%, road tolls +5%, Lighthouse +5%, Harbor office +10%, piers should add +2.5% according to the wiki as well but for some reason my game says 0.25% - regardless that's a +30% tax increase per city. In addition you also get 130 trade value as well on the province, plus another 30 for the wonky piers. Remember this is being applied potentially to 5 different holdings.

Where my other cities make on average 110 gold a year (at a ruler stewardship of 15+), these cities rake in the mid 140's and my republic holding jumps to the 150's/160's from the 110's/120's, in fact these make enough money (+150's/160's) to account for more than an additional city, without the need to hold such. I'm not especially adding on the passive buffs you get when the county is prospering ofc, because that is applied in other counties as well, and I'm not even touching the option to send your steward to increase tax in a county (although it would increase your income dramatically). Regardless, this makes you an economic powerhouse.

EDIT: Just done the numbers, and it's about 15/16,000 gold a century extra on what you would have already made (assuming you keep control of the county and keep raiders away), and well over 50,000 gold per century (for just one county)
---

Yeah, it's no fountain of youth, but as a niche MR min-maxer, I do like the Great Harbor
 
Last edited:

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.930
12.194
  • Crusader Kings III
  • Stellaris Sign-up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
Having verified the game files I can assure you that, at least in the current version, the option is always available. You can also verify this for yourself in events\wol_scholarship_events.txt at lines 87-114.
It actually does vanish if you have the game rules set a certain way. Specifically, you need to have enabled the "Supernatural Events" rule or else that option is not available:

Code:
        trigger = {
            NOT = {
                has_game_rule = {
                    name = supernatural_events
                    value = off
                }
 }
My assumption is that @DPS generally plays with that rule off.
 
Last edited: