Best Ethos & Government for Science build?

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nweismuller

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The most straightforward Ethos and government choices there would be Fanatic Materialists with a Science Directorate, or possibly a Despotic Hegemony. (I'm not sure Despotic Hegemonies allow scientists as leaders, so a Science Directorate is likely better overall for 'pure science focus'). Use your last Ethos point to season to taste.
 

Beric

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Here's a decent build (choose whichever 'natural' bonus you want).

Science directorate seems better than Despotic Hegemony because a scientist leader can potentially have a research bonus for your entire empire. The "advanced" form of the government could also be quite good.
 
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Tonka7

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Nope.. Despotic Hegemony, Fanatic Materialists, Traits : Random negativ Bonus, Intelligent, Natural Enginieers or Physicists or Sociologists...

Despotic Hegemony 5 % research Speed is better.. then one more choice ...in the early and late Game the 5% Bonus is the stronger choice..

Leader can make a diffrence but for now.. No one knows how strong the bonuses are
 
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ikki

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knowledge is as much building as researching.

thus:
materialist*2
individualist

Industrious
Thrifty

Science directorate (Illuminated Technocracy)

Racial updates, likely +1 bonuses.. (auguments, cyber..)
natural engineer/sociologist etc would fit the bill perfectly.


And yes, you will have your own Mercedes Romero (Kirk!), they do 40 years of work in the field and can then take their 5 stars into government guiding the civilization into greatness.
 

Turin the Mad

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Fanatic Materialist ethos, Intelligent trait (2 points), add flaw (1 point gained) to add any other desired 'research-y' trait desired (1 point). Net from these two alone is +20% all science's research output with the possibility of a +35% output for one of the three science categories.

Science Directorate gov't adds +1 "card dealt" to each research team. If you 'bought' say the Quick Learner trait above, your scientists rack up xp and levels faster as they conduct said research.

Edit: Despotic Hegemony's research speed is huge over time. Makes the decision a tough one!

Is the "advanced science directorate" the "Illuminated Technocracy" ? There's very little on the wiki at the moment about the advanced governments...

Trick then becomes gaining longer lifespans so your awesome scientists don't die off so much.
 
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Beric

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yes. And evidently the I.T. bonus is getting more and better traits.

Particularly as your science will be increasing so rapidly, government choice is as much about the advanced type you will receive as the starting type.
 
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alanschu

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Going to go
Fanatic Materialist
Pacifist

With Intelligent, Charismatic, and Sedentary.

Science Directorate.

Might not be "optimal" but feels like it'd be a good science build. I could swap out Charismatic for something else but since I'm also a Fennec Fox it's mandatory that people like me.
 

Kohnas

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I would think Intelligent and Enduring plus a negative would be good. You get bonuses to your research and a little more life out of your scientists making them more valuable.
 

Finnway

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Government: Despotic Hegemony (Materialist Autocracy)
Ethos: Fanatic Materialist, Collectivist,
Traits: Natural Sociologists, Intelligent, Decadent.
Description: Use your advanced technology to enslave other species and genetically modify them into your ideal workforce!

Final Bonuses
  • -5% Food Requirement
  • +5% Research Speed
  • +10% Survey Speed
  • +35% Society Research
  • +20% Physics Research
  • +20% Engineering Research
  • +50% Slavery Tolerance
  • Can build Elite Assault Amy
  • -10% productivity without Slaves
NOTE: Biology is included under Society Research. So you want "Natural Sociologists" for the purpose of genetically modifying POPs.

edit: fixed error, thanks @Yenzen
 
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Chaos_TLW

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Well, I'll make an educated guess based on what information I've seen so far:

For traits I'd go Intelligent, Communal and Weak or Sedentary. Communal increases happiness which is a direct increase to every resource produced by every pop of your species, including research, allowing you to build, keep and get more out of more research stations. Weak shouldn't be much of a problem as it looks at first glance, as you can research and equip your troops with damage-increasing attachments to mitigate its malus.

Fanatic Materialist is the obvious first pick, although I'd be interested in, counter-intuitively, taking the Fanatic Spiritualist road, because of the Happiness argument I used above, but I'd need to first actually play the game to know if cybernetic techs are better in this regard compared to psionics. Third Ethos point can be spent on Pacifist(if you want faster pop growth), Collectivist(if you want to lower the chance of starvation and enslave pops working in Minerals and Food; in that case, switch out Weak for Decadent) or Xenophilia(decreases the happiness malus if you want to conquer more worlds, and happiness = production). We'll need to play the game before being able to tell which is better and fine-tune our strategy based on that.

As for government form, I'm interested in first seeing what are the bonuses of the Advanced Government types for Science Directorate(SD) and Despotic Hegemony(DH) to make a better judgement for long-term strategy, but I believe that in general Science Directorate will be more advantageous in all phases of the game. The extra research alternative to pick from is an effective increase of +33% in getting rare techs, with all the goodness that entails. You'll have a more diverse and potentially powerful tech deck, while Despotic Hegemony's bonus of +5% Research Speed pales in comparison to that.
 

Yenzen

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Government: Despotic Hegemony (Materialist Autocracy)
Ethos: Fanatic Materialist, Collectivist,
Traits: Natural Sociologists, Intelligent, Decadent.
Description: Use your advanced technology to enslave other species and genetically modify them into your ideal workforce!

Final Bonuses
  • -5% Food Requirement
  • +10% Survey Speed
  • +40% Society Research
  • +25% Physics Research
  • +25% Engineering Research
  • +50% Slavery Tolerance
  • Can build Elite Assault Amy
  • -10% productivity without Slaves
NOTE: Biology is included under Society Research. So you want "Natural Sociologists" for the purpose of genetically modifying POPs.

You're conflating the -% research time bonus of despotic hegemony (which applies to the times it takes to research) with the POP research output modifiers.

The output modifiers only apply to the tiles, which the POP with the ethos and trait stands on, that produces research (such as labs). The output bonuses does not apply to orbiting stations etc.
 
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Thought I'd add my tuppence worth. as I'm currently debating wether to choose Despotic Hegemony or Science Directorate. It seems a tough choice. +10% survey speed seems like it will be handy early, on especially with the quick learner trait, but the extra research alternative is almost too good to pass up. As Chaos_LTT mentioned it gives you an increased chance of getting a rare tech to research.

Basically I'm not going for a pure sicence build but if I was I'd go:

Ethos:- Fanatic Materialist,(whatever other ehtos you want)
Traits: Intelligent, Quick Learners (+1 negative trait, I'd probably pick Sedentary) The quick learner will mean faster leader levels, which means faster research and also better success rate with anomalies.

Back to the Government Question
It's down to personal preference in the end. the added advantage/disadvantage of an oligarchy is you can elect a new leader every 40-50 so if you have a bad leader you can elect a better one, but the opposite could happen to; whereas in an autocracy you can't, you're stuck with them for their lifespan.

Similarly to those interested about materialist advanced Governments my assumptions are as follows

Despotic Hegenomy ---> AI Overlordship - reasoning = The government is all about efficency and whats more efficient than a computer guiding the people 24/7 without sleep or death.
Science Directorate ---> Illuminated Technocracy - reasoning = A technocracy is when rulership is determined by experts in a field i.e. biology/physics/chemistry ∴ not a democracy.
Direct Democracy ---> Subconnscious Conensus - reasoning = Direct democracies are all about involving everyone, removing representation and forming concensus.

I might/definetly be wrong with these assumptions but that's where my thought process lies. Hopefully more information will come up to the modifiers of these advanced governments.
 
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TheGrinningMan

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Turin the Mad makes a good point worth highlighting. Leader improvement traits allow for more/better scientists, and may be worth sacrificing flat science bonuses for. May, of course; we'll have to wait until release to really test.
 

moglus

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Science Directorate gov't adds +1 "card dealt" to each research team. If you 'bought' say the Quick Learner trait above, your scientists rack up xp and levels faster as they conduct said research.

Edit: Despotic Hegemony's research speed is huge over time. Makes the decision a tough one!

I'd say that 5% isn't that huge since several of the AI related techs give you that as well.
Now Science Directorate is an oligarchy, so you get "elections" which means your rulers are going to have those nice "agenda" empire wide modifiers when they are in power, and since they are scientists with research related traits the likelihood of their "agenda" being a bonus to some aspect of research would very likely make Science Directorate the more favorable government choice

Also definitely go with Natural Physicists! virtually all the techs that provide research related bonuses are in the physics category, making it the much better pick for snowballing
http://www.stellariswiki.com/Technology#Physics

EDIT: Made this species in another thread for this exact reason, ultra science.
Untitled.png

Ethos:
42px-Fanatic_Materialist.png
Fanatic Materialist

  • +10% Physics output
  • +10% Society output
  • +10% Engineering output
42px-Xenophile.png
Xenophile

  • -10% Xenophobia
Government Type:
42px-Science_Directorate.png
Science Directorate

  • Research Alternatives: +1
  • Scientists are eligible for Leadership
Traits:
32px-Intelligent.png
Intelligent

  • Engineering Output: +10%
  • Physics Output: +10%
  • Society Output: +10%
32px-Natural_Physicists.png
Natural Physicists

  • Physics Output: +15%
32px-Slow_Breeders.png
Slow breeders

  • Growth Time: +15%
Homeworld:
arid.PNG


In total:
Bonuses:
Scientists are eligible for rulership
Research alternatives +1
Physics output +35%
Engineering output +20%
Society output +20%
Xenophobia -10%


Malus:
Growth time -15%


FOR SCIENCE!!!! SPIDER SCIENCE!!!
 
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chopak

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I think Natural Physicists are best among Naturals. It seems most +research technologies are in Physics department.
So my build is as follows:

Fanatic Materialist
Individualist,

Science Directorate

Natural Physicists
Intelligent
Weak.
 

moglus

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Turin the Mad makes a good point worth highlighting. Leader improvement traits allow for more/better scientists, and may be worth sacrificing flat science bonuses for. May, of course; we'll have to wait until release to really test.

I disagree, since there is a level cap at 5 (they reached it pretty fast in the streams imo, even when you take blorg lifespan into consideration) it seems sorta futile to trade "reach level cap faster" with "more output overall"
 

patrikn

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View attachment 172319
Ethos:
42px-Fanatic_Materialist.png
Fanatic Materialist

  • +10% Physics output
  • +10% Society output
  • +10% Engineering output
42px-Xenophile.png
Xenophile

  • -10% Xenophobia
Government Type:
42px-Science_Directorate.png
Science Directorate

  • Research Alternatives: +1
  • Scientists are eligible for Leadership
Traits:
32px-Intelligent.png
Intelligent

  • Engineering Output: +10%
  • Physics Output: +10%
  • Society Output: +10%
32px-Natural_Physicists.png
Natural Physicists

  • Physics Output: +15%
32px-Slow_Breeders.png
Slow breeders

  • Growth Time: +15%
Homeworld:
View attachment 172320

In total:
Bonuses:
Scientists are eligible for rulership
Research alternatives +1
Physics output +35%
Engineering output +20%
Society output +20%
Xenophobia -10%


Malus:
Growth time -15%


FOR SCIENCE!!!! SPIDER SCIENCE!!!
Why xenophile? While the description seems a bit scientific the only related gameplay we have seen seems to be the opposite. Xenophobe allows aggressive observation giving more science from observations stations or whatever they are called if I recall correctly.