I have paired xenophobe with materialist so far which seems strong, but I have also been thinking about authoritative or militarist. What ethics do you like to pair with materialist?
Would it be worth it to go xenophobic early game to quickly expand, and then reform your government in the mid game to authoritarian?Technocracy + slavers guild is very strong
Technocracy + egalitarian for utopian abundance synths is also strong (but less), with egalitarian go oligarchy though.
Probably not, just because ethics swapping is so expensive. Authoritarian also gives you +influence, and with slaver guilds, you'll have 40% of your pops (more as soon as you acquire some slave species) consuming 0 CGs and producing 15% more (+5 from auth, +10 from slaver guilds) from day 1, which will increase fairly quickly (in particular, the extended shifts edict+tradition from domination will give another +30% output to all slaves; for authoritarian slavers, domination is a great second or third pick after expansion or supremacy), which largely compensates for xenophobe bonuses for getting a strong start.Would it be worth it to go xenophobic early game to quickly expand, and then reform your government in the mid game to authoritarian?
I think it's probably a wash, but take decadent + deviant as a species trait (goes excellent with robot users) to ensure that you have a big enough authoritarian faction.Would it be worth it to go xenophobic early game to quickly expand, and then reform your government in the mid game to authoritarian?
fanatic pacifist?any other choice
I've done it just to see the AI ascend and build megastructures; in most of my games I conquer them well before that happens. Huge galaxy with reduced empire numbers helps with that; lots to explore and plenty of space to expand even without wars.fanatic pacifist?
I've never been able to finish a fanatic pacifist game, pacifist sure, nothing like spreading democracy & religion peacefully via liberation wars, but FP? such a snooze fest lol.
It would have to be materialist as 10 percent extra research speed is great along with less robot upkeep. Plus it allows you to take the technocracy civic, which by itself it likely better than fanatic spiritualist for unity production not to mention extra research directors.You have the question the wrong way around. It's "What to pair with Authoritarian?" because yes, it's that strong.
And the answer is, "Whatever you want, Authoritarian slave guilds and stratified economy is so stupid broken that any other choice you make is sauce for the goose."