1. Pentration comp: great against heavily shielded/armored ships but very short range (60). 100% accuracy.
2. Alpha Stirke 1: Massive initial damage from long range to soften enemy fire power. 90% accuracy. (decoders bring it up to 100)
3. Alpha Strike 2: Same concept, different comp. Since XL weapon hits first this comp seems less optimal than the other, but I haven't done any real testing so idk for sure. 85% accuracy. (95 even with decoders)
Against regular AI empires Penetration comp seems to lose ships more often since it has to tank some of enemy fire before it gets close enough to shoot. But against end game factions idk which ship design would be better.
Also, I've noticed using various mods to buff the AI actually makes it quite competant even in the late game. If only the AI used proper ship design/comp and didn't split its fleet I might have lost a game that I thought I had it for sure. (I was declared an 'end threat' war even though I was a regular empire, in the middle of another war that I started, so I was forced to status quo and come back to defend my home territory. And it was the right move for the AI cuz I was about to become unstoppable if it weren't for the attack. Really enjoyed that game).
Anyways, so what's the best BS?
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