Best Divisions/Templates for Garrisons?

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dietcalx

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I'm a new player (60+ hours) and I'm not entirely sure how to effectively garrison. I understand the general concept of it (putting troops in a resisting province is essentially all I know) but I'm not sure how to do it effectively. Any tips?
 

Simon_9732495

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4 Options:
  • 1 Battalion of Cavalry
  • 25 Battalions of Cavalry + MP support
  • 1 Battalion of very cheap interwar light tanks with 80 hardness
  • 25 Battalions of this light tank + MP support
The 25 Battalions + MP support options you choose if you have the Army XP to spend for this huge divisions

Cavalry option is lowest in IC cost. (basically free if you capture enough guns)
Light tank option is lowest in manpower losses.

You need to decide what's more important for you
 
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Kanitatlan

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The expert view is to not use the MP option. Because of the way losses are evaluated the large division + MP results in greater losses than just having more basic units. The problem is that the bulk of your losses are made up of 1 unit of XYZ equipment and therefore you want to minimise the range of equipment types in your garrison divisions.

That said, there was a long detailed thread quite recently on this subject. The general view is 1 battalion cheap light tank to minimise losses or 1 battalion cavalry if you manpower and old infantry equipment that you don't mind losing BUT beware of just how high garrison losses can scale.
 
Dec 5, 2021
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The expert view is to not use the MP option. Because of the way losses are evaluated the large division + MP results in greater losses than just having more basic units. The problem is that the bulk of your losses are made up of 1 unit of XYZ equipment and therefore you want to minimise the range of equipment types in your garrison divisions.

That said, there was a long detailed thread quite recently on this subject. The general view is 1 battalion cheap light tank to minimise losses or 1 battalion cavalry if you manpower and old infantry equipment that you don't mind losing BUT beware of just how high garrison losses can scale.
Wouldnt big cav + MP still be less manpower requirements even if technically its more expensive in terms of IC? How drastic is the IC difference compared to just 1 Cav with cheapest guns?

I always thought of it as basically
1 Cav -> Cheapest
25 cav + MP -> Not quite as cheap, but less manpower required
Cheap Light Tank -> even less manpower required and takes less damage, but much more expensive
 

Corpse Fool

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there was a long detailed thread quite recently on this subject
This might be the thread that is being referred to.

The general consensus there was that while using MP will save you manpower, it spikes your IC losses because of a bug/'feature'. And if you wanted to preserve more of your manpower, going for the tanks would be a more IC, research, and XP efficient way to to that, rather than using MP. PadaV4's tables are using non-NSB tanks, so the costs are really inflated compared to what you could get with an NSB designed tank.
 
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Herennius

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Not that it makes a huge difference in this scenario (as overall needed number of garrison forces should be very low anyway), but since the problem with using MP is the minimum loss of 1 support equipment per attack, in my understanding it has at least a minor benefit as long as resistance is at 0%, because it saves you then some amount of manpower tied in the garrsion (without any attacks happening, which would trigger the minimum loss). Sadly still no real incentive to invest in researching MP, but IMO at least a scenario where it doesn't hurt you directly.
 

Herennius

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Always ask around for garrison manpower: these are the potential provider: Yougoslavia, Iran,... Just check around.
Agree, from that point of min-maxing it is something you should absolutely do - it has zero downside or benefit for the one providing the support (which I find a bit strange, as I'm use to things having a two-way-effect. I made a small proposal for adding a trade-off a while ago here: https://forum.paradoxplaza.com/foru...nefits-to-providing-garrison-support.1502183/ )
 

Bossman Zero

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Not that it makes a huge difference in this scenario (as overall needed number of garrison forces should be very low anyway), but since the problem with using MP is the minimum loss of 1 support equipment per attack, in my understanding it has at least a minor benefit as long as resistance is at 0%, because it saves you then some amount of manpower tied in the garrsion (without any attacks happening, which would trigger the minimum loss). Sadly still no real incentive to invest in researching MP, but IMO at least a scenario where it doesn't hurt you directly.
If you have 0 resistance, MP won't save manpower, it will add it. You still need to have 0.1 divisions worth of garrison in the state, so a one battalion no MP division is the best to use in that case.
 

Herennius

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If you have 0 resistance, MP won't save manpower, it will add it. You still need to have 0.1 divisions worth of garrison in the state, so a one battalion no MP division is the best to use in that case.
Are you sure that 0.1 is the minimum division size? I based my theory/suggestion on that the game seems to go down to two decimal digits and I'm using a 25-batallion-cav-garrison division with MP. Shouldn't the extra manpower needed for the MP support pale compared to increased effect of 25 buffed cav battalions?

GarrisonsMeasuredWithTwoDecimalsAndMyMPGarrisonDivision.jpg