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dabrain2

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What have you guys been using?

Also do divisions with higher suppression lower resistance faster?
Also the divisions are not really deployed does a field hospital or do any other support divisions help?
 
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Dan1109

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Good point about Field Hospital - that actually might save some garrison lives.

It really depends on what you have in excess and what you can't spare. Manpower? Equipment? Tech research? Military Police isn't the no brainer it used to be. Instead of +100% suppression, its only +20% and +10% for each level after that. Now I'm playing the UK, but yes the UK does need to worry about resistance and compliance, but of course by no means like the axis (although will be interesting to see my resistance/compliance issues once I take Italy).

In occupied territories window, there is the default garrison icon in upper left. Click that to see the primary garrison template list, which is really all of your templates it seems. However, the columns have incredibly useful info to analyze each division for:
a) manpower per suppression
b) production cost per suppression
c) hardness

The stats per division don't matter at all, as divisions are literally abstract with this mechanic and fractional divisions are assigned where needed. So, going back to my question above regarding what you have in excess and what you have in need, use this template list to figure out which is the best. Lol, and its funny to see how horribly inefficient armored divisions are for garrison duty.

Lastly, about suppression and resistance reduction rates....yes and no is the answer. If you have fulfilled your garrison requirements, then there is no template in the world which can reduce resistance faster. For that, you need to change collaboration law. Some will reduce resistance faster than others, but the "better" ones for squashing resistance require more garrisons usually.

And as a bonus, check out the garrison logs. You can see your losses, when and where (like combat log). From there you can see if you are taking more manpower losses, or more equipment loss, lol or BOTH...and can then adjust according. Maybe add armored cards for some hardness to save lives. Maybe remove MPs if you want to save precious support equipment. Its all up to you.
 

Fediuld76

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What have you guys been using?

Also do divisions with higher suppression lower resistance faster?
Also the divisions are not really deployed does a field hospital or do any other support divisions help?

MP & Field hospital support companies are must have.
As for composition, depends the country you play. As Germany use horses initially. However if you have excess of trucks or even better scout cars the supression rates skyrocket.
 

Iskulya

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The default strat would be to use horses, as they're the cheapest in terms of IC.

If you want some hardness, '34 light SPAA is pretty cheap, and it's more efficient for protecting your men than armored cars.

Seems exploity.

The low number of SPAA and their low price probably wasn't intended to be a suitable suppression briagde.
 

gremlok

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And as a bonus, check out the garrison logs. You can see your losses, when and where (like combat log). From there you can see if you are taking more manpower losses, or more equipment loss, lol or BOTH...and can then adjust according. Maybe add armored cards for some hardness to save lives. Maybe remove MPs if you want to save precious support equipment. Its all up to you.

Sounds like an awful lot of micromanagement for a grand strategy game
 

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If you want some hardness, '34 light SPAA is pretty cheap, and it's more efficient for protecting your men than armored cars.

You know what's cheaper than 34 LSPAA?

Panzer Is and IIs you didn't research after game start and didn't produce because they were in stockpile before the game started. :D

Of course, the irony is that I lost more light tanks to partisans in my first game last night than I did to France, Britain, or the Soviet Union.

Uncle Joe has to be feeling pretty bad that he was capitulated in a year, and the French Resistance did more damage in 12 months than the Red Army. :eek:

(That also means I probably need to get better at garrisoning occupied territories.)
 

Kenttäharmaa

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Military Police isn't the no brainer it used to be. Instead of +100% suppression, its only +20% and +10% for each level after that.

MPs were never a no-brainer. I don't know their current status, but before the DLC they were never worth it over just pure CAV. Actually the most efficient thing to do was to spam divisions consisting of nothing else but 1 battalion of CAV, and then have hundreds of them if necessary. I thought I actually read somewhere in the diaries or the like that they buffed MPs, but if the change you mentioned was the only one they made, then it sounds like they made an already bad investment even worse.
 

Fediuld76

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If u have to suppress whole Europe with 144 4xCav divisions and run low on Manpower 20% increase is a lot.

So is the 25% increase using armoured card. Maxed MP + the basic armoured car = 3.7 supression per battalion.
Each armoured car battalion uses 500 instead of 1200 troops and is much better to supress.

Sounds like an awful lot of micromanagement for a grand strategy game

Micromanagment on design a division and 1 click to set which one you want per area? Otherwise make puppets. No micro there :)
 
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Jollyholy

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Just an idea I got... Since the suppression templates never se battle, and is not "trained" as normal. What if you design a templat, check off "use new equipment", and de select all equipment.. So the template is without eequipment... Will you still loose equipment in garrisson log? Will the template stil have an ordinary suppresion stat? can you add tanks for hardness, but not commit the equipment? Please find ou! :)
 

SgtFancypants

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I don’t know if it’s “the best”, but I fill all of the template boxes with cavalry (every single box) and add an MP company. I use this one for resistance prone occupations.

It seems reasonably effective. From a recent game I took pieces of France as Italy and I was able to keep resistance below 30% using military governor, allowing for a bit of compliance growth. I wasn’t losing manpower to garrison attrition at an alarming rate.

I also have more lightweight template I use which is basically just a couple of cavalry battalions that are used for compliant areas.

Note: I do not have LaR, so armored cars aren’t an option for me
 

Mister Analyst

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Just an idea I got... Since the suppression templates never se battle, and is not "trained" as normal. What if you design a templat, check off "use new equipment", and de select all equipment.. So the template is without eequipment... Will you still loose equipment in garrisson log? Will the template stil have an ordinary suppresion stat? can you add tanks for hardness, but not commit the equipment? Please find ou! :)

Sorry that I do not have an answer to your post. But a hearty welcome to the HOI4 forum and congratulations on your first post! :)

You might want to have a look at the HOI4 wiki for some insight at https://hoi4.paradoxwikis.com/Occupation.
 

jju_57

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I think a more important question is what is the best occupation laws and if they should be modified. There is no decent way to lower resistance and at 50% the damage to increased 100%.
 

Pz. Los

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Is it confirmed that Field Hospital actually reduces manpower losses for garrisons too?
Important clarification is that FH don’t reduce casualties. They reduce experience loss and return a portion of those casualties to your manpower pool. I always seek to protect my men because they are the only thing that isn’t really replaceable in the game.
 

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MPs were never a no-brainer. I don't know their current status, but before the DLC they were never worth it over just pure CAV. Actually the most efficient thing to do was to spam divisions consisting of nothing else but 1 battalion of CAV, and then have hundreds of them if necessary. I thought I actually read somewhere in the diaries or the like that they buffed MPs, but if the change you mentioned was the only one they made, then it sounds like they made an already bad investment even worse.


The number of divisions you need, and therefore manpower, is based on suppression. So MP companies are hugely useful for taking less losses and equipment