Howdy forum folks.
I'm trying to get back into the game after a long lull (and I still can't even unite IRELAND, much less any other fun stuff) but I'm having the hardest time wrapping my brain around all the new stuff that's added with each DLC. Right now I have all the expansions but Horse Lords and Council, but I am at a complete loss on how to do anything but the standard stuff with feudal Christians.
Can anyone suggest some good characters or goals for learning the DLC? Like Ireland is the tutorial for the core mechanics, but what's a good character to play to learn Old Gods or Sword of Islam? Is there a specific ruler that's most useful for learning about Retinues or Republics? Are there some I should disable until I get the hang of others?
Thanks in advance for any help!
1) The Old Gods: Haesteinn Haesteinning of Nantes, 867 / Halfdan "Whiteshirt" Hvitserk of Jorvik, 867
- Haesteinn and Halfdan are two of the few feudal pagans in the entire game. This unto itself makes it that much easier to get used to things like raiding and rapid expansion without having to worry about the additional problems that come from tribalism. I would take Haesteinn over Halfdan though, since you start off with enough prestige to do a prepared invasion out of the starting gate and you won't be at war from Day 1. When you do go out raiding, raid the Mediterranean and bring at least 500 men for optimal looting speed; also look for provinces that have large amounts of unprotected loot or otherwise isolated targets. Use your ill-gotten gains to fund mercenaries or retinues and keep your vassals in line. When you're feeling more confident, try Sigurdr "Ring" af Munso in 769 to get a grasp on Tribalism.
2) The Sword of Islam: Any Larger Vassal Emir Under the Umayyads, 867
-The beauty of Muslims is that they have even more offensive power than a Pagan (as long as you generate piety; get piety through holy wars or the Theology focus) and the second or third most stable succession law in the game. The one downfall is that they have a mechanic called "decadence" (think corruption) that will slowly tick upward as your relatives become decadent. When it hits 100%, it leads to a massive rebellion; higher levels in general also additionally sap your income and troop morale.There are two ways around decadence- either never land any of your relatives and toss them in the dungeon when they refuse to "straighten up their corrupt ways" or you play as a Horde, Tribe, or Republic which does not have decadence. If you want play legitimately, play a vassal under the Umayyads and slowly eat up all of the other vassals via your Conquest CB (I suggest playing under Umayyads only because there's not too many other vassals to contend with, plus the nearby Catholics are a good source of piety) otherwise try something like playing as a Pagan tribal, converting, and then reforming to a Republic.
3) The Republuic: Any Patrician Under Venice, 1066+
-The big caveat with Merchant Republics is that they are only as good as their Trade technology, which at low levels in the earlier starts means you'll only be able to have a few trade posts. Less trade posts = less cash to be had, which also means less cash you could be using to buy an election or upgrade your mansion (cash really does mean everything to a Republic). As far as building trade posts go though which will be your primary source of income by far, hit up the CK2 Wiki. The reason I actually suggest Venice though is simply because you start on an island which will help ensure your long-term future due to the large defensive buff you would receive when enemies attempt marine landings. Venice is also Italian, which means you can put your vast fortune into Italian Pike Retinues (see next section for explanation).
4) Retinues (Legacy of Rome): Any Start with High Potential Income and has a Good Retinue
-The Scottish and Italians undoubtedly have the two best retinues in the game, and you can definitely feel the difference if you send a pure-pike retinue army after your enemies (I kid you not, you can do things like being outnumbered 3:1 attacking into mountains). You do need a serious income though to support large retinue armies of any type, which is probably going mean a lot of blobbing, raiding, or just being a republic. Other than that, the cultures that use heavy infantry retinues such as the Norse, Anglo-Saxon, or Irish are also up there followed by the light cavalry cultures such as Andalusian or Berber. If you're German, Latin-group (minus Italian), Byzantine-group, Altaic-group, or Iranian group do not bother with your cultural retinue (in other words, use generic) since they are very expensive and do not put a lot of damage in. Check the Wiki or Reddit for ideal combinations / top retinues, though bear in mind the Wiki is
slightly out of date.
Bonus) The Base Game: Matilda of Tuscany / Vratislav of Bohemia, 1066
To make a long story short, the HRE is like a really big Ireland. It's isolated because of the sheer size of the Empire and you will never have to worry about external threats for the same reason. Unlike Ireland though, starting off as Duke actually means you have some money and troops to work with, plus you can also play around with the marriage game more easily. As Matilda and her heirs especially, it should be fairly easy to establish a strong kingdom that can go onto to either rule the HRE with an iron fist after changing the succession law or form a new empire.
Side note: Putting all of this together, literally one of the most OP combinations out there is a Norse Islamic Merchant Republic. Good retinue, excellent CBs, and an excellent income (which you can supplement even further with raiding), plus a stable succession law to boot.