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    Real Strategy Requires Cunning

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Valhallas Call

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In regular AoD I relied mostly on corps-sized formations, with each corps having 1 brigade each of artillery, anti-tank, and engineers. I would attach AA to HQs and self-propelled artillery to my armored and motorized divisions. Cavalry, if I had any, would have armored cars attached.

In CORE there is such a bewildering array of new brigades I don't know where to start. Playing as Germany, can I stick to my normal formula of ART, AT, and ENG for my corps? And what about the different levels of engineer, like Pionier and motorized?
 

Denniss

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Engineers are divided into two versions, the combat pioneers and the bridging engineers.
HQ shold still get AA. For Armor and Mech I like to use SP-Art but may later change to Assault guns. For Infantry stick with Art if you can live with the speed penalty. Otherwise use SP-Art, light tanks or Assault guns. I would not use AT - not enough bang for the buck.
If you have a good research team you may consider researching rocket art - rather cheap and good stats.