Have to agree with other posters that there are problems with traits/civics/perks/techs that increase maximum leader level.
Having more than +5 leader level cap is useless since it can't go higher. This is now very easy to reach because there are too many traits/civics/perks/techs that increase it.
Actually getting leaders to high level is difficult without heavily investing in things that increase leader lifespan.
Ruler level cap is something I don't care much about.
The Domination traditions are a bit weak because they give +2 ruler and +2 governor level. Taking them early in the game is completely useless, and later on when there are additional sources of increased leader level cap they may also be useless because rulers and governors will die before getting the experience that would make these two nodes relevant.
Philosopher King and Transcendent Learning are garbage tier.
Having more than +5 leader level cap is useless since it can't go higher. This is now very easy to reach because there are too many traits/civics/perks/techs that increase it.
Actually getting leaders to high level is difficult without heavily investing in things that increase leader lifespan.
Ruler level cap is something I don't care much about.
The Domination traditions are a bit weak because they give +2 ruler and +2 governor level. Taking them early in the game is completely useless, and later on when there are additional sources of increased leader level cap they may also be useless because rulers and governors will die before getting the experience that would make these two nodes relevant.
Philosopher King and Transcendent Learning are garbage tier.
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