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perhje

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As for now, manpower is a resource you always have to use before it reach max if you don't want to waste it.

My suggestion is to add different benefits of having almost max manpower:
- If you have over 90% of max manpowr you will get a cost reduction of 10% in development, if over 95% you will get a 20% cost reduction.
- A small chance of positive events where you can get pluss one in either base tax, base production or base manpower where the chance increases if you had max manpower for a long time.
- A bigger chance of positive events with temporary effect with bonus to tax, production, trade or unrest.
- Chance of development increasing events appering should depend on climate and terrain.

This will make peacetime more beneficial and is a way to focus on expanding tall and getting power without being required to declare war in all directions. It also has some historical logic tied to it.

If somebody has something to add to this all suggestions are helpful.
 
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grommile

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If you want to reward long periods of peace, write positive events that trigger only for countries which have no truces and are not at war.

Keying positive effects to "has a mostly-full manpower pool" mostly rewards long periods of peace for small, impoverished countries; for larger or richer countries, it just rewards fighting your wars with mercenaries instead of regulars.

(EDIT: Also, in SP it mostly rewards the meatbag.)
 
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BrokenSky

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If you want to reward long periods of peace, write positive events that trigger only for countries which have no truces and are not at war.

Keying positive effects to "has a mostly-full manpower pool" mostly rewards long periods of peace for small, impoverished countries; for larger or richer countries, it just rewards fighting your wars with mercenaries instead of regulars.

(EDIT: Also, in SP it mostly rewards the meatbag.)

Not based on percentages.

Also in 1.14 the max mercenary size is going to make actually fighting using only mercs much more difficult, even for large blobs.
 
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grommile

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Also in 1.14 the max mercenary size is going to make actually fighting using only mercs much more difficult, even for large blobs.
If I remember rightly, the merc limit will be 20 regiments base, plus 30% of your land force limit.
 
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perhje

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If you want to reward long periods of peace, write positive events that trigger only for countries which have no truces and are not at war.
The problem with this is that a country that has internal problems would also get those events, also a truce is different for all wars, regardless of the losses in workforce(manpower) or not.

Keying positive effects to "has a mostly-full manpower pool" mostly rewards long periods of peace for small, impoverished countries; for larger or richer countries, it just rewards fighting your wars with mercenaries instead of regulars.

I know that historical sense isn't a argument but historical it was the countries that maintained peace or made other fight their wars(mercenaries) that developed. Remember that mercenaries also cost more than a regular army so it will be a question about what you'll pay.

Can add that terrain and climate should also be important in the chance of event triggering.