As for now, manpower is a resource you always have to use before it reach max if you don't want to waste it.
My suggestion is to add different benefits of having almost max manpower:
- If you have over 90% of max manpowr you will get a cost reduction of 10% in development, if over 95% you will get a 20% cost reduction.
- A small chance of positive events where you can get pluss one in either base tax, base production or base manpower where the chance increases if you had max manpower for a long time.
- A bigger chance of positive events with temporary effect with bonus to tax, production, trade or unrest.
- Chance of development increasing events appering should depend on climate and terrain.
This will make peacetime more beneficial and is a way to focus on expanding tall and getting power without being required to declare war in all directions. It also has some historical logic tied to it.
If somebody has something to add to this all suggestions are helpful.
My suggestion is to add different benefits of having almost max manpower:
- If you have over 90% of max manpowr you will get a cost reduction of 10% in development, if over 95% you will get a 20% cost reduction.
- A small chance of positive events where you can get pluss one in either base tax, base production or base manpower where the chance increases if you had max manpower for a long time.
- A bigger chance of positive events with temporary effect with bonus to tax, production, trade or unrest.
- Chance of development increasing events appering should depend on climate and terrain.
This will make peacetime more beneficial and is a way to focus on expanding tall and getting power without being required to declare war in all directions. It also has some historical logic tied to it.
If somebody has something to add to this all suggestions are helpful.
Last edited:
- 9
- 1
Upvote
0