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Incompetent

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As I understand it, disasters were implemented as a system for severe internal challenges in a country. The user interface gives the impression that they're bad and you want to avoid them, with the 'disaster' name and the menacing red popup that appears when they start ticking down. Most of them are indeed dangers you want to avoid. But with a couple of disasters it feels like the game designers are intentionally misleading the player on this score. I'm not talking about advanced disaster management, where you e.g. engineer a civil war as a last-ditch way of killing a bad king and recovering legitimacy, or use a lesser disaster to block a greater one. I'm talking about two 'disasters' that even novices should know how to use to their benefit.

Court and Country: This one is ridiculous. It gives your country a straight-up buff for the rest of the game, a major one at that (+10-20 max absolutism), at the cost of some mild discomfort for 10 years (a bunch of rebel events at the start, but after that the main disadvantage is a temporary penalty to max absolutism, which is pretty harmless if you pause your blobbing and save up points for the inevitable rampage when the disaster ends). What makes it worse it that it's a reward for having high absolutism in the first place, so it ends up being a mindless 'rich get richer' mechanic for absolutism and a further kick in the teeth to Republics and Constitutional Monarchies. I'd really rather see it removed from the game, as it serves no interesting purpose and is too generic to represent any sort of historical immersion. But if it does stay in the game, it's so beneficial, and so easy, that it should be a *mission* with high weighting to fire the disaster if you haven't done it already and/or to secure the best ending. (IIRC, from a design perspective, the rewards are a bit of fluff, but main purpose of missions is to give beginners and the AI some nudges towards sensible/'historical' goals.) The game should pretty much tell you 'Hey, you haven't fired Court and Country yet! Better do that pronto for the tasty Absolutism bonus!', like how it nudges you to recover from negative stability or high war exhaustion. When it's on course to firing, it should have a separate yellow popup, rather than the red 'danger! fire!' popup.

Revolution: This one at least makes sense as a 'disaster': it represents a historical cataclysm that should come with a great deal of trauma, and there are situations where you don't want it. But still, the aftermath is incredibly beneficial for the average player once you sorted out the disaster itself. The 'Revolution Target' buff is insane, as is the CB. Maybe it's more questionable in MP (due to the fact that it literally makes you a target), but even so, it's clearly a power move rather than an unfortunate accident. I'd suggest the Revolution Target buffs should be toned down and more of the benefits shifted to the Revolutionary governments, and the disaster should be designed so you actually have to suffer for a few years, and can't just end it instantly by letting rebels take the capital. At the same time, it should be possible to have multiple lesser Revolutions with some sort of contagion, and to actually spread the revolution (rather than that just being the name of a generic 'better than Imperialism CB'). The Revolution Target still gets a benefit for being the *first*, but they're not necessarily the only pro-Revolution country. Also, Revolutionary countries should be in danger of a counter-revolution disaster.
 

bbqftw

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I like Court and Country, its like a minigame to multitask expansion while killing 1 bajillion rebels. But yeah, for anyone not named France or Prussia its just too good, why leave 8% admin efficiency on the table like that.
 

Sfan

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C&C is not 8 admin Efficiency anymore now that you can't go over 100. You already have 90 to 95 Absolutism without it, so it's 2 to 4 admin efficiency. And actually you can now have 100 absolutism without CoC if you enact golden Age and have every possible other bonus maxed out.
 
Last edited:

SKOTy

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I like Court and Country, its like a minigame to multitask expansion while killing 1 bajillion rebels. But yeah, for anyone not named France or Prussia its just too good, why leave 8% admin efficiency on the table like that.

Aren't you able to easily get to 95, 100 when using golden age? (65 base, 5 despotic monarchy (70). 10 legitimacy (80), 5 from being great power (85), 5 from empire rank (90) and another 5 from 100% religious unity (95)).
Unless you aim for WC pre 1720 or any kind of speed record (which is achieved by hordes even before absolutism appears) I'd say CaC is not necessary due to max absolutism nerf.
 
V

Vivi_

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Short story : all disasters are good.

Long story : Disasters were introduced to avoid the so called "shitstorms". Previous to disasters, you had, let's say peasants war, poppin up all of a sudden, even if you were in the middle of a revolution and in the middle of many others bad events. This was very frustrating since a shitstorm could ruin an entire run if you were unprepared, or worse, at war.

With disasters you can see it coming and monitor it, some can even be stopped "at will".

With a bit of experience, you can enter in a disater on purpose to prevent another one to pop up, since most (all?) Disasters can't fire if you are already in a disaster, to prevent any shitstorm.

If you use a "good" disasters like the ones you mentionned to act as a buffer, you can do insane things. :b

If you like to live on the edge, let most of them progress, pause them right before the end, and let them pop if you are losing a war. Enjoy your rebels cleaning your country for free.
 

Zephyrum

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Well, on one hand, I agree disasters shouldn't really be something to look forward to. On the other hand. C&C is a pretty fun disaster. It brings a lot of cool, unique events, a constant threat, and a nice reward at the end. Maybe if the name "disaster" was replaced with "event chain"?
 

Badesumofu

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Aren't you able to easily get to 95, 100 when using golden age? (65 base, 5 despotic monarchy (70). 10 legitimacy (80), 5 from being great power (85), 5 from empire rank (90) and another 5 from 100% religious unity (95)).
Unless you aim for WC pre 1720 or any kind of speed record (which is achieved by hordes even before absolutism appears) I'd say CaC is not necessary due to max absolutism nerf.

I mostly do C&C for the buffer. Legitimacy does drop sometimes and if you're close to an OE breakpoint that can be somewhat of an inconvenience. With heavy disinheriting you will commonly end up with medium and weak claim heirs. Plus assuming you want to go Revolutionary you'll be an RR for a least a while which means you lose out on Legitimacy altogether. With C&C you can just keep the Republic if you want rather than going Revolutionary Empire. Also means you can occasionally increase autonomy and things like that and handle modest drops in RU.

It's worth it, but certainly not required. IMO.
 

Orkonkel

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I feel like instead of calling these events for 'Disasters', they should be renamed 'Struggles' or something such. The monarch/state struggles against internal problems, uprisings, bordering hordes, etc. A much more apt name in my opinion.
 

Incompetent

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I feel like instead of calling these events for 'Disasters', they should be renamed 'Struggles' or something such. The monarch/state struggles against internal problems, uprisings, bordering hordes, etc. A much more apt name in my opinion.

Yep, I was trying to think of a more nuanced alternative to 'disaster'. 'Struggle' is good. Or maybe 'challenge'? Then again, you still want to make it clear to the player that some disasters are all pain and no gain. So perhaps 'challenges' and 'disasters' could be labelled differently somehow.

For example, suppose an inexperienced player sees 'Revolution' and 'Aspiration for Liberty' both ticking up. Similar names, same era, similar historical themes, both spawn Revolutionary rebels who demand some sort of republic. How are they supposed to know that the first is a great opportunity, while the second is just bad news?
 

bly08

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Aren't you able to easily get to 95, 100 when using golden age? (65 base, 5 despotic monarchy (70). 10 legitimacy (80), 5 from being great power (85), 5 from empire rank (90) and another 5 from 100% religious unity (95)).
Unless you aim for WC pre 1720 or any kind of speed record (which is achieved by hordes even before absolutism appears) I'd say CaC is not necessary due to max absolutism nerf.

If you're aiming for a fast WC then C&C is actually less important since you lose 20 max absolutism during the disaster and the events slow down blobbing. The later the finish date the more benefit gained from the admin efficiency.
 

makaramus

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revolution is actually a disaster when it fires out of your will think about it
grim debts:check
Grim man power: check
grim diplomacy:check
grim religion:check(catholic / protestant / reformed all losing their points when you go revolutionary XD)
being open to any invasion freely:check

I mean... yea when you fire it by your will by taking 20 debt while you got tons of money its a wonder for you but ... if you dont? :D

I think bonuses you gain are just balancing out disaster requirements if you didnt set it up :D

how do I know: did anyone saw a succesfull ai revolutionary ? XD