• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
It was the thing I always hated about MM: I suffer attrition in my own territory, while the AI is allowed to keep an army twice of my size without any losses.
x(

If you want to give the AI a bonus, increase the difficulty.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
thanks for your answers GAGA as always, but do you think this is WAI ? I mean, a crusade is called by God (to make it short) and so the other Catholics nations shouldn't be mad at you for beating some Heathens a*s.
Another thing :
I think building a church in a bishopric should give some piety, and you could design events with the Pope asking you to build a church here and there, or even him coming over to visit that fabulous cathedral you just built (if you ever build one, i dont even know if its possible).
The same could be done with your Liege when you build a Keep. After all, you help protecting the Kingdom.
Holy wars should no longer trigger the "offensive war" penalty in 2.2. Although it seems possible that the trigger condition does not work with a triggered_modifier...
Flavor events would be nice, but will only be added after gameplay is fine.

After more sessions with this mod, i should ask if you can mod something about the fights for independance.
Actually, when a ruler (king or empire) got a bad reputation, you can see many wars of independance beginning launched by the vassals.
The problem is that they are generaly a fight between one vassal and the king or emperor. One war for each vassal wanting to gain his independance.
Is there a solution or a way to allow, by plot or ambition, to declare a war of independance with a coalition of vassals fighting together against the liege ?
I would gladly merge independance wars with another, but I doubt that this is possible. I thought about a plot for independance, but with that I would still have to prevent the automatic AI rebellion behaviour - which is, honestly, bland and feels like seal clubbing...
Unfortunately, not too much time atm and combat tactics are first on the list.
Nevertheless, if anyone here manages to script a working "aquire independance" plot, I will gladely add it to the mod.

is it just me, or are all the de jure duchies of scotland yellow?
The color for Scotland has been changed to yellow because it was yello in EU3 and green is for Ireland. So it is not only the duchies, but also counties and the kingdom itself. :p

Will there be Muslim/Pagan related events and flavour in the future? Some things in the Heathen gameplay seems currently quite dumb.
Probably, but as said above: Gameplay first, then flavor. In addition, I am not really looking forward to script flavor events and lack the knowledge about medieval muslim culture/history to add any interesting stuff. But if you want to script a few events - go ahead. :)
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I have some time during the weekend. I will first try to fix combat tactics and then look into the other stuff.
Anyway, keep suggesting.

And: If you want more flavor events, the best way to introduce them is by posting the code (and if possible localisation) here, I will generate a seperate event file for user-made events if there is enough support.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I noticed that female councillors also have a -5 applied to their opinion when being a councillor. I was wondering if this should only apply to males, as that is the key reason for their 'disgruntlement', is it not?
It should, but there is no modifier that allows to arrange that easily. And I do not want to spam opinion changing events, so we will have to live with this until Pdox has mercy on us and adds such an event command. :p

If You are by fixing the combats maybe this suggesting is interesting.
Another unrealistic point for me is the outcome of the battles. It my games it is often so, that one army destroy another one nearly completely. Historicaly, most of the nobles in the defeated army should be dead or captured. The same is with the sieges. The lords of surrended castles should be dead or captured too, with big likelihood.
But in the game is, that for example my army destroys the army of my enemy with their king, some duces, count or minor nobles - I get nearly no one of them killed or captured. But historicaly the captured noblemens and their ransoms was a significant part of economy
Oh, I have capture quite a lot of nobles after a successful victory. I guess most of the time the levies have no commander because the AI will only provide one at 0+ relations, so the chances are lower.
Apart from that, there is nothing I can do to weight battles and stuff. I already increased capture chances, and a careful approach is needed to balance the issue to prevent "overshooting".

And: I have planned a "captured after siege" event, but it will take a lot more tweaking to make it work correctly.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
What about removing the drone of assassination plots on kids? It seems a bit ridiculous that any character would try to kill an infant who has hasn't offended them, and whose death can't give them any benefits.

Also, assuming it's not already a feature of yours (I opened all the hidden version tabs at one point, but don't really feel like doing it all again just to search), it would seem reasonable to adjust de jure borders to match de facto ones after a certain lengthy period of time. As it is in the vanilla game, boundaries warp more and more out of de jure as the years go by, yet the laws anywhere continue to follow those of boundaries set at the starting date. Which doesn't make any sense.
Children will only be targeted by assassination plots if the plotter can achieve something from it (e.g. becoming heir) or if he hates the child.

Turning de-jure to de-facto borders might be considered for kingdoms, but that will require extensive rework and I am not sure if the AI can grasp these changes.
Another solution might be to give a chance for a infrequent "de-facto" event that updates borders and is trigged by certain conditions.

And: Feedback on current "Open Succession" law please. I think it needs another hit with the nerfbat...
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Thanks Gaga, I found this mod very interesting. I played as Finland and noticed that in the mentor event the Thank God bla bla option is replaced with thank perkele ! I found this very amusing :D

Suggestions: Could You integrate the cause of death mod with this? And is it possible to add the holy order equivalent for pagans as it's pretty impossible to survive with all the holy war declarations especially in the beginning? Anyways, great work You've done.
As for the event: That was done by Paradox, not me. :)
And, yes, the COD mod will be integrated at a later point. As said twice already. :p

I'm playing the Duke of Barcelona and inherited the territory from of the Duchy of Toscana. The Duchy of Toscana came with the county of Brescia in North-Italy. From time to time I got a very strong army of rebels (>2K troops) in Brescia, without the usual notification about Peasants. In fact the description of the rebels was also somewhat different.
It got weirder when I had some rebelling vassals on my hand and thought that I could crush them first. Again, without notification the county was gone to some newly created count who is the vassal of the Duke of Lombardia on whom I didn't even had some sort of claim...
Isolated provinces have a chance to defect when rebels capture the province (or rise?). Pdox stufff. Will have a look at it.

Hmm I got a similar event in my game (Finland) I got the county of Tartu for free, it just appeared as my county and it was attacked by 3701 rebels.Well I crushed them but they began to appear on regular basis and the rebel amount is always 3701 and You cannot suppress them from emerging by using marshal.
See above.

Got a question about the remote holy war CB, is it still avaliable?

Have you ever seen other AI kings/dukes go with any feudal taxation at all? 100 years in they all still had 0. Giving the major powers minimal feudal tax (10%) by some easy save file editing increased their incomes by a lot. Sometimes more then doubling it. It never seems to be a relations issue as I've seen AIs with 80-100 relations with all vassals, and no other law up for voting, never enacting it.
(1) 500 prestige. (2) Trait "Crusader" or enemy must be pagan. (3) Not in any holy war. (4) 500 piety. (5) You must not be pagan. (6) Enemy must be heathen. (7) Your top liege must be of your religion.

As for taxes: I thought about adding 5% feudal tax as minimum law.

That would create a gameworld more and more untenable as it continued over time. It would also create situations where nations no longer in existence were determining the laws of people living under the Golden Horde, for example. I'm not arguing with what you've said, mind--just expressing frustration should that prove accurate.

Another suggestion: allow a ruler to change tutors if a son dies and a below-age grandson becomes heir under primogeniture. (With a penalty to relationship with the tutor who is being replaced.)
Probably.
Changing guardians will require events. Lowest priority.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Gaga have you thought about doing something about the levy regrowth rates? I saw another mod somewhere that slows down the rates and think it would be a good idea. Was fighting a war against england as wales and winning repeatedly but it gets annoying that every year you have to fight a newly raised army of 5000 men because the levies can rebuild at insane rates. I think it would be a much better game if the rates were much slower, that way winning a big battle would actually mean something. But now it seems if you win a big battle it will only be another year or 2 and they can respawn almost all the same levies, of course they are not up to full strength but still too strong.
I added a levy reinforce penalty during war time (although I am not 100% sure if it is working) and reduced base troop regeneration from castles to roughly 40%.

question. The rise of empires mod that was intergrated into bga pertains to the creation of kingdoms as well as empires right? I really want my Dukedom of Transylvania to become the kingdom, then empire of translvania :). I currently have 5 dukedoms and a "the great" duke, so i believe i have the prerequisites for it under "the rise of empires". If the creation of kingdoms with awesome names like Transylvania are not possible in this great mod, it should be!!!
No, it was an early version, so empires only. And I don't think that it should be that easy to form a kingdom... :/

If you are not neighbour you need 500 piety and prestige + the crusader trait
(1) 500 prestige. (2) Trait "Crusader" or enemy must be pagan. (3) Not in any holy war. (4) 500 piety. (5) You must not be pagan. (6) Enemy must be heathen. (7) Your top liege must be of your religion.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Is there any way to change or influence the succession laws of my vassals? As the Duke of Lothian with elective succession I find myself vexed that my vassals all have open succession, which has forced me to revoke titles from otherwise faithful servants in order to prevent lines of succession falling outside my realm!
No, afaik not.
As for open succession: Once I get a list of titles that should have gavelkind, I will adjust the database.

Hello.
I just created the empire of castille with a descision but there is no "de jure" empire for it afterwards.
So If I give away kingdom titles to vassals my crown law wont affect them so they start declaring war on eachother.
Is this intended?
Atm, yes.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Hello guys...
1)If I want to go back to vanilla style for any reason, I just uncheck the mod and everything will be normal again cause its a modfolder right???
2)Whats the recommended difficulty setting for your mod...??? ( I always play vanilla very hard)
Thanks...
(1) Yes.
(2) Try normal. It is a bit more difficult (or: less exploitive), so not a pushover as vanilla. If it is too easy, you can always change the difficulty in an ongoing campaign.

How can I participate to this mod!?
By telling me what you want and can do.
or
By posting events you want to submit.
or
By posting me a list of titles that should start with gavelking succession.
;)

Thanks for the quick reply mate...:)
edit:also any informatiom about weight and burden of a crown event??? cant find anything about it...
Thanks...
That is not an event, it is a triggered modiifer. Triggger condition:
(1) Be a king or emperor.
(2) Be a landed ruler.

GAGA, could you maybe have a look on the Steward's Tax Collection modifier? I noticed that I got the extra tithe not once in like 40 years, but got 6-7 stewards killed instead... this event seems to come up far too much when I look on the probability percentages... even if I take for granted that probability isn't an exact science :)
Wrong-religon and wrong-culture provinces reduce the MTTH for uppy peasants A LOT, but the game can only calculate the MTTH based on the steward conditions.
In short: Don't gather taxes in provinces with revolt risk. ;)
I'll try to update the tooltip to make this more clear.


And: I am quite short on time atm (my free week is over T_T), so I would be happy if someone could do the following:
(1) Go through the landed_titles.txt file and adjust messed up colors for counties/duchies/kingdoms. There is (iirc) a problem with counties of Poland and Bohemia.
(2) Look up which titles should have gavelkind succession at 1066 and either post the list here or addd "law = succ_gavelkind" (without the " ) into the first date info of the title files in CK2\history\titles (between "holder = xyz" info and the closing "}").
 
Last edited:

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Hi, just a minor suggestion for you, but I've found the HRE balance is made much more realistic if it is made titular, it is still more powerful than IMO it should be, but it isn't a superpower. Maybe you would consider including this in the mod? It makes sense, since in this period the title really was titular.
I thought about that, but that will require additional testing. Maybe all empires should be titular titles...

@Maestro Ugo:
Thanks, will try to add that stuff.

edit:
I changed default succession laws by using a little trick: Any christian religion can only enact open succession from 1067 onwards, so it will not be available at the 1066 start, thus gavelkind is used.
 
Last edited:

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Well, we could try to make all empires titular and add a "imperial war casus belli" that allows to vassalize lower title targets, at a hefty cost of prestige and/or piety.
That way empires may expand or regain territory, but only at a slow pace. One bad ruler would be enough to weaken it severly again. :)

Hey GAGA....
About the difficulty I think I'll try a hard setting...also I dont think you can change difficulty during a campaign...
As for the weight of the crown...is there a way to fix this??? or its suppose to happen this way and I will always have this as a king or emperor??? What about my character's traits??? is this modifier influenced by them???
Thanks again mate...Your efforts for making a better game experience are much appreciated...
Difficulty should be stored in your savegame files, with an editor (I recommend notepad++) you should be able to find and replace the line.
The triggered modifiers are always active to nerf kings end emperors a bit. Think of them as an increased administration and court maintenance cost.

Poland should definitely be gavelkind. Apart from the most obvious example - Boleslaw Wrymouth dividing the land between his sons in 1138 - you can trace it to as early as Boleslaw the Brave's sons (the giant clusterfuck with his sons Mieszko II, Bezprym and Otto).
Don't have the time to do a manual fix atm, so I will just stick with "all gavelkind" for now (unless specified otherwise in vanilla already).

That definitely weren't any provinces with a high revolt risk ,it was my Capital Town of Krakow (playing as Poland) with everything sound and peaceful... and with stewards around 20 or something... that made wonder (I can imagine peasants who are ready to revolt will not go merry-go-happy if a tax collector turns up, I do neither when my paycheck comes and I see how much the state gets from my salary ^^).
Code:
# 921: The peasants attempt to kill the Steward (Gets away, is wounded, is killed)
character_event = {
	id = 921
	title = "EVTNAME921"
	desc = "EVTDESC921"
	picture = GFX_evt_peasants

	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_squeeze_peasants
		location = {
			owner = {
				job_treasurer = {
					character = ROOT
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 240
	
		modifier = {
			factor = 0.95
			NOT = { stewardship = 2 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 3 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 4 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 5 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 6 }
		}
		modifier = {
			factor = 1.05
			stewardship = 7
		}
		modifier = {
			factor = 1.05
			stewardship = 8
		}
		modifier = {
			factor = 1.05
			stewardship = 9
		}
		modifier = {
			factor = 1.05
			stewardship = 10
		}
		modifier = {
			factor = 1.05
			stewardship = 11
		}
		modifier = {
			factor = 1.05
			stewardship = 12
		}
		modifier = {
			factor = 1.05
			stewardship = 13
		}
		modifier = {
			factor = 1.05
			stewardship = 14
		}
		modifier = {
			factor = 1.05
			stewardship = 15
		}
		modifier = {
			factor = 1.05
			stewardship = 16
		}
		modifier = {
			factor = 1.05
			stewardship = 17
		}
		modifier = {
			factor = 1.05
			stewardship = 18
		}
		modifier = {
			factor = 1.05
			stewardship = 19
		}
		modifier = {
			factor = 1.05
			stewardship = 20
		}
		modifier = {
			factor = 0.5
			location = {
				revolt_risk = 0.1
			}
		}
		modifier = {
			factor = 0.5
			location = {
				revolt_risk = 0.2
			}
		}
		modifier = {
			factor = 0.75
			location = {
				NOT = { culture = ROOT }
			}
		}
	}
	
	option = {
		name = "EVTOPTA921"
		trigger = {
			NOT = { stewardship = 5 }
		}
		random_list = {
			25 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
			50 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
			25 = {
				death = yes
				hidden_tooltip = {
					liege = { character_event = { id = 20213 } }
				}
			}
		}
	}
	option = {
		name = "EVTOPTA921"
		trigger = {
			stewardship = 5
			NOT = { stewardship = 10 }
		}
		random_list = {
			35 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
			50 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
			15 = {
				death = yes
				hidden_tooltip = {
					liege = { character_event = { id = 20213 } }
				}
			}
		}
	}
	option = {
		name = "EVTOPTA921"
		trigger = {
			stewardship = 10
		}
		random_list = {
			50 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
			40 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
			10 = {
				death = yes
				hidden_tooltip = {
					liege = { character_event = { id = 20213 } }
				}
			}
		}
	}
}
Btw, I guess that the RNG is flawed. I have noticed a lot of event streaks in CK2, for example 3 facbricate claims within two years, four collected taxes with three years and so on.

Great thinking!
What does this mean for later starts, though?
That it is not fixed. Although I might just exclude the start dates from the "potential" lines. I think I should be able to use months, so if I just restrict the succession law to NOT be available at the current start dates, it should setup correctly.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Any chance of incorporating at least some of the features of PMM, Pagans, Muslims and Mercs? It looks pretty well thought out, though I don't know how well it would mesh with the changes you've already made.
Please specify what you want in.

And: No update today. Still trying to tweak combat, but had no time today. :(
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I've started modifying the building names in your mod, mostly for flavour. Perhaps you'll incorporate these in a future updates.
Added.

Just wondering why it seems most countries are open succession laws now?
Default law.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I think that the stewardship bonus to demese has been nerfed so much
Nay. :p

And there must be a way to change the names of the buildings according to cultures?
You can restrict buildings by province culture.

Yes. Open "job_titles.txt" and add "is_female = no" in the "allow" section of the council position.

Anyway to stop constant excommunication? In my game, i have par of the de jure duchy of another person, and he keep excommunicating me! It ruins my relationships. I got it lifted and next he gets me excommunicated again.
Also GAGA, could anything like this be modded in?
http://forum.paradoxplaza.com/forum...s-who-hate-you...-why-are-they-so-trustworthy
Say have a chance of an army deserting/turning on you if the general`s opinion with you is very low.
Revoking an excommunication does now bestow a positive opinion modifier on the pope, making it less likely to happen again unless he REALLY hates you.
As for generals: At a later point. Remember good ol' CK1 event "Treason!" - oh my... >.>

I agree with reducing fertility; you should also increase infant mortality (if you haven't already).
The reason families of all ranks had so many children was because many died young.
Already done.

Great mod, have been trying this CKPlus and also Bella gerant alii. Without trying to take away any of the work both mod authors have done what are the major differences really between them? Both seem to boost AI, change rebels, laws, traits, empires, etc. Is there any possible collaboration of mods or anything or are they going in 2 totally different directions; if so how?
I know a lot of work has gone into both so far was just wondering! Thanks for all the great work
Well, BGA is obviously more about balancing than CK Plus. :p
No, honestly, I have read a bit in the other thread, but no time to play the other mod.

Yes I'm aware of that. My point is to calibrate each type of holding and focus on its designated purpose. That's why I'm not saying all traces of military buildings should be removed from cities and temples - merely reduced. Perhaps to reflect things like the Castel San Angelo or the Marienburg Teutonic Knight fortress - the reduced number of say, training grounds/ barracks etc - could be given higher stats/bonuses than the average castle equivalent
There are already significant differences between the buildings of different holdings. Adding more would be nice, but time is short atm.

Patch 1.04's release is anticipated for Friday: http://forum.paradoxplaza.com/forum...-long-between-patches-for-PI-is-typical/page2
Just wondering if BGA will be updated to accommodate or will 2.2 be compatible with the newest patch? :)
BGA will be updated over the weekend to fix any issues witht he patch. And in that regard, I will not upload a new version inbetween - so keep playing. :p

I have two issues, both having to do with pagans.

First problem has to do with prestige of some sort. While playing as the biggest pagan country (excluding cumans of course), when I'm trying to marry my kids or siblings to other high chiefs or their families [...]
The second one is the religious assistance CB. It's nice and all in theory, but in practice it just sucks.
(1) AI behaviour. Nothing I can do, but it seems the upcoming CK2 patch will deal with the issue.
(2) I think there is no way to make characters join certain ungoing wars, so this is probably the only thing the engine does atm allow. At least you can bleeed his levies dry.
And speaking of that: Just kill the enemy armies - don't conquer any territory. :)
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I just uploaded 2.2b to fix the open successionn issue.
But the next version will really be AFTER the CK2 update. :p
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Because it's AI only.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Where is the price of assassinations listed? I think 200 is a bit extortionate. That's more than a years income for most nations.
defines.txt

It appears that you can't declare holy war on pagans if a vassal duke controls the border regions to the pagan realm. In Scandinavia this has the result of Norway being first to conquer the pagans in northern Sweden and Finland in almost every game.
Will look into this.

Could ship mercs be added to the mod?
Otherwise, it's next to impossible to get 7-8k Templars down to Jerusalem without many coastal provinces.
Only if I reduce galley cost. Still, there could be problems with landlocked countries & mercs, so I have to investigate the matter anyway.
So far my answer is: Could be added, but probably won't.

Is it intended to have the -50 opinion penalty for Legitimized Bastard on the actual legitimized bastard child?
No.

Hey GAGA just a short question/feedback:

I formed empire of scotland (3000g took forever but seemed fair) and claimed the kingdom of england for a dynasty member, however england was independant afterwards,
is that intended?
Yes. Only titles inside your de-jure territory are supposed to become vassals after pressing a claim.

Can you integrate "The Prince and the Thane"? Will be awesome!
Maybe.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
How do I invade Muslim lands overseas? I got the Crusader trait but I don't have an option for holy war CB against Muslims.
Code:
can_use = {
		ROOT = {
			prestige = 500
			or = {
				and = {
					trait = crusader
					FROM = { NOT = { religion_group = pagan_group } }
				}
				FROM = { religion_group = pagan_group }
			}
			not = { 
				any_war = {
					using_cb = religious_all
					attacker = {
						character = ROOT
					}
				}
			}
			piety = 500
			NOT = { religion_group = pagan_group }
			NOT = { same_realm = FROM }
			OR = {
				NOT = { religion_group = FROM }
				is_heresy_of = FROM
				is_parent_religion = FROM
			}
			top_liege = {
				religion = PREV
			}
		}
	}
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
These land connections simulate narrow shore areas ("straits") that can easily be crossed with simple crafts and thus do not require special transport ships.

Is it not possible to play the mod in multiplayer?

The problem we have is that the version is always different. My friend has the version JURH and mine is QHKJ. The version isn't changed when you restart the games either. Without the mods both games starting with the same version.

One more problem I registered is a crash since I playing with the mod. I don't know when the problem occurs but lately it happens often that the game crashes after it comes to the loading part of the different things, I mean right after the Paradox-Logo. It is a runtime error without much information.
(1) If you have different game versions (Steam vs. GamersGate), you will have different checksums and not be able to play together. The mod itself has the same checksum for same game versions if installed correctly.

(2) The mod should not cause any CTDs. If it does and both you and your friend use the same gam version, something is either wrong with your CK2 install or with your mod installation. Make sure you have installed a vanilla version and applied the most recent patch.

Something I noticed:

Playing with the 2.2 BGA version, upgrading to medium or high crown authority doesn't appear to stop my vassals from declaring war on each other or against foreign powers. I went to medium a while ago, and my vassals regularly go on crusades... and they just waged a massive war against Scotland without me. I also saw one Duke engage in a "war of tyranny" with several of his vassals. I only recently became high crown authority, but even so this doesn't gel with my last playthrough (that had an earlier BGA build) where the independent acts stopped.

Is there an issue with the crown authority setting? Certainly the tooltip description for medium says they can't wage wars, but I don't know if that actually works as advertised any longer.
This is a problem with vanilla, not the mod. Either there is some problem with de-jure vs. de-fato crown laws, the modifier doesn't work or there are other ways to circuvent the war prevention. Afaik medium CA does only prevent internal strife, not external wars. Second, tyranny wars are caused by revoke title actions or similiar stuff, and thus not a "real" war declaration and/or can be caused by plots.
 
Last edited: