Well, we could try to make all empires titular and add a "imperial war casus belli" that allows to vassalize lower title targets, at a hefty cost of prestige and/or piety.
That way empires may expand or regain territory, but only at a slow pace. One bad ruler would be enough to weaken it severly again.
Hey GAGA....
About the difficulty I think I'll try a hard setting...also I dont think you can change difficulty during a campaign...
As for the weight of the crown...is there a way to fix this??? or its suppose to happen this way and I will always have this as a king or emperor??? What about my character's traits??? is this modifier influenced by them???
Thanks again mate...Your efforts for making a better game experience are much appreciated...
Difficulty should be stored in your savegame files, with an editor (I recommend notepad++) you should be able to find and replace the line.
The triggered modifiers are always active to nerf kings end emperors a bit. Think of them as an increased administration and court maintenance cost.
Poland should definitely be gavelkind. Apart from the most obvious example - Boleslaw Wrymouth dividing the land between his sons in 1138 - you can trace it to as early as Boleslaw the Brave's sons (the giant clusterfuck with his sons Mieszko II, Bezprym and Otto).
Don't have the time to do a manual fix atm, so I will just stick with "all gavelkind" for now (unless specified otherwise in vanilla already).
That definitely weren't any provinces with a high revolt risk ,it was my Capital Town of Krakow (playing as Poland) with everything sound and peaceful... and with stewards around 20 or something... that made wonder (I can imagine peasants who are ready to revolt will not go merry-go-happy if a tax collector turns up, I do neither when my paycheck comes and I see how much the state gets from my salary ^^).
Code:
# 921: The peasants attempt to kill the Steward (Gets away, is wounded, is killed)
character_event = {
id = 921
title = "EVTNAME921"
desc = "EVTDESC921"
picture = GFX_evt_peasants
capable_only = yes
prisoner = no
trigger = {
has_job_action = action_squeeze_peasants
location = {
owner = {
job_treasurer = {
character = ROOT
}
}
}
}
mean_time_to_happen = {
months = 240
modifier = {
factor = 0.95
NOT = { stewardship = 2 }
}
modifier = {
factor = 0.95
NOT = { stewardship = 3 }
}
modifier = {
factor = 0.95
NOT = { stewardship = 4 }
}
modifier = {
factor = 0.95
NOT = { stewardship = 5 }
}
modifier = {
factor = 0.95
NOT = { stewardship = 6 }
}
modifier = {
factor = 1.05
stewardship = 7
}
modifier = {
factor = 1.05
stewardship = 8
}
modifier = {
factor = 1.05
stewardship = 9
}
modifier = {
factor = 1.05
stewardship = 10
}
modifier = {
factor = 1.05
stewardship = 11
}
modifier = {
factor = 1.05
stewardship = 12
}
modifier = {
factor = 1.05
stewardship = 13
}
modifier = {
factor = 1.05
stewardship = 14
}
modifier = {
factor = 1.05
stewardship = 15
}
modifier = {
factor = 1.05
stewardship = 16
}
modifier = {
factor = 1.05
stewardship = 17
}
modifier = {
factor = 1.05
stewardship = 18
}
modifier = {
factor = 1.05
stewardship = 19
}
modifier = {
factor = 1.05
stewardship = 20
}
modifier = {
factor = 0.5
location = {
revolt_risk = 0.1
}
}
modifier = {
factor = 0.5
location = {
revolt_risk = 0.2
}
}
modifier = {
factor = 0.75
location = {
NOT = { culture = ROOT }
}
}
}
option = {
name = "EVTOPTA921"
trigger = {
NOT = { stewardship = 5 }
}
random_list = {
25 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
50 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
25 = {
death = yes
hidden_tooltip = {
liege = { character_event = { id = 20213 } }
}
}
}
}
option = {
name = "EVTOPTA921"
trigger = {
stewardship = 5
NOT = { stewardship = 10 }
}
random_list = {
35 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
50 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
15 = {
death = yes
hidden_tooltip = {
liege = { character_event = { id = 20213 } }
}
}
}
}
option = {
name = "EVTOPTA921"
trigger = {
stewardship = 10
}
random_list = {
50 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
40 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
10 = {
death = yes
hidden_tooltip = {
liege = { character_event = { id = 20213 } }
}
}
}
}
}
Btw, I guess that the RNG is flawed. I have noticed a lot of event streaks in CK2, for example 3 facbricate claims within two years, four collected taxes with three years and so on.
Great thinking!
What does this mean for later starts, though?
That it is not fixed. Although I might just exclude the start dates from the "potential" lines. I think I should be able to use months, so if I just restrict the succession law to NOT be available at the current start dates, it should setup correctly.