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Maestro Ugo

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I changed default succession laws by using a little trick: Any christian religion can only enact open succession from 1067 onwards, so it will not be available at the 1066 start, thus gavelkind is used.

Great thinking!

What does this mean for later starts, though?
 

Taijian

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I thought about that, but that will require additional testing. Maybe all empires should be titular titles...

Well, you could make the Imperial Titel titular, but give the HRE the Kingdom of Germany (the vanilla one, not the one you've split up). That way, he could still be overlord of Italy, Burgundy and Bohemia, but his hold on these territories would be seriously weakened, because he would no longer be their de-jure liege.
 
Last edited:

GAGA Extrem

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Well, we could try to make all empires titular and add a "imperial war casus belli" that allows to vassalize lower title targets, at a hefty cost of prestige and/or piety.
That way empires may expand or regain territory, but only at a slow pace. One bad ruler would be enough to weaken it severly again. :)

Hey GAGA....
About the difficulty I think I'll try a hard setting...also I dont think you can change difficulty during a campaign...
As for the weight of the crown...is there a way to fix this??? or its suppose to happen this way and I will always have this as a king or emperor??? What about my character's traits??? is this modifier influenced by them???
Thanks again mate...Your efforts for making a better game experience are much appreciated...
Difficulty should be stored in your savegame files, with an editor (I recommend notepad++) you should be able to find and replace the line.
The triggered modifiers are always active to nerf kings end emperors a bit. Think of them as an increased administration and court maintenance cost.

Poland should definitely be gavelkind. Apart from the most obvious example - Boleslaw Wrymouth dividing the land between his sons in 1138 - you can trace it to as early as Boleslaw the Brave's sons (the giant clusterfuck with his sons Mieszko II, Bezprym and Otto).
Don't have the time to do a manual fix atm, so I will just stick with "all gavelkind" for now (unless specified otherwise in vanilla already).

That definitely weren't any provinces with a high revolt risk ,it was my Capital Town of Krakow (playing as Poland) with everything sound and peaceful... and with stewards around 20 or something... that made wonder (I can imagine peasants who are ready to revolt will not go merry-go-happy if a tax collector turns up, I do neither when my paycheck comes and I see how much the state gets from my salary ^^).
Code:
# 921: The peasants attempt to kill the Steward (Gets away, is wounded, is killed)
character_event = {
	id = 921
	title = "EVTNAME921"
	desc = "EVTDESC921"
	picture = GFX_evt_peasants

	
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_squeeze_peasants
		location = {
			owner = {
				job_treasurer = {
					character = ROOT
				}
			}
		}
	}
	
	mean_time_to_happen = {
		months = 240
	
		modifier = {
			factor = 0.95
			NOT = { stewardship = 2 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 3 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 4 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 5 }
		}
		modifier = {
			factor = 0.95
			NOT = { stewardship = 6 }
		}
		modifier = {
			factor = 1.05
			stewardship = 7
		}
		modifier = {
			factor = 1.05
			stewardship = 8
		}
		modifier = {
			factor = 1.05
			stewardship = 9
		}
		modifier = {
			factor = 1.05
			stewardship = 10
		}
		modifier = {
			factor = 1.05
			stewardship = 11
		}
		modifier = {
			factor = 1.05
			stewardship = 12
		}
		modifier = {
			factor = 1.05
			stewardship = 13
		}
		modifier = {
			factor = 1.05
			stewardship = 14
		}
		modifier = {
			factor = 1.05
			stewardship = 15
		}
		modifier = {
			factor = 1.05
			stewardship = 16
		}
		modifier = {
			factor = 1.05
			stewardship = 17
		}
		modifier = {
			factor = 1.05
			stewardship = 18
		}
		modifier = {
			factor = 1.05
			stewardship = 19
		}
		modifier = {
			factor = 1.05
			stewardship = 20
		}
		modifier = {
			factor = 0.5
			location = {
				revolt_risk = 0.1
			}
		}
		modifier = {
			factor = 0.5
			location = {
				revolt_risk = 0.2
			}
		}
		modifier = {
			factor = 0.75
			location = {
				NOT = { culture = ROOT }
			}
		}
	}
	
	option = {
		name = "EVTOPTA921"
		trigger = {
			NOT = { stewardship = 5 }
		}
		random_list = {
			25 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
			50 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
			25 = {
				death = yes
				hidden_tooltip = {
					liege = { character_event = { id = 20213 } }
				}
			}
		}
	}
	option = {
		name = "EVTOPTA921"
		trigger = {
			stewardship = 5
			NOT = { stewardship = 10 }
		}
		random_list = {
			35 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
			50 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
			15 = {
				death = yes
				hidden_tooltip = {
					liege = { character_event = { id = 20213 } }
				}
			}
		}
	}
	option = {
		name = "EVTOPTA921"
		trigger = {
			stewardship = 10
		}
		random_list = {
			50 = { character_event = { id = 20210 tooltip = "EVTTOOLTIP20210" } }
			40 = { character_event = { id = 20211 tooltip = "EVTTOOLTIP20211" } }
			10 = {
				death = yes
				hidden_tooltip = {
					liege = { character_event = { id = 20213 } }
				}
			}
		}
	}
}
Btw, I guess that the RNG is flawed. I have noticed a lot of event streaks in CK2, for example 3 facbricate claims within two years, four collected taxes with three years and so on.

Great thinking!
What does this mean for later starts, though?
That it is not fixed. Although I might just exclude the start dates from the "potential" lines. I think I should be able to use months, so if I just restrict the succession law to NOT be available at the current start dates, it should setup correctly.
 

.Spartan

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I think a "imperial war casus belli" system would be a very good solution to the issue for what it is worth.
 

unmerged(245245)

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You could have written something in Chinese, I would understand more (my programming skills have all been assimilated by my brother, resistance was futile ^^). As for the streaks you could be right, had some of these before you have tweaked the percentages... I think I remember collecting 3 tithes in one year :) I think Paradox should work on that...
 

Taijian

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Well, we could try to make all empires titular and add a "imperial war casus belli" that allows to vassalize lower title targets, at a hefty cost of prestige and/or piety.
That way empires may expand or regain territory, but only at a slow pace. One bad ruler would be enough to weaken it severly again. :)

That sounds like a really, really good idea :)
 

G.Strategos

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Difficulty should be stored in your savegame files, with an editor (I recommend notepad++) you should be able to find and replace the line.
The triggered modifiers are always active to nerf kings end emperors a bit. Think of them as an increased administration and court maintenance cost..

Ok GAGA thank you very much...I am quite familiar editing files with notepad but this issue with the difficulty setting never cross my mind...


Thanks again mate...


edit: What about mod updates??? are they savegame compatible???
 
Last edited:

Bertouch

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Any chance of incorporating at least some of the features of PMM, Pagans, Muslims and Mercs? It looks pretty well thought out, though I don't know how well it would mesh with the changes you've already made.
 

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Any chance of incorporating at least some of the features of PMM, Pagans, Muslims and Mercs? It looks pretty well thought out, though I don't know how well it would mesh with the changes you've already made.
Please specify what you want in.

And: No update today. Still trying to tweak combat, but had no time today. :(
 

Bertouch

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Please specify what you want in.

Mainly these:

-New Holy Orders for non-Christian factions
-Allied Cumans and Pechenegs so that Pechenegs stand a chance of survival
-Added new building: African Warrior Cult - Exist in Orthodox Ethiopian territories only to help give them a fighting chance down in the horn of Africa

I'm not fond of his idea of adding more merc bands, or merc bands in areas that currently lack access to them. No reason (in my opinion) that all nations should be equally easy or difficult to play.

And: No update today. Still trying to tweak combat, but had no time today. :(

I know the feeling, though I've never modded a Paradox game.
 

grallonsphere

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I've started modifying the building names in your mod, mostly for flavour. Perhaps you'll incorporate these in a future updates.

Done so far:

tp_monastery_1;Chapel;chapelle;Kleine Kirche;;Iglesia pequeña;;;;;;;;;x
tp_monastery_2;Priory;prieuré;Kirche;;Iglesia;;;;;;;;;x
tp_monastery_3;Monastery;monastère;Große Kirche;;Iglesia grande;;;;;;;;;x
tp_monastery_4;Abbey;abbaye;Kathedrale;;Catedral;;;;;;;;;x
tp_monastery_5;Cathedral;cathédrale;Große Kathedrale;;Catedral grande;;;;;;;;;x
tp_monastery_6;Basilica;basilique;Majestätische Kathedrale;;Catedral muy grande;;;;;;;;;x

tp_school_1;Priory School;école paroissiale;Small Monastic School;;Small Monastic School;;;;;;;;;x
tp_school_2;Scriptorium;bibliothèque;Large Monastic School;;Large Monastic School;;;;;;;;;x
tp_school_3;Seminary;petit séminaire;Small Church School;;Small Church School;;;;;;;;;x
tp_school_4;Cathedral School;grand séminaire;Large Church School;;Large Church School;;;;;;;;;x
tp_school_5;Collegium;collège;Cathedral School;;Cathedral School;;;;;;;;;x

The first group is in a copy of text1.csv I keep modifying and added to your mod folder while the second group is grom the gaga.csv file.
 

GAGA Extrem

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I've started modifying the building names in your mod, mostly for flavour. Perhaps you'll incorporate these in a future updates.
Added.

Just wondering why it seems most countries are open succession laws now?
Default law.
 

Bertouch

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One more thought: Any chance at all of adding the ability to transfer counties between two duchies you hold? I'm not sure the mechanism for it exists in the current game.
 

Zarco

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In my game with the mod, im an english vassal, and the king of England keeps going to war in middle east. Somehow he got some lands there, so he is constantly at war! Anyway to fix that? He takes his uber stack there and when rebels pop up its up to me to stop them. I also had a 3k stack of arabs land in the islands.
Can anything be done?
 

The Andy-Man

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Great thinking!

What does this mean for later starts, though?

I started as Alexios I in 1081 and had ag-con Open, which was nice (and seemed a good idea for that particular dynasty at that start date actually!) Now you've made me wonder if it should be so!

Regarding the Byz, has GAGA found a way to make winners in claim wars get constantinople (ie. linking the title to the city)?