As the title says, I really like most of the changes that I see. The game still becomes stale around 1600 if I'm not insisting on some complex personal achievements, but hey, that's after ~5000 hours of EU4 – I hardly blame the game for this.
There are two things that I particularily like about how EU4 changed:
First, there are very few instances of "this is clearly the better button to press" left in the game. Among other things, I find myself saving up points to switch between government reforms as the game progresses. Yes, this includes "noble privileges"
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Second, "going colonial" now really requires you to decide whether you want to dabble in (european) politics or focus on colonies. Even if native nations growing big and attacking your nascent colonies is a bug, I actually like that bug. Idea groups also play into this – growing financially stable by going Economic/Trade or investing into colonization is actually a serious decision to be made now.
My only wish for the game now is only that the devs expand on the Favor system and turn it into a true "currency" for diplomatic relations, and perhaps a new relationship type that's between alliance and neutrality that enables at least some favor actions, like "stop raiding my coasts for pete's sake"...
There are two things that I particularily like about how EU4 changed:
First, there are very few instances of "this is clearly the better button to press" left in the game. Among other things, I find myself saving up points to switch between government reforms as the game progresses. Yes, this includes "noble privileges"
Second, "going colonial" now really requires you to decide whether you want to dabble in (european) politics or focus on colonies. Even if native nations growing big and attacking your nascent colonies is a bug, I actually like that bug. Idea groups also play into this – growing financially stable by going Economic/Trade or investing into colonization is actually a serious decision to be made now.
My only wish for the game now is only that the devs expand on the Favor system and turn it into a true "currency" for diplomatic relations, and perhaps a new relationship type that's between alliance and neutrality that enables at least some favor actions, like "stop raiding my coasts for pete's sake"...
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