Maintaining a manpower pool is one of the main elements of the game as it decides whether or not you can win a war, or even deal with rebels. With that said, once the maximum manpower cap is reached, any manpower that would've been generated just doesn't, and that puts pressure on me to make use of my manpower to declare a war or something just to make sure nothing gets wasted. This isn't a major problem, it encourages the player to take action in a way that changes the map if they really want to micro. But sometimes war isn't possible, so here are some suggestions for new mechanics that deal with this.
1. EXPAND MILITARY CAPACITY
(Government Reform Progress inspired)
Before 1.30, if a player was capped on Government Reform progress, and already had all of their reforms, that progress was wasted. Now that progress can be used to increase governing capacity via a button that increases in cost when pressed.
If something like this was applied to manpower, the effect could be:
25% Manpower for 1% Land Forcelimit Modifier (allowing smaller nations to play tall by raising larger armies)
or, for +1 leader slot (allowing larger nations to have more leaders, each leader would still have to be bought with military points)
2. TOGGLE MANPOWER RECOVERY
This would simulate the country stopping recruitment of its people into the army, instead growing the local economy.
Toggling off manpower recovery could be done at any point, but would happen automatically if the manpower cap was reached.
While toggled the nation gets +10% tax modifier.
3. MAXIMUM MANPOWER MODIFIER
This would simulate the excess manpower being used to garrison local territories, and help with construction projects.
Reaching the cap would give the country some minor economic modifiers like:
5% construction cost reduction
-10% fort maintainance
4. TIGHTEN RECRUITING STANDARDS
This would be the opposite of the current Slacken Recruiting Standards button in the military interactions.
(sacrificing two years of manpower to get 1% Professionalism)
Or maybe i'm just playing the game wrong and there's another solution i'm not seeing... post below
1. EXPAND MILITARY CAPACITY
(Government Reform Progress inspired)
Before 1.30, if a player was capped on Government Reform progress, and already had all of their reforms, that progress was wasted. Now that progress can be used to increase governing capacity via a button that increases in cost when pressed.
If something like this was applied to manpower, the effect could be:
25% Manpower for 1% Land Forcelimit Modifier (allowing smaller nations to play tall by raising larger armies)
or, for +1 leader slot (allowing larger nations to have more leaders, each leader would still have to be bought with military points)
2. TOGGLE MANPOWER RECOVERY
This would simulate the country stopping recruitment of its people into the army, instead growing the local economy.
Toggling off manpower recovery could be done at any point, but would happen automatically if the manpower cap was reached.
While toggled the nation gets +10% tax modifier.
3. MAXIMUM MANPOWER MODIFIER
This would simulate the excess manpower being used to garrison local territories, and help with construction projects.
Reaching the cap would give the country some minor economic modifiers like:
5% construction cost reduction
-10% fort maintainance
4. TIGHTEN RECRUITING STANDARDS
This would be the opposite of the current Slacken Recruiting Standards button in the military interactions.
(sacrificing two years of manpower to get 1% Professionalism)
Or maybe i'm just playing the game wrong and there's another solution i'm not seeing... post below
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