Being able to entirely design starbases

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0bl1vi0n

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Being able to design more of our starbases would be quite nice due to the fact the game likes to pick weapons that suck
1675946183243.png

This is what I mean, I have access to far better weapons, but no the game wants to pick weapons that are garbage.
Paradox please let us design our starbases more than just segments that mean nothing overall.

(note: I accidently put this into the wrong forum section and don't know how to delete, I am sorry.)
 

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You can manipulate this somwhat by changing your empires ai personality, which is what determines what the auto-designer puts on things. Or at least knowing what your personanity is so you can make sure to research the techs it wants to use.


But you shouldn't have to. I swear we used to be able to design them, but I could definitely be mistaken.
 
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Calvax

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Even if we don't get the capacity to design them I wish the designs were smarter. Don't put shield slots on a starbase in a system that inhibits shields!
 
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Miesha

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Tossing this out here at the same time: Designable construction ships, science ships, troop transports and colony ships like the good old days. It was rudely taken away and not replaced by something better, but something average. The only good part about the non-designable ships is they auto-upgrade their existing gear as you tech up, but that's a minor benefit except in edge cases.
 
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ASGeek2012

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If a full-on starbase designer is off the table, I would at least like some sort of button or toggle to control the distribution of weapons and defenses. Let me at least pick the type of weapons used.
 
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grommile

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Tossing this out here at the same time: Designable construction ships, science ships, troop transports and colony ships like the good old days. It was rudely taken away and not replaced by something better, but something average. The only good part about the non-designable ships is they auto-upgrade their existing gear as you tech up, but that's a minor benefit except in edge cases.
What do you want to do to your noncombat ships?

(Like, I cannot think of a single good thing about the designable civilian ships compared to what we have. Please, enlighten me.)
 
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SirBlackAxe

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If a full-on starbase designer is off the table, I would at least like some sort of button or toggle to control the distribution of weapons and defenses. Let me at least pick the type of weapons used.
Yeah, I think mostly all I want is just a couple automation buttons and the ability to manually set the designation, really.

Here's what I'd like to see:
  • Add a policy allowing you to pick your own weapon preference. (Probably moddable, but afaik there's no way to view ai weights for ship components in-game so it's hard to be sure if it's working correctly.)
  • Give weapons like autocannons, disruptors, and torpedoes that have really small ranges a size restriction preventing them from being used on starbases. (Moddable)
  • Add a G slot version of regular missiles that fires two missiles at a time but is otherwise exactly the same (or just fires twice as fast), allowing you to use missile batteries to mount missiles again. (x2 fire rate version is moddable)
  • Create alternate versions of each starbase size, and when a starbase is built in a pulsar system flip it to the alternate version via event on_building_starbase_outpost. The alt is identical but having a different size lets you put a size restriction on shield components so they can't be used on pulsar starbases. (Not moddable - breaks starbase size triggers, and I'm not sure whether or not the size variants would connect to the starbase UI.)
    • I believe you'd need to do it this way rather than using component weights or a section swap because to the best of my knowledge it's not possible to scope from the starbase design to the starbase or starbase's system, so it's not actually possible for the part of the code choosing components to see whether or not the system has a pulsar.
  • Add an effect that forces a scoped starbase to recalculate its loadout. (Might be moddable, I'd need to experiment with using scripted effects to change the starbase size and then immediately revert it)
    • A country scope effect that fires a general military update might also work, but isn't something I think I could cleanly mod in.
  • Let me manually select the aux component. Just stick it in the building slots section or something.

Whoops-all-afterburners
Sure, but unless there's anything else to do with a civilian ship design this can still be handled by auto just fine by giving them an aux slot that can't take any other component. Or just adding a +% civilian ship speed modifier to afterburner techs.
 
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Miesha

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What do you want to do to your noncombat ships?

(Like, I cannot think of a single good thing about the designable civilian ships compared to what we have. Please, enlighten me.)
???
Give them stealth? Isn't that obvious? Dev diaries showed that the stealth components are another alternative to armor, shield and hull components for S-slot defenses in addition to an aux slot component. I'd like to max my non-combat ships' stealth rather than have completely worthless armor and shields that does not help them avoid getting oneshot-obliterated if enemy fleets roll through the system kthx.
 

GloatingSwine

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You can manipulate this somwhat by changing your empires ai personality, which is what determines what the auto-designer puts on things. Or at least knowing what your personanity is so you can make sure to research the techs it wants to use.


But you shouldn't have to. I swear we used to be able to design them, but I could definitely be mistaken.

We've never been able to design starbases.

Way back in Ancient Times when we built them on planets they used whatever weapon type you selected on startup, and they had a special starbase weapon that only they used.

I would at least like them to not be "oops all M slots".
 
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grommile

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Give them stealth? Isn't that obvious? Dev diaries showed that the stealth components are another alternative to armor, shield and hull components for S-slot defenses in addition to an aux slot component. I'd like to max my non-combat ships' stealth rather than have completely worthless armor and shields that does not help them avoid getting oneshot-obliterated if enemy fleets roll through the system kthx.
Honestly, I don't see any reason for that to need customization; your post clearly explains why the option to not put stealth on your civilian ships is a trap option that shouldn't even exist.
 
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grommile

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Maybe you signed a really stupid treaty with the romulans or something?
To be fair, Algeron banned stealth on everything the UFP owned :)