Thanks for your reply, pal.
BTW, can Netherlands have access to merchant republic government form? How?
Nope, I've got the decision file open right in front of me, and the idea groups are not in an OR block like the weak/no heir thing, and all not-OR-ed conditions in the allow scope are treated as being AND conditions.Its not Trade Ideas and Economic Ideas, rather Trade Ideas or Economic Ideas. Same with Noble Republics.
plutocratic_administration_rep = {
major = yes
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
government = republic
NOT = { num_of_cities = 10 }
}
allow = {
stability = 1
NOT = { num_of_cities = 10 }
trade_income_percentage = 0.4
[COLOR="#FF8C00"] full_idea_group = trade_ideas
full_idea_group = economic_ideas[/COLOR]
is_at_war = no
is_subject = false
}
effect = {
change_government = merchant_republic
add_stability = -1
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
num_of_cities = 5
}
}
}
plutocratic_administration = {
major = yes
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
government = monarchy
NOT = { num_of_cities = 10 }
}
allow = {
stability = 1
NOT = { num_of_cities = 10 }
OR = {
has_heir = no
NOT = { heir_claim = 50 }
}
trade_income_percentage = 0.4
[COLOR="#FF8C00"] full_idea_group = trade_ideas
full_idea_group = economic_ideas[/COLOR]
is_at_war = no
is_subject = false
}
effect = {
change_government = merchant_republic
add_stability = -4
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
OR = {
adm = 2
dip = 2
mil = 2
}
}
modifier = {
factor = 0
num_of_cities = 3
}
}
}
aristocratic_administration = {
major = yes
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
government = monarchy
NOT = { num_of_cities = 10 }
}
allow = {
stability = 1
NOT = { num_of_cities = 10 }
OR = {
has_heir = no
NOT = { heir_claim = 50 }
}
NOT = { trade_income_percentage = 0.2 }
[COLOR="#FF8C00"] full_idea_group = aristocracy_ideas
full_idea_group = influence_ideas[/COLOR]
is_at_war = no
is_subject = false
}
effect = {
change_government = noble_republic
add_stability = -4
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
OR = {
adm = 2
dip = 2
mil = 2
}
}
modifier = {
factor = 0
num_of_cities = 3
}
}
}
plutocratic_administration_rep = {
major = yes
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
government = republic
NOT = { num_of_cities = 10 }
}
allow = {
stability = 1
NOT = { num_of_cities = 10 }
trade_income_percentage = 0.4
[COLOR="#FF8C00"] OR = {
full_idea_group = trade_ideas
full_idea_group = economic_ideas
}[/COLOR]
is_at_war = no
is_subject = false
}
effect = {
change_government = merchant_republic
add_stability = -1
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
num_of_cities = 5
}
}
}
plutocratic_administration = {
major = yes
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
government = monarchy
NOT = { num_of_cities = 10 }
}
allow = {
stability = 1
NOT = { num_of_cities = 10 }
OR = {
has_heir = no
NOT = { heir_claim = 50 }
}
trade_income_percentage = 0.4
[COLOR="#FF8C00"] OR = {
full_idea_group = trade_ideas
full_idea_group = economic_ideas
}[/COLOR]
is_at_war = no
is_subject = false
}
effect = {
change_government = merchant_republic
add_stability = -4
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
OR = {
adm = 2
dip = 2
mil = 2
}
}
modifier = {
factor = 0
num_of_cities = 3
}
}
}
aristocratic_administration = {
major = yes
potential = {
NOT = { government = merchant_republic }
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = muslim
}
government = monarchy
NOT = { num_of_cities = 10 }
}
allow = {
stability = 1
NOT = { num_of_cities = 10 }
OR = {
has_heir = no
NOT = { heir_claim = 50 }
}
NOT = { trade_income_percentage = 0.2 }
[COLOR="#FF8C00"] OR = {
full_idea_group = aristocracy_ideas
full_idea_group = influence_ideas
}[/COLOR]
is_at_war = no
is_subject = false
}
effect = {
change_government = noble_republic
add_stability = -4
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
OR = {
adm = 2
dip = 2
mil = 2
}
}
modifier = {
factor = 0
num_of_cities = 3
}
}
}
The Dutch Republic comes with a ton of bonuses and events plus the faction slider. A regular Merchant Republic is strong, but I don't think it's as strong as the unique Dutch Republic.Which government form is more valuable for a trade focused power,
Dutch republic? Merchant republic?
The Dutch Republic comes with a ton of bonuses and events plus the faction slider. A regular Merchant Republic is strong, but I don't think it's as strong as the unique Dutch Republic.
Maybe I'm mistaken, but doesn't the Dutch Republic allow you to get awesome rulers? With a bit of care and attention those extra MP can turn into cash really quickly: lower level advisors needed for the same tasks, extra buildings purchased, etc.A merchant republic can make serious bank using the increased goods produced and protectorates. It's by far stronger than a Dutch Republic if you want to min/max.
Sadly the process to become a merchant republic is by far too restrictive and should be revised in AoW. The 10 provinces and economic ideas requirements should go. I'm never going to spend admin points on that rubbish idea group.
So if you're already a republic of some sort, you still have the same restrictions as becoming a merchant republic as a monarchy? (Economic AND trade, less than 10 provinces, etc)? I thought it was supposed to be easy to switch between different monarchies and republics as long as you were the same type...