Beginning Strategy for Castile World Conquest + True Faith

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Dominion

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Diplo points abundant?

I would suggest you are making too few vassals. Diplo should be at the limit in balance with admin.
Still abundant. Admin is balanced in my runs. Unused dip can go into conversions and be more useful that way compared to unused admin, which goes to waste. I see no reason to use MP suboptimally, but thanks for the suggestion.
 
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Virupaksha

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Still abundant. Admin is balanced in my runs. Unused dip can go into conversions and be more useful that way compared to unused admin, which goes to waste. I see no reason to use MP suboptimally, but thanks for the suggestion.
If diplo is abundant you are playing sub-optimally. If you have other uses for diplo it is not abundant.
 

Dominion

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If diplo is abundant you are playing sub-optimally. If you have other uses for diplo it is not abundant.

Don't forget that this is not a normal wc run thread. We are not talking about WC, but vassal swarm WC. Free integration saves you a ton of MP.
And i choose to use dip points for conversions instead of having too many admin points.
 

Virupaksha

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Don't forget that this is not a normal wc run thread. We are not talking about WC, but vassal swarm WC. Free integration saves you a ton of MP either way thanks to free integration.
And i choose to use dip points for conversions instead of having too many admin points.
I'm not arguing with the way you spend your diplo points but to describe diplo as abundant is misleading. And the OP needs to understand the drawbacks of creating a vassal with increased coring costs.
 

Jaapje

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Those annoying Berber cores (seriously why is icc even a thing), is the reason I think Aragon is a better start than Castille. If you get the marriage early they wont even have Granada yet and you can feed them like 8o% of Berber dev and you get that stuff for free.
 

Lordkaiser

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Jan 17, 2017
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Sooo, the game moved on and some questions came up again ((would be awesome if you could answer in the original thread, but yeah, dont have to, i guess))

1. How do we get our PU Minors to make claims, where we want them? (is it by setting provinces to vital interest?)

2. How do we get our vassals to make claims, where we want them? Specifically we would want Tafilalt to make claims in Tunis. Is it enough to set Tunis' Provinces to Vital Interest or do we have to declare Tunis as hostile? Btw. Tunis is allied with the heithenisch Ottomans!

3. How do we get our vassal to convert their provinces/ how do we strengthen their missionaries?

4. Is there a hard limit to which we can grow our vassals? The bearable size of our vassals should grow as Castile grows, right?

5. In order to try to get a Royal Marriage with Burgundy, besides improving relations to the maximum, what could we do to make them de-rival us?
Can we do more than just marrying to improve our chances?

6. How exactly would `getting a Habsburg' into our dynasty work? Getting a Royal Marriage, thats it?

7. [no mandates of heaven] [no rights of man] Can we do something to get rid of our terrible talentless King besides making him a general?

8. How exactly will the vassalizing of HRE-Electors work? Do we have to fight the whole HRE from the outside once for each elector? That sounds like it would be too much.

Would be cool to know all of this in order to continue the march to WC+True Faith!
 

PhoenixG

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Sooo, the game moved on and some questions came up again ((would be awesome if you could answer in the original thread, but yeah, dont have to, i guess))

1. How do we get our PU Minors to make claims, where we want them? (is it by setting provinces to vital interest?)

2. How do we get our vassals to make claims, where we want them? Specifically we would want Tafilalt to make claims in Tunis. Is it enough to set Tunis' Provinces to Vital Interest or do we have to declare Tunis as hostile? Btw. Tunis is allied with the heithenisch Ottomans!

3. How do we get our vassal to convert their provinces/ how do we strengthen their missionaries?

4. Is there a hard limit to which we can grow our vassals? The bearable size of our vassals should grow as Castile grows, right?

5. In order to try to get a Royal Marriage with Burgundy, besides improving relations to the maximum, what could we do to make them de-rival us?
Can we do more than just marrying to improve our chances?

6. How exactly would `getting a Habsburg' into our dynasty work? Getting a Royal Marriage, thats it?

7. [no mandates of heaven] [no rights of man] Can we do something to get rid of our terrible talentless King besides making him a general?

8. How exactly will the vassalizing of HRE-Electors work? Do we have to fight the whole HRE from the outside once for each elector? That sounds like it would be too much.

Would be cool to know all of this in order to continue the march to WC+True Faith!

1. Yup, although if they have a diplomatic leader they won't fabricate a single claim.

2. Just vital interest is enough. Besides when you set a province as vital interest you'll automaticly turn hostile.

3. First you need to make sure that he doesn't tolerate heretics/heathens (you can check at a province if it generates unrest). Other than that you can't do very much about it. Later in the game you can build catherals in their land to help them. If you want to do an one faith, you best bet is to check the wiki for countries that pick religious and/or have conversion strength in their national ideas. Nadj is a great example for this.

4. while there is no hard limit. imo in the early and mid game the sweetspot is around 100 dev. You don't have to do anything to keep them loyal.

5. I never seen a country stop rivalling you, unless you grow too strong or too weak.

6. this event. Basicly both of you need to rival france, have a royal marriage, don't have an heir and your ruler is 20 years old.

7. nope

8. err... why would you vassalize an elector. Just ally them and stack dip rep to make them vote for you. After you become the emperor it will be a lot easier to keep it.
 

Virupaksha

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Aug 27, 2016
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Sooo, the game moved on and some questions came up again ((would be awesome if you could answer in the original thread, but yeah, dont have to, i guess))

1. How do we get our PU Minors to make claims, where we want them? (is it by setting provinces to vital interest?)

2. How do we get our vassals to make claims, where we want them? Specifically we would want Tafilalt to make claims in Tunis. Is it enough to set Tunis' Provinces to Vital Interest or do we have to declare Tunis as hostile? Btw. Tunis is allied with the heithenisch Ottomans!

3. How do we get our vassal to convert their provinces/ how do we strengthen their missionaries?

4. Is there a hard limit to which we can grow our vassals? The bearable size of our vassals should grow as Castile grows, right?

5. In order to try to get a Royal Marriage with Burgundy, besides improving relations to the maximum, what could we do to make them de-rival us?
Can we do more than just marrying to improve our chances?

6. How exactly would `getting a Habsburg' into our dynasty work? Getting a Royal Marriage, thats it?

7. [no mandates of heaven] [no rights of man] Can we do something to get rid of our terrible talentless King besides making him a general?

8. How exactly will the vassalizing of HRE-Electors work? Do we have to fight the whole HRE from the outside once for each elector? That sounds like it would be too much.

Would be cool to know all of this in order to continue the march to WC+True Faith!

5. Once a country has rivalled you this cannot be changed for 25 years unless one country outgrows the other. If you improve relations with Burgundy to maximum, avoid war, and don't have a common border there is a good chance of their changing their rival after 25 years. Common allies/rivals also seem to be a factor.
 

Horn and Ivory

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I have Labourd and it has the Core of Gascony, but I still cant release Gascony as a vasall. What are the requirements to release them?

I'd guess the requirement you're missing is that you have to own at least one province in the right culture group of the nation you're releasing, while Labourd, if I remember correctly, is Basque. Could be wrong though.
 

Lordkaiser

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Jan 17, 2017
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I'd guess the requirement you're missing is that you have to own at least one province in the right culture group of the nation you're releasing, while Labourd, if I remember correctly, is Basque. Could be wrong though.

Yes, thats it.

I saw that, but didnt really get it, why the other province has their core then.


Btw: Do I have to hit certain landmarks for WC?
Like "in 1530 you have to have eaten half of France and half of Ottomans, otherwise it is not possible to achieve a WC" ? Or any such marks?
 
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Dominion

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The only mark you need to hit is "have position x before dip tech 23" because you want to get the most out of Imperialism.

Old mark was 6500 dev in 1700 if you wanted to get your onetag done.
Should be a bit less on the current patch thanks to napoleonic warfare and more admin eff.
And if you don't plan to onetag you can probably do it with sth around 4000 dev.
 

TheMeInTeam

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The only mark you need to hit is "have position x before dip tech 23" because you want to get the most out of Imperialism.

Old mark was 6500 dev in 1700 if you wanted to get your onetag done.
Should be a bit less on the current patch thanks to napoleonic warfare and more admin eff.
And if you don't plan to onetag you can probably do it with sth around 4000 dev.

If you don't care about one tag, you don't even need that. All you need is revolutionary government and enough military strength to crush your targets. Rev CB + diplomatic will let you take 500+ development/war, meaning anybody < 1500 development (IE almost every AI in the game) will be 3 wars or less. Attacking the big ones down early after switching to rev (pre-1720 now, so you have 100 years to use it) means you can in principle annex anybody despite waiting out the 15 year truces simply by attacking them a couple times during age of revolution. If you're actually willing to spam vassals instead and not annex them, you can do this very fast indeed.

It's getting conversions done for 1-faith that becomes dicey. It's hard to trust vassals to do it, and for Catholic with 5 missionaries you will need their help at least a little in the end game to get it done. If you're really rich you can spam cathedrals in subjects and they'll do ok even w/o religious though, assuming they don't have humanist + positive tolerance (won't convert then).
 

Dominion

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The only problem with OF starting from a weak 1700 position is Asia.

These nations have so much tolerance that you really need to find a few good leftover cores that actually convert for you since the AI simply refuses to convert anything if their tolerance is above 0.
 

TheMeInTeam

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The only problem with OF starting from a weak 1700 position is Asia.

These nations have so much tolerance that you really need to find a few good leftover cores that actually convert for you since the AI simply refuses to convert anything if their tolerance is above 0.

As a whole, Asia isn't too bad. Uzbek, Chagatai, Kara Del, Sarig Yogir, and Nogai all take religious, IIRC so does at least one of the Jurchens. In Ming, Miao takes religious (and Shun doesn't take humanist at least). Otomo even has a missionary, Ainu can work too. In Indonesia, the Sultanates only have +2 heathen tolerance and take religious, so Malacca + Brunei are both effective choices if your religion doesn't have any built-in heathen tolerance.

The problem areas are India and Indochina, especially India. India is chalk full of +3 tolerance NIs especially on the nations likely to have the most cores, and those that lack tolerance all too often have +50% core cost instead. If there's one area of Asia to emphasize taking sooner than others, this is it. You can at least use things like generic, South Indian, or unique ideas w/o +3 heathen tolerance + cathedral spam to help out. You might be able to use Vijay if they got killed.

One final note is that if you make client states as Christian, Eastern (no Confucian obviously, though going for 1 faith as Confucian is nuts anyway), or anything w/o heathen tolerance (Islam/Hindu/Fetish are no-go for example) and set them as republics they will have exactly 0 tolerance and will convert. Since you can delete buildings before adding to client state you can all but guarantee slot availability for cathedrals, which along with generic Christian decisions can do some work if you have no alternatives. It's not that bad in accepted cultures; in my Ottoman one-faith run I fed Shun all of its cores + a few more and cathedral spammed them and when I finished annexation I only had to convert 1 province from that territory, not bad for a couple hundred dev w/o religious.