Beginner's Guide to Unit Types & Division Design

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Slight update to the first post to mention that:
(1) Dig-in does boost ALL stats on defence (not just DEF)
(2) The armor/pierce value of a division is mostly depending on the best unit (so HARM/H-TD are an excellent way to boost outdated equipment)
(3) SP-ART now costs quite a bit more, which actually gives M-R-ART a reason to exist (it is fantastic for Motorized divisions or as a "soft" attachment to armored divisions (and updated Motorized division template to reflect this)
(4) Added "Heavy Infantry" division template (which I actually found quite good after some testing)
 
Last edited:
  • 1
Reactions:

tranqi

Nietzsche
2 Badges
Sep 28, 2010
4
0
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
great guide and thanks for collecting all that info.
another question on division size though:
Wouldnt it be nice to have at least 5 divisons with the width of 40 or more for volunteers purposes?
 

thexmassteam

Lt. General
26 Badges
Nov 14, 2011
1.457
566
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Wouldnt it be nice to have at least 5 divisons with the width of 40 or more for volunteers purposes?
If you plan to play only with 20 width div. yes. But it may be XP costly to create those div. only for volunteers. You use volunteers mostly early game, when you don't have so much spare XP. And 40 width div. can be much more useful than only for volunteers, so best if you plan it ahead for that purpose but also for own uses.
 
  • 1
Reactions:

P3D

Lt. General
51 Badges
Oct 25, 2004
1.576
102
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Hearts of Iron III Collection
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
Slight update to the first post to mention that:
...
(2) The armor/pierce value of a division is mostly depending on the best unit (so HARM/H-TD are an excellent way to boost outdated equipment)...

H-TD is the cheapest option (cheaper than AT or M-TD) to get piercing into the 70+ range, so expect the next patch to nerf them similar to SpArt.
 
  • 1
Reactions:

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
H-TD is the cheapest option (cheaper than AT or M-TD) to get piercing into the 70+ range, so expect the next patch to nerf them similar to SpArt.

A change is good as long as it is a move toward alignment with intended historically reasonable relative roles and cost-effectiveness across the various parameters of performance. in different situations. "Nerf" is too pejorative in its connotations for such a change.
 

Brawler

Captain
19 Badges
Apr 3, 2013
421
420
  • Crusader Kings II: Charlemagne
  • Warlock 2: The Exiled
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
Everyone says H-TD is the cheapest option yet Heavy SP Anti-Air is actually cheaper. In fact, it is so cheap that you can have equal amount of factories dedicated to a line of infantry equipment and a line of H-AA and produce enough equipment to outfit 4 infantry battalions and 1 H-AA battalion in the same time. This seems like a nice cheap (although I haven't yet field tested it just discovered other night), manpower conservative division (4xINF, 1H-AA) with some really good armor that needs AT to pierce.

The stats aren't so bad either, for example the 1938 tech upgraded division below:

Manpower 4500
Organization 48
HP 100.6
SA 31.9
HA 8
DEF 98.8
Supply Use 0.38
Armor 19.8
Piercing 14.9
Hardness 14%

(Note this is just for sitting on the border while your REAL army force goes in and cleans up. They're just there to hold the line.)

This just improves with later years to counter any increase in piercing your enemy obtains from technology so they must always have AT in their division setup or hit 50% armor penalty (note: i play single player only :p)

Alternatively you can also use Light SP-AA since it gets you enough armor that can't be pierced without AT until more years into the game. When you get mediums they have nearly same stats as heavy AA but cheaper to produce in IC and resources (also less time spent researching a different tree).
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.559
19.760
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Everyone says H-TD is the cheapest option yet Heavy SP Anti-Air is actually cheaper.

It is cheaper, but it also does not provide nearly as much piercing or armor as Heavy TDs per production point spent. Why bother adding heavy SP-AA to an infantry division if its easy to pierce?

Look at the stats using initial heavy armor:

hoi4_111.png


hoi4_112.png


Even at the same production cost, the heavy SP-AA has lower armor and piercing. Sure, it will probably murder incoming bombers, but I can do that with regular AA.

The numbers look even worse at 1941 techs:

hoi4_114.png


hoi4_113.png


The piercing and armor values are atrocious for heavy SP-AA at comparable costs.

You get more hardness per production point spent, and SP-AA has lower width per battalion, but if you are worried about armor or piercing, SP-AA is just not a cost efficient way to go about it.
 

Brawler

Captain
19 Badges
Apr 3, 2013
421
420
  • Crusader Kings II: Charlemagne
  • Warlock 2: The Exiled
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
It is cheaper, but it also does not provide nearly as much piercing or armor as Heavy TDs per production point spent.

Hi there, thanks for pointing that out. It was something I missed initially and armor being a binary value, you either have enough or you don't it wasn't something I had fully considered while playing around with my division setups. I will definitely make some adjustments in my ongoing effort to find the most IC efficient divisions for industry and manpower starved minor nations.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.559
19.760
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
Hi there, thanks for pointing that out. It was something I missed initially and armor being a binary value, you either have enough or you don't it wasn't something I had fully considered while playing around with my division setups. I will definitely make some adjustments in my ongoing effort to find the most IC efficient divisions for industry and manpower starved minor nations.

You might consider that IC starved nations should use AA in their infantry divisions to pierce enemy light armor.
 
  • 2
Reactions:

Starisc

First Lieutenant
68 Badges
May 18, 2014
235
319
steamcommunity.com
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Sengoku
  • Europa Universalis IV: Cossacks
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
Not sure if I am allowed to necro this thread, but it's another patch and so far this has been my go-to thread for division composition for all past patches thanks to @GAGA Extrem and a few other very active theory-crafters.

Anyway, how are things after the 20% SA artillery nerf? Is the good ol king "7INF 2ART" finally dead and buried? o_O (mind, I don't play MP so I might not be up to date on the latest meta :confused: )
Do the changes to SP-Art make a difference for mobile and armor divisions?
 

Trifler

Second Lieutenant
74 Badges
Aug 1, 2010
118
22
  • Pillars of Eternity
  • Majesty 2
  • Hearts of Iron III
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines Industries
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders III
  • Prison Architect
  • Hearts of Iron IV: Colonel
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Age of Wonders: Planetfall Premium edition
  • Mount & Blade: Warband
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Warlock: Master of the Arcane
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • 500k Club
  • Age of Wonders: Planetfall Deluxe edition
  • Elven Legacy Collection
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Battle for Bosporus
  • Tyranny: Archon Edition
Not sure if I am allowed to necro this thread, but it's another patch and so far this has been my go-to thread for division composition for all past patches thanks to @GAGA Extrem and a few other very active theory-crafters.

Anyway, how are things after the 20% SA artillery nerf? Is the good ol king "7INF 2ART" finally dead and buried? o_O (mind, I don't play MP so I might not be up to date on the latest meta :confused: )
Do the changes to SP-Art make a difference for mobile and armor divisions?

I thought foot artillery needed it far more than self-propelled.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
M is usually Medium
but MRKT or MRART would be motorized rocket artillery, yes. Expensive in production but can keep pace with LT and Mot and can be researched and built early on to give the early fast divisions more firepower than the commonly attached SART
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Yes, because when you use an Offensive Doctrine field marshal, it get's reduced down to ~20 width.
 

Stolen Rutters

Good morning!
94 Badges
Feb 24, 2005
3.415
4.065
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris: Necroids
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis: Rome
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Stellaris
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
If you're going to add MP, isn't it better to go for 10 CAV or more, since the MP adds a % increase?
Ooh, good idea.

From my 2 weeks experience with Italy, it seems like many states in Africa don't need more than one of my early 5CAV units with MP added. I am still using much of my initial army to hold land, but I am building up dedicated suppression forces (my CAV is 5 units now, but I am finally building army experience so I can finally go bigger with all my templates). Just discovered template copies, too, so I might do both. My plan: Remote suppression units will be smaller, France garrisons will be bigger.