Beginner's Guide to Ethics, Traits and Governments

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hanno45678

Recruit
43 Badges
Nov 27, 2015
2
2
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Are you sure bonuses such as Industrious are really for tile only and not for the entire input?
And what about ethos/government bonuses (like Individualist +10% Energy or Plutocratic Oligarchy +5% Energy/Minerals)? Do they also apply to tiles only?
 
  • 1
Reactions:

Rabid

Field Marshal
40 Badges
Jan 4, 2008
4.048
3.443
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • BATTLETECH
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Another plus to Materialist ethos which isn't mentioned - if you're running with an oligarchic government, it very significantly increases your chances of electoral candidates having the +10% energy or +10% research agendas. The latter is also significantly more common if the electoral candidate is a scientist, which is another hidden boost to Science Directorate :)
 

Blastaz

Field Marshal
167 Badges
Nov 19, 2003
2.892
5.774
  • Europa Universalis: Rome Collectors Edition
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • March of the Eagles
  • Europa Universalis III: Collection
  • Imperator: Rome Deluxe Edition
  • Deus Vult
  • Hearts of Iron II: Armageddon
So after a peaceful game ended with alien planets that hated me I have decided that the big blue blob is the way to go. Conquer and Zeno purge. Relocate people onto 60% habitability worlds and burn the rest!
 

KEV1NJ

Sergeant
111 Badges
Aug 3, 2003
82
29
Visit site
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria: Revolutions
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 3 Sign Up
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Europa Universalis III Complete
Is there a guides subforum this could be in, so it doesn't keep disappearing down the list of threads? I like it.
 

Warhammer

Lt. General
67 Badges
Sep 20, 2005
1.238
251
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Majesty 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Rise of Prussia
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Lead and Gold
Is there a guides subforum this could be in, so it doesn't keep disappearing down the list of threads? I like it.

Just bookmark it in your browser I use it as a good reference for new custom playthroughs, the forum is on fire for a few more weeks before things settle and posts don't get buried as fast.
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Are you sure bonuses such as Industrious are really for tile only and not for the entire input?
And what about ethos/government bonuses (like Individualist +10% Energy or Plutocratic Oligarchy +5% Energy/Minerals)? Do they also apply to tiles only?
All tile only.
Code:
plutocratic_oligarchy = {
[...]
   modifier = {
     tile_resource_energy_mult = 0.05
     tile_resource_minerals_mult = 0.05
   }
[...]
 
  • 1
Reactions:

TheStigma

Recruit
May 12, 2016
4
0
So after a peaceful game ended with alien planets that hated me I have decided that the big blue blob is the way to go. Conquer and Zeno purge. Relocate people onto 60% habitability worlds and burn the rest!

I kind of struggle with this one too...

It seems like almost no matter how you play you will come into conflict with aliens inevitably (I mean, that's sort of the crux of the game) and assuming you are victorious you will have to handle planets full of aliens that will hate you. Perhaps you could make it work with some ultra-inclusive democracy, but short of that they will mosty just be pains in the ass that produce very little and occupy valuable planets that you could be putting to better use.

It seems like having a level in collectivist is very powerful just for the ability to purge and resettle as you please. (the rest of collectivist doesn't seem very useful unless you are going full out on the slaver-path)

-Stigma
 

TheStigma

Recruit
May 12, 2016
4
0
Just to add to this I learned something from beating my first game. You can always change your government type to anything that any pop ethos allows for. Sooooo.... once you hit late game and your Incorporated other races and drift has caused the ethos of all of your pops to scramble, basically every government becomes available.

I've noticed the same - but haven't explored it fully.

Either it is very broken and unintended, or you will end up with big hapiness penalities on your primary species if you switch to a type that isn't inherrently compatible with them (I haven't check that, but I really should).

-Stigma
 

Brawler

Captain
19 Badges
Apr 3, 2013
421
420
  • Crusader Kings II: Charlemagne
  • Warlock 2: The Exiled
  • Sword of the Stars II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Stellaris: Humanoids Species Pack
Nice post. I feel like you're not giving enough credit to spiritualist though. Divine mandate 50% slavery tolerance combined with collectivist gives you 100% slavery tolerance from the get go and later on when you get transcendant empire government with 100% slavery tolerance it applies to everyone regardless of their ethos. With the happiness bonuses as well the likelyhood of factions or rebellions is about nil. Mind you this is just theorycrafting on my part. Just starting a game as fanatic spiritualist and collectivist now to see how it works out :)
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Nah, trust me, I have played plenty of games with my Fanatic Spiritualist / Pacifist happiness race - the opportunity cost to give up Materialist AND robots is just too harsh for my taste. Especially since Spiritualist cannot provide happiness bonuses (outside the capital) on its own.

In case of slavery, I wouldn't go with Divine Mandate as an early game choice. I'd rather use the advanced version (which is pretty good, particularly for a large multi-species empire) and instead go with a non-collectivist ethic build for my core species. Or just go Fanatic Collectivist AND divine mandate, and enjoy that bonus happiness from >100% slavery tolerance.

If anything, the real winner for the Spiritualist Governments is Theocractic Republic: +2/+4 core worlds is really good during the early game and -10%/-20% Divergence is also a great boon. I think a Fanatic Individualist + Spiritualist / Theocratic Republic / Thrifty build would be a very intersting setup for an Energy-focused race.
 
Last edited:

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.844
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Nah, trust me, I have played plenty of games with my Fanatic Spiritualist / Pacifist happiness race - the opportunity cost to give up Materialist AND robots is just too harsh for my taste. Especially since Spiritualist cannot provide happiness bonuses (outside the capital) on its own.
Not true on the happiness issue. You get the guaranteed empire-wide +5% happiness to all pops via the Grand Design static modifier as a reward for investigating Void Clouds in the very early game, and it never expires. This bonus is unique to the Spiritualists and Fanatic Spiritualists.

No buildings, no costs, no restrictions - everybody in your empire will always get +5% happiness.

Okay, you can technically say that that's not on its own since it requires you to complete the Void Cloud investigation project, but what sort of idiot player would not do that? :D
 

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
[...]Okay, you can technically say that that's not on its own since it requires you to complete the Void Cloud investigation project, but what sort of idiot player would not do that? :D
Sorry for not being clear here. What I meant is that Spiritualist cannot get the happiness yield bonus outside of the capital by itself.

You need +20% happiness until you get your first (+10%) yield bonus. So, okay, you now have +10/+15% with a spirtualist race. But you still need a secondary source to get yield benefits outside your capital. If the happiness systems worked in 5% steps, spiritualist would probably be a decent all-around ethic (and it would probably be even worth giving up robots for a generic +2.5% or +5% happy yield boost in the early game).

Although I guess that would sorta compensate for the Robot happiness penalty. Maybe that would be enough to move Spiritualist into the "Situational" category.
 
Last edited:

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
After some considerations, I have bumped Spiritualist to the "Situational" category.

Mostly because they no longer get the reduced tech weight for robots and the +5% happiness from the early alien observation event chain gives them the option to use robots by losing parts of their happiness bonus during that duration. So you can use Robots during the first two decades to boost your early decvelopment and then shift back to a "no-AI" policy later one.
 
  • 1
Reactions:

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.844
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Sorry for not being clear here. What I meant is that Spiritualist cannot get the happiness yield bonus outside of the capital by itself.
Ah, I better understand you now.

You need +20% happiness until you get your first (+10%) yield bonus. So, okay, you now have +10/+15% with a spirtualist race. But you still need a secondary source to get yield benefits outside your capital. If the happiness systems worked in 5% steps, spiritualist would probably be a decent all-around ethic (and it would probably be even worth giving up robots for a generic +2.5% or +5% happy yield boost in the early game).

Although I guess that would sorta compensate for the Robot happiness penalty. Maybe that would be enough to move Spiritualist into the "Situational" category.
I'm having a lot of fun with Fanatic Spiritualists with the communal trait, because that hits the 20% marker giving all my colonies +10% to all tile yields pops right off the bat, but yes, it does require a significant investment: 2 of 3 ethics points and 1 of 4 trait points.

I've only had the game for a week now, so compared to your beta experience my experience is necessarily limited, but I've primarily been experimenting with different forms of Spiritualist and Fanatic Spiritualist governments (with a single Fanatic Materialist to provide comparison data) and so far they seem to work really well when focusing on growth to compensate for weaker tech than Materialists.

All combinations have Adaptive, Communal, and 2 negatraits. So 20% happiness (10% ethics, 5% trait, 5% grand design from Void Clouds) so long as they stick to their ethics, with aliens getting 5% happiness (and 10% extra if they are successfully brainwashed to your ethics over time).

Fanatic Spiritualist/Pacifist, Enlightened Monarchy: Rerolling until I got a charismatic edict discount ruler. The most absurd early game growth I've yet experienced. Everybody happy or, once Paradise Domes were researched, joyful. Every planet affected by the Fanatical planetary food edict in the crucial growing stage before they turn into full-fledged colonies without ethics divergence penalty and with access to better buildings. Who the hell needs robots? Transitioned into an equally strong mid-game and even stronger end-game. (By the time of the death of the first ruler the kingdom had already gone Irenic Monarchy, so the loss of the ruler edict discount was only a minor setup, and by this time the edict cost reducing techs were becoming available as well making it even more absurd.)

Fanatic Spiritualist/Individualist, Theocratic Republic: Lots of energy and the Theocratic Republic's ethics bonus counteracts Individualist. Like the pacifist variant, everbody joyful once the unique building built. It worked nicely, but not really my thing due to Individualists' restrictions.

Fanatic Spiritualist/Militarist, Theocratic Republic: Granted that Militarist is pretty weak, but... what does this grant you, apart from avoiding the restrictions of pacifism and individualism? Well, you get the same +20% happiness that makes your homeworld joyful and puts your non-homeworlds at happy. But your unique building only produces 5% happiness, so you are 5% short of what's needed to take advantage of the Adaptive trait, whereas the others are joyful as soon as they build their special buildings. War, what's it good for, they ask? I tell you, another 5% happiness, that's what. So as long as you are at war your non-homeworld native planet type colonies will ALSO be joyful! And it gets better. If you are making war in the first place, you will want to conquer your enemies and make them into upstanding citizens, not slaves. (Because you aren't a Transcendent Empire, duh. :p) Fortunately, Theocratic Republics are rather good at that. Once you transition to higher government you get -35% ethics divergence (20% government, 5% combat arena, 10% edict - and yes, -5% research speed is totally worth it) to combat sector assignment (10%), distance, and any unhappiness penalty. (Also gets more mileage out of PSI warriors than the other types :p)

Of these the Pacifist Enlightened Monarchy is probably the strongest, but the Militarist Theocratic Republic the most fun to play. It really encourages an active playstyle.

That all three have greater than normal core sectors is a very nice bonus; not sure I should consider it fringe bonus rather than a major bonus in its own rights given the current inadequacies of the sector AI with respects to developing planets, since the larger core sector makes it much easier to assign several slots to raising planets to planetary administration level (5) and ordering necessary buildings before handing them over to a sector.
 
Last edited:

GAGA Extrem

Per Ardua Ad Astra
External QA
121 Badges
Mar 19, 2004
11.469
4.988
  • Semper Fi
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron III
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I've only had the game for a week now, so compared to your beta experience my experience is necessarily limited, but I've primarily been experimenting with different forms of Spiritualist and Fanatic Spiritualist governments (with a single Fanatic Materialist to provide comparison data) and so far they seem to work really well when focusing on growth to compensate for weaker tech than Materialists.
My favorite build is a Fanatic Spiritualist + Pacifist Happy Race (the happy birds in the guide). I prefer the empire-wide happiness of trait-related stuff because pops tend to flip pretty randomly with the +20% Divergence from Shelter. I also try to have like a 5-10% "buffer" to compensate for negative happy modifiers (be it planet mods, war or ethic shfits that cause policy unhappiness).