Beginner's Guide to Ethics, Traits and Governments

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Atlantians

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Anyone think I should just restart?
 
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Blastaz

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Anyone think I should just restart?
I restarted a few times just to get a feel for the opening.

Got a good game on ironman going now using the wise elders, but full materialist not xenophile. Just won my first war and hit seven planets so I need to build my first sector.

Overall though the game seems pretty forgiving, so unless your completely blocked you can always soldier on.
 
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TheStigma

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I have a question about ethics divergence. It is a little confusing since ethos both affects pop (bonuses) and your government (like bonus buildings and such).

What happens when you get ethics divergence? Say for example an empire starting materialist/pacifist sends out colonists that are not pacifist (ie. only materialist).
Those colonies should get pops that don't have the negative traits of pacifism, which seems like a good idea since the big benefits to pacifism are government spesific (buildings, irenic monarchy ect.), however...

- Can your government ethos ever change? If you have a lot of non-pacifist colonies do you risk getting a non-pacifist heir and then you lose all the government-spesific ethos bonuses? A change in government ethos could be a big blow if that is possible as it could turn your empire strategy upside down.
- If you have ethics convergence due to happiness, does that convergence always aim towards your empire's ethos - ie. happy worlds will end up pacifist eventually anyway?

Anyone know? :)
 

MechaThumper

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I have a question about ethics divergence. It is a little confusing since ethos both affects pop (bonuses) and your government (like bonus buildings and such).

What happens when you get ethics divergence? Say for example an empire starting materialist/pacifist sends out colonists that are not pacifist (ie. only materialist).
Those colonies should get pops that don't have the negative traits of pacifism, which seems like a good idea since the big benefits to pacifism are government spesific (buildings, irenic monarchy ect.), however...

- Can your government ethos ever change? If you have a lot of non-pacifist colonies do you risk getting a non-pacifist heir and then you lose all the government-spesific ethos bonuses? A change in government ethos could be a big blow if that is possible as it could turn your empire strategy upside down.
- If you have ethics convergence due to happiness, does that convergence always aim towards your empire's ethos - ie. happy worlds will end up pacifist eventually anyway?

Anyone know? :)

Mainly if your pops differ in ethics they will either have a happiness penalty by the different ethic (mainly if opposite ethos and apparently some ethos aren't affected by this) or more commonly they will have a happiness penalty based upon the policies you have in place. Also certain actions like slavery and purge will give unhappiness to certain pops. Notably Individualistists will be a pain for a collectivist as they will be really unhappy for most of the standard policies as well as for ethos, and being both really unhappy and individualist they are much harder to convert back.

I don't think not having Pacifist in a materialist/pacifist empire clashes in any specific way. Usually not having an ethos doesn't cause any issue, perhaps only if they are slaves or slaves on the planet/empire and you're relying on collectivist for the tolerance, it pretty much means the pop is apathetic to everything.

Your government ethos will never change unless there's some faction mechanic for it, of which I'm not sure of, but highly unlikely.

Ethics convergence should bring them back to your empire ethos, so they end up pacifist anyway.
 
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TheStigma

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Mainly if your pops differ in ethics they will either have a happiness penalty by the different ethic (mainly if opposite ethos and apparently some ethos aren't affected by this) or more commonly they will have a happiness penalty based upon the policies you have in place. Also certain actions like slavery and purge will give unhappiness to certain pops. Notably Individualistists will be a pain for a collectivist as they will be really unhappy for most of the standard policies as well as for ethos, and being both really unhappy and individualist they are much harder to convert back.

I don't think not having Pacifist in a materialist/pacifist empire clashes in any specific way. Usually not having an ethos doesn't cause any issue, perhaps only if they are slaves or slaves on the planet/empire and you're relying on collectivist for the tolerance, it pretty much means the pop is apathetic to everything.

Your government ethos will never change unless there's some faction mechanic for it, of which I'm not sure of, but highly unlikely.

Ethics convergence should bring them back to your empire ethos, so they end up pacifist anyway.

Thanks for the reply.

It seems like there are some good min/max strategies that could come from this potentially. If happiness-focused empires will converge over time anyway then the importance seems minimal, but I'm sure there are some good combos out there that could exploit the fact that your initial colonies shed a trait while your government keeps its own bonuses. Basically any empire not going for happiness - but keep it in the steady-range - and where you pick an ethos mainly for government and empire bonuses seems like a candidate - including pacifists that just aren't into the happiness route. As long as those divergences don't clash in politics you should be golden.
 

sresk

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Just to add to this I learned something from beating my first game. You can always change your government type to anything that any pop ethos allows for. Sooooo.... once you hit late game and your Incorporated other races and drift has caused the ethos of all of your pops to scramble, basically every government becomes available.
 
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MechaThumper

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Just to add to this I learned something from beating my first game. You can always change your government type to anything that any pop ethos allows for. Sooooo.... once you hit late game and your Incorporated other races and drift has caused the ethos of all of your pops to scramble, basically every government becomes available.

That sounds crazy broken. I thought it was only based on governing ethos.
 

jju_57

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Well there is an event special project that allows you to switch to fanatic spiritualist. Not sure how it works as I didn't want to change from materialist.
 

DTKtuga

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Xenophile isn't as bad as you put it, getting migration access is really easy if the other empires aren't xenophobes, or have a negative opinion of you. And if you have alien pops in your planet you get a crazy happiness bonus, I have a 500 pop empire in 100 years, and I have more than 1 type of species for each type of planet, so I can colonize every planet and get the happiness bonus because other aliens go to those planets as well.
And the edict is really strong to get many different types of species on the same planet, I used it sometimes on recently colonized planets and in less that a year those planets were full and with many different species, which gives the happiness bonus. And one of those planets I colonized had 21 tiles, so that's a 21 tile planet almost instantly full.
 
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jju_57

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Xenophile isn't as bad as you put it, getting migration access is really easy if the other empires aren't xenophobes, or have a negative opinion of you. And if you have alien pops in your planet you get a crazy happiness bonus, I have a 500 pop empire in 100 years, and I have more than 1 type of species for each type of planet, so I can colonize every planet and get the happiness bonus because other aliens go to those planets as well.
And the edict is really strong to get many different types of species on the same planet, I used it sometimes on recently colonized planets and in less that a year those planets were full and with many different species, which gives the happiness bonus. And one of those planets I colonized had 21 tiles, so that's a 21 tile planet almost instantly full.

Your research must really suck with so many pops.
 
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ffsffs1

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If you keep the average amount of research a pop produces the same, more pops will allow you to tech faster.

The math:

B = tech base cost
A = average amount of research per pop (ie. total research points / pops)
M = months to tech
P = number of pops

M = B*(1 + 0.02*(P - 10)) / A*P
M = B*(0.8 + 0.02*P) / A*P
M = 0.02*B / A + 0.8*B / A*P

You should see that M decreases as P increases, or that the more pops you have, the less time it takes to research a technology.
 
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Blastaz

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If you keep the average amount of research a pop produces the same, more pops will allow you to tech faster.

The math:

B = tech base cost
A = average amount of research per pop (ie. total research points / pops)
M = months to tech
P = number of pops

M = B*(1 + 0.02*(P - 10)) / A*P
M = B*(0.8 + 0.02*P) / A*P
M = 0.02*B / A + 0.8*B / A*P

You should see that M decreases as P increases, or that the more pops you have, the less time it takes to research a technology.
That assumes you can hold a constant though. Which as some research comes from research stations and is thus independent of pop numbers, you can't.
 

Wyvern

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That assumes you can hold a constant though. Which as some research comes from research stations and is thus independent of pop numbers, you can't.
On the other hand, you probably have more planets and territory if you've got higher pop, and so likely more research stations too . . . so it most likely evens out.