Actually, it is a little biased, at least. Innacurate, maybe not. But I look at this guide (I am relatively new, being more of an RPG guy myself) and I see 'you should go Materialist (fanatic) with intelligent, and something else green, and sedentary, with a Despotic Hegemony for the best empire build cause science is king' not ' here ate the positives and negatives of each thing in each category'. Some people may look at this not as a beginner's guide, but a best race building guide.
Well, I try to point out the good and bad aspects for each of the items on the list and I try to put them into context to weight the importance of them (if possible with a short reason given). For example, a beginner will not really know that Industrious is a weak trait because you (a) get a ignificant % of your M income from offworlds and (b) can use Robots with a M yield bonus to get similiar results. Or we had the issue that everyone went crazy about Corvette spam, although properly designed BBs were actually way better.
But then again - if you just want to play the game casually, you don't have to take any of the power levels into account. Just ignore the colors and look at the bullet points so you can find out which ethics are best to create a Liberal Pluralistic Xeno Federation. Does it matter in that case that I gave Materialistic a green color code? Nah, not really. But maybe you could derive that it won't hold you back because you get more techs, so you can colonize other planet types for your Xeno friends earlier.
That's also why I used "Strong", "Situational" and "Weak" instead of "Good", "Mediocre", "Bad". I mean, I am pretty sure that I'd have gotten a lot of "So what is actually good/best?" question if I didn't include any ratings. And it's easier to ignore the rating system (= remove/ignore data) than to have the reader make up all the powerlevels himself (= adding data). I don't know, maybe I am at fault for not adding a big red disclaimer "THIS IS JUST MY OPINION YOU CAN DO WHATEVER YOU WANT" at the top - I (mistakenly?) took granted. I didn't have the feeling that my writeup implied "YOU MUST GET X OR ELSE...".
Not saying bias is bad. Just saying that coming from an RPG, non-Paradox game guy, this looks like an optimization guide, telling me what I should be going for in regards to ethics, traits and government for my race/empire.
The observation is pretty good. The color scheme is obviously based on all these D&D guides.
Wondering what your fanatic xenophile / pacifist build was since this was the first build I tried and found it extremely easy to play. [...]
The issue with Xenophile is that it hasn't a great early game (so you are vulnerable to early attacks, particularly in MP games) and you rely *a lot* on the AI ethics/personalities. In one of my games I managed to secure 2 Migration treaties out of 20 AI empires - and setting that up requires some advanced knowledge about Diplomacy, AI behaviour and all that. Which is certainly more difficult than a "here are your guys, just do whatever you want, they'll always be happy" race.
And, granted, in the end Stellaris is a very simple and easy game - at least in my eyes. So nothing is actually "hard", compared to RTS or MMOs where you actually need a lot of knowledge and skill. But then again - I have played Pardox games for over a decade, so my experience with their mechanics obviously makes things a lot easier - and at the same times makes it a lot harder to actually understand what a new player will find difficult.