It would be nice if genetic engineering worked so I could take more useful traits early on and then genetically engineer Venerable in when I would need it.
Agreed. As it stands, though, I think the best government/ethics combinations look like this:
- Spiritualist / Individualist / Pacifist, with Moral Democracy
Aims to maximize Happiness directly through happiness modifiers; strongest opening build and better than any of the others at least until you would reach Synths or have POPs you can't converge through Happiness and Edicts alone, which is probably the mid-game. From day 1 you have +10% from Moral Democracy, +5% from Spiritualist, +2% from Governor; all you need is your Governor to hit level 3 or to research Void Clouds or elect a Champion of the People, and you have Joyful. Alternatively, you can take Communal as a trait.
- Spiritualist / Individualist / Pacifist, with Theocratic Republic
A version of the above that pays off less quickly because you don't hit Joyful so immediately, but last betters into the late-game thanks to the extra convergence. Because you lost the +10% from Moral Democracy, you can't hit Joyful reliably unless you take Communal; then you just need Void Cloud and a decent governor. Otherwise you have to gamble on getting a Champion of the People.
- Spiritualist / Collectivist / Pacifist, with Theocratic Oligarchy
A version of the above with even longer staying power. Will struggle to hit Joyful at all, but can hit Happy immediately so you are pulling level with Materialist's tech boost. No point in taking Communal because you can't hit Joyful from the start unless you get Void Cloud and Champion of the People and a decent Governor, and that still only covers your starting planet which makes it more of a waste compared to Theocratic Republic where you can hit Joyful on any same-habitat with Communal and a little luck.
- Materialist / Individualist / Pacifist, with Science Directorate.
Risky, aims to maximize opportunities to hit the best techs. Not even convinced this is as good as the others, but it's sort of like Spain in Civ 5 - if it goes well, it goes well. - Materialist / Collectivist / Pacifist, with Despotic Hegemony.
Aims to maximize Happiness indirectly through convergence and techs, focuses on late-game output yields through Synths and goes with the tech advantage.
- Fanatic Collectivist / Pacifist, with Despotic Empire.
Slaves slaves slaves.
As far as traits go:
- Quick Learner / Enduring / Weak / (filler)
Works for then Moral Democracy and Theocratic Republic build. You don't need Venerable as much because being Democracies, they bring in a lot of influence and Quick Learner gets you the fast start for Joyful you'll be wanting. The filler will probably be Communal if you went Theocratic Republic and Rapid Breeder if you didn't.
- Venerable / Weak / (negative filler)
All of the non-democracies because of the reduced Influence opportunities and the fact you'll get more stable leaders once you get a good trait. The filler is probably going to be Sedentary, unless you went Despotic Empire - then it'll be Decadent.
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