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an Alan

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(Maybe there should be a mega-thread for these questions)

I have a few questions about Victoria+Revolutions after playing it for a few days for the first time. Most of the questions are kind of advanced (I think) because I am familiar with PI games. So here goes...

1. When starting a new research project with extra research points, I've noticed that the amount invested in the project automatically jumps to the amount of extra points you have, but the project isn't finished until the white bar fills up. (i.e. Cheap Steel costs 10.00 rp, and I have 12 extra rp. When the project is started, the invested amount jumps right to 10.00, but I have to wait until the white investment bar is full until Cheap Steel is discovered.) Is this a bug or WAD?

2. Do capitalists only invest in your country by building railroads and factories when your ruling party has a laissez faire economic policy? How about interventionism?

3. Is building railroads in colonies profitable and/or with the cost?

Thanks in advance.
 

Orm

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1) WAD. Research cost RP and time. RP can be saved up to be used for trading techs with other countries, trading a tech costs the amount of RP that you would otherwise spend researching it.

2) Capis build under LF and Interventionism (and according to the manual under State Capitalism, but no one's ever seen it happen). It's cheapest for capis to build under LF.

3) It's profitable. Building level 1 rail increases RGO output with 25% for example.
 

Capt. Kiwi

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(Maybe there should be a mega-thread for these questions)

I have a few questions about Victoria+Revolutions after playing it for a few days for the first time. Most of the questions are kind of advanced (I think) because I am familiar with PI games. So here goes...

1. When starting a new research project with extra research points, I've noticed that the amount invested in the project automatically jumps to the amount of extra points you have, but the project isn't finished until the white bar fills up. (i.e. Cheap Steel costs 10.00 rp, and I have 12 extra rp. When the project is started, the invested amount jumps right to 10.00, but I have to wait until the white investment bar is full until Cheap Steel is discovered.) Is this a bug or WAD?

2. Do capitalists only invest in your country by building railroads and factories when your ruling party has a laissez faire economic policy? How about interventionism?

3. Is building railroads in colonies profitable and/or with the cost?

Thanks in advance.

1. WAD. Research has both an RP cost and a minimum time to complete, which for low level techs is one year (depending on your national value).

2. They'll invest under any policy except planned economy. However the amount they have to pay depends on your policy, with laissez faire cheapest, and on how many things they've already built (it goes up over time).

3. Capitalists will automatically do so after upgrading their own state anyway, so unless you have planned economy you can usually leave it to them. Railroads have quite a few benefits, including transit time and defence value, so the more the merrier.

I'm pretty sure there is a FAQ section, plus there's Vicky Wiki. But we're more than willing to help out :)

Edit: It's been up three hours and the first two replies are within a minute of each other? :eek:
 

Pal

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1. When starting a new research project with extra research points, I've noticed that the amount invested in the project automatically jumps to the amount of extra points you have, but the project isn't finished until the white bar fills up. (i.e. Cheap Steel costs 10.00 rp, and I have 12 extra rp. When the project is started, the invested amount jumps right to 10.00, but I have to wait until the white investment bar is full until Cheap Steel is discovered.) Is this a bug or WAD?

1) WAD. Research cost RP and time. RP can be saved up to be used for trading techs with other countries, trading a tech costs the amount of RP that you would otherwise spend researching it.

1. WAD. Research has both an RP cost and a minimum time to complete, which for low level techs is one year (depending on your national value).

In addition to what the others said, I'd like to add that the speed at which you research is indeed dependent on the amount of research points you have. So "banking" RP ensures the maximum research speed.

If you were researching a tech of 12 RP and only got 4 RP invested when you suddenly trade for a lot of other techs (thus emptying your RP stockpile to below zero), then the research of the 12 RP tech would stop at about 1/3rd and only be resumed once you start investing RP into it again. OTOH, if you had stockpiled 12RP, started the research (thus investing the full RP into the tech), and only then traded for a lot of other tech (making your RP stockpile negative), then your research would continue anyway as you already paid for it. :)
 

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2) Capis build under LF and Interventionism (and according to the manual under State Capitalism, but no one's ever seen it happen). It's cheapest for capis to build under LF.

I guess I've seen the vicky sasquatch then.
 

Orm

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