A brilliant send-off for Phillipe. It was touching, even while reminding us of all the awful things these two men have done.
Thanks! As I've said, I like my send-offs! I am already plotting Foulques' eventual departure as well. (That isn't a hint as to when he'll die - I usually start thinking about these grand send-offs a bit in advance)
Depends on the realm of course. Pagans are always quite chaotic whilst republics are generally exceptionally stable (everyone is trying to kill people on their level and
only their level, usually through assassination. So it's only people at the very top who can screw with the nation and they usually don't because they're usually friends with at least two other head of houses. It's a fascinating thing to watch, let alone try to lead a republic game). Lack of authority is generally only noticably unrealistic in that it can be fixed very quickly in feudal realms...which is the complete opposite to reality.
They can't? Wait...so they all just randomly decided to pull that shit? Now I'm going to have to look in my save files (there's going to have to be some sort of sex plauge to explain all the buggery and such when/if I ever find the courage to write about the 'come hither' period of Venetian history
). Though it does make me think the game might random generate courtiers that take after their masters and followers in some respects, which means that the seduction and general bad behaviour stats would spread like a disease from one court to another and so on. But to figure that out I'd either have to go through the code or scientifically induce these conditions repeatedly over multiple games to see what happens and to be honest, I don't think I could do it again. That exact level of manic sex and insanity was a one shit trick. In that way it was much like the 1970's, so I've been led to believe.
Ah...I did wonder about several things that had been foreshadowed about Foulques and Geoffrey. I guess talking about the sex mechanics for CKII was my subtle smokescreen there.
That...is a tactic I haven't thought of yet I know happened in real life. How annoying. I shall try to use that at some point myself in a game. How chess mastery would that be to pull off, to go from count to king in one lifetime by imprisoning one guy a ton the start of your reign and ensuring he becomes king, and then stealing his throne!
His portrayal was sad indeed, because his kingdom fell to bits and he couldn't do anything to stop it, so in-universe I would say that it's tragic and out of universe, depressing (and compelling).
However, Phillipe's story here is actually tragic in the classical sense. We
knew, we all
knew (and we all said in the beginning) that he was licked, that France was in big trouble and that he probably wasn't going to achieve much. But then the storytelling made us forget and support him anyway, raised hopes that his 'restored' kingdom might actually work out right up until the first civil wars started happening and even then, there were hope spots like the return from Valencia and the Duke and King's plans for the future. But then he fell like we all knew he would and France truly is in dire peril. And it was a mixture of his own errors caused by personal flaws and Chance/dramatic Fate.
That's tragedy.
I have never messed around in Republic games, sticking to Feudal and Tribal, which I always go Feudal with. So yeah, usually my situations just turn into a "might makes right" situation. Which is why I've had a little fun with this AAR because in playing it slow I've let crazy events play out around me. Things like Geoffrey becoming duke via AI scheming is more interesting to me than if I had just decided to install Geoffrey as Duke when Guilhem died and Alberic was in a regency.
On the seduction focus - yes, I'm 99% certain that only landed characters Count-level and higher can choose Way of Life Focuses, seduction included. However, I believe all characters can get events to have extramarital relationships (see Marguerite and Geoffrey). And one seduction character in a realm can really mess things up. Take Gilles for example. He impregnated five women in the Angevin court (Agnes, Etiennette, Etiennette's mother, Etiennette's sister and Alearde). If you count Aines, who wasn't seduced but died young, I believe that was half the available women and all the ones without husbands. And to a lesser degree, there was Geoffrey, who seduced multiple Countesses of Eu, the daughter of the Duke of Burgundy, hit on Ness, Agnes, and got at least three women pregnant (and maybe more, since if they are married and the father doesn't suspect, it becomes hard to track down unless they've got a 'former lover' modifier).
And I'm pretty sure almost every lord gets a "I think X fancies me" event, because many of the lords that don't take seduction often have lovers. Burgundy did, and I noticed both Duchess Peronelle and the Countess Almodis do as well, despite neither being seduction. So to sum up, seduction certain speeds things along but CK2 likes is extramarital affairs.
I'm sure the AI stumbled upon that tactic by happenstance, but it was so effective that I had to use it as a plot point. I already knew how it would end a while ago, so that was part of why I wrote Champagne as so... defiant. Having the prince was an extremely powerful tool. (It would take a lot work to replicate, but it might be possible with a high intrigue character)
I thought of your definition of tragedy when I wrote that out - that the two Philippes fit two definitions - so I definitely agree with your analysis there. The latter falls in the more Greek version of it - a very talented young man, ambitious and intelligent. He's talented enough to achieve a great deal - and talented enough to push so much as to bring about his own downfall. Philippe did a great deal on his own and I was often impressed by the AI's ability to hold the realm together. But one mistake - Valencia - undid it all.
Just getting to read and comment on the last classic chapter now. I will echo the words of praise about the writing, storytelling and complex emotions portrayed.
I guess the point I am left with though - and Philippe touches on it at the end but without really apologising for it - is that Foulques has been used far more in this relationship than the king. Philippe has mercilessly taken advantage of Foulques’ abilities and support and never really given him
anything of substance that I can easily recall.
I think Philippe has been the soft spot of a hard man. Geoffrey would not have been so accommodating. Don’t get me wrong, the king probably had to play it that way, and it has been the major thing that has made Foulques likeable as a character: he ultimately played it honourably and can claim that.
So I suspect he will also try to honour those last requests - which sound to me like very strong hints from the authAAR of where he would like Foulques to aim next and give him compelling narrative reasons for doing so. Whether things quite work out that way, well ... who’s to say?
I add my thanks to all the others for the great story and look forward to seeing how this great shake-up of France’s power dynamics plays out. A weak king should surely favour House d’Anjou!
Thanks! It's good to hear the feedback on how well-received this chapter was. It was a big moment, and you always want your big moment to land.
I intended that. Philippe got a great deal out of his relationship with Foulques. Perhaps that was a bit of meta-commentary echoed by many of the commentators here - that I could have already had France by the neck if I wanted to, but let Foulques get kind of pushed over by the king at times.
But there's also a bit of gameplay/story segregation going on there. (A subject which I'll touch on again in a bit) In terms of tangible in-game assets, Foulques got little from Philippe. In terms of story aspects, respect, influence and relatively free-reign are not insignificant. Nobody could essentially tell Foulques no, and with the king looking to keep him happy, no one could run to the king either. Geoffrey was the closest they got, and in the end, Philippe basically backs down and lets Geoffrey do as he pleases.
Hints you say? Why yes, yes. Of course, one trick I've learned is that I'll look back at a save file and say "man that's a good idea. I wish I had done that" and throw it in as a possibility. Obviously, since I'm not going to replay any more of Foulques' life, that's as far as that can go. Not saying this is one of those times, of course.
Working on those power dynamics now! It's a rough outline, more than a definitive plan, besides some big events I want to touch on (including the biggest, which is our good Duke's passing - I'll say that's coming in the next decade).
That was a fantastic chapter!! I loved the dialogue between Phillipe & Foulques - really very touching. Great stuff.
Thanks! I went over that a few times to get it the way I wanted. Glad you enjoyed it!
Out of the fires of chaos, new opportunities are forged. A really touching send-off for Phillipe, I also had to read it twice, mostly because I was dog tired last night and simply couldn't wrap my head around everything.
Yes, claim wars are a truly terrible mechanic. But... it wasn't unknown for lords back in the day to seize children of other lords to use as negotiating chips. So, I can see this happening. With "The King is dead, long live the King" in place, Alphonse would be the true king until Champagne and his pretender could get to the throne room and quietly depose him. Having a trusted group of retainers spirit the boy away, well... that's also a staple of fantasy literature, as well as something that from time to time historically happened, as well. As weak as the new King will be, having him spirited away to Normandy and under the protection of Foulques/Geoffrey through the marriage to Bella, well, he'll truly be out of the reach of the King himself, though not the omnipresent assassins, which would be a far greater concern to all involved.
The biggest question for me moving forward is how Foulques will take advantage of the chaos. He is certainly the type to do so, but he seems oddly unwilling to risk his men for the sake of his ambition. But, having a familial alliance running from Normandy and Brittany down to Aquitaine, and possibly Gascony as well in the future, will make it all but impossible to avoid future entanglements with the crown. It will be interesting to see if Foulques, and especially Geoffrey, will be willing to continue playing second fiddle to the Capets. Part of the difficulty that you are having with fabricating a claim on the throne is that you need both plot score and willing conspirators - and power is simply too consolidated in your hands to get either. IIRC you need 100% plot score and 5 backers. Neither of which seems likely to happen in a realm as fractured and uneasy as France these days.
My best guess is that Foulques doesn't have the time remaining to make a serious go of reinstalling Alphonse on the throne, and Geoffrey will be too consumed with his own ambitions to bother with those of his father and brother-in-law. I could be wrong, but it just doesn't seem likely to happen. The risk/reward for Foulques will be closer to even once Bella has conceived an heir with Alphonse, but even then it'll be touch and go unless he has a lot of allies in the faction. Or the dreaded "died in childbirth" event will fire and your plans will be for naught.
As for the Black Death... I've never actually had a main character die of it during an epidemic. I actually just got the achievement like 2 days ago, when the Sigurdr Ring died of the plague in like 780, completely randomly, maybe 5 counties away from the Empire of Scandinavia. But I've had several playthroughs last through multiple epidemics, and the vast majority wind up consolidating and pacifying the realms. Part of the issue is that your lands become so depopulated that attrition destroys your forces before they can do anything. The other problem is that you lose half of the claims you had in your court because people kick off. It's a really mixed bag until the depopulation goes away. Then you take stock and look for weaknesses.
And AI Seduction Focus can destroy a realm. Negative opinion modifiers for cucking, rivalries, boosted intrigue scores plus all of the attraction modifiers can lead to a lot of people willing to join just about any plot. I never turn it off, but it seems to cause far more harm than good. It definitely makes it interesting.
Simply a fantastic chapter, and a touching ending to Phillippe's life. It feels as though an era has come to an end, though it won't truly until Foulques kicks off as well. Then all of the main characters from 1066 will be as dust, though their actions will continue to reverberate through the realm for decades to come. Well done.
Edit: I'd love to see who picked up the Known Murderer malus the day the King died since the plot was uncovered. It'd make for an interesting council meeting.
Normally I take a comments response in order, but I must go out of order here to give you props sir. It had not even occurred to me that there would be a second person who picked up the known murderer malus. (Even though that's what happened with Agnes with Adhemar's murder). But I did go back and look and, yup, there was a second plotter revealed. One who... just made me frown. It's going to play a part in this next chapter, and actually is having me re-do a scene completely as a result. So thank you!
My bigger issues with claim wars is how they figure out winning claims. Geoffrey gets Aquitaine but literally just gets Bordeaux. Hugues wins the crown, but as you'll see, he only gets Melun. Alphonse keeps Normandy. Which, from a story perspective can be excused by the installing lords wishing to keep their puppet weak but still makes it kind of a unstable option - claimants will often be quickly deposed. As for the dynamics with future Normandy/Anjou unions... that's something that I know will play role in the future. Possibly the near future (though not this next chapter)
I've only played a few games long enough to get the black death. I usually avoid having characters die, but there seems no way to prevent it - I've had great hospitals that stave off the plague for a time, but eventually it hits. In my huge Latvian Imperium (Eastern Europe) game, by the time the plague hit, I was so powerful depopulation didn't faze me. Nobody could touch me. (I believe by then even the Mongols had been dealt with, so I was basically into a "let's remake the map with rulers of my dynasty" phase)
Thanks and an era has come to an end. Foulques is really the only one left now among the ruling class in France. I do not believe there is a duke over 45 at this point and the new King Hugues is 44. There has been a generational change in the realm and there's but one hanger on left. But he's a stubborn hanger on.
This goes through history as well. People who, for whatever reason cannot be king instead take over as much of the realm as possible and wait to absorb the rest after one of their 'peers' or their king does something stupid. I think at this point it would be faster and more effective for Geoffrey to just take over France by taking all of the duchies he can and just ignoring the Crown. In-universe, the threat of a Normandy restoration would keep the new king far away for a long time, and though the new kings must try to deal with Anjou, Anjou is not only the most powerful faction in the realm but als the only that can most easily succeed by simply conquering Brittany and crowing themselves king of that. If they then made their ally and friend in Normandy the new king of France as well, then they set themselves up in a powerful alliance for fifty years or so.
This definitely has precedent in French history (Geoffrey Martel deposing the Merovingian kings, Hugh Capet plotting to dump the Carolingians) which does make it perfect for Geoffrey. As you note, in-universe Hugues is going to have things that keep him weak. But the new king isn't going to simply lay down. He'll be aiming to make himself stronger, by targeting those who the realm will have little issue with.
The only minor sticking point to that plan is that in order for it to succeed, he must first declare independence, as you can neither create nor usurp a title of the same tier as your top liege AFAIK. So, it would be civil war regardless of the crown that is being looked at. I'm sure he could get a faction to fire in short order given his strength relative to the rest of the Kingdom, but Jabber seems to be actively resisting the incessant chattering readers and their desires for more glory
This is accurate - I can't even form the Kingdom of Aquitaine without an independence war - which might have appeal to Geoffrey and his son through the lineage through their mothers, provided they inherit. I have considered it, because if I got any faction support - especially from Toulouse and Flanders, it'd be an easy, easy victory. But I've also hesitated because I don't want an HRE takeover, which likely would begin with France dissolving into petty kingdom. That works in England cause there's no strong force. In France, it's just asking for an HRE blob.
Foulques could easily put Alphonse back on the thrones if he wants to
Got to get to him first. Game mechanics aside, in-universe the kid's going to be under lock and key until at least the day of the coronation of the guy that nicked his crown and after that, probably quietly killed. Now gameplay wise we know he's probably going to get released or ransomed pretty quickly after the crown is stolen but there's no garuntees. Not in this work where assassination attempts actually work and the AI is occasionally very sneaky indeed.
I admit there is some precedence in real life to not killing the prince(s), provided he's a popular figure (and why wouldn't he be? He is a blank slate by which anything can be projected upon). It actually comes from the Angevins. When King John dealt with his nephew Arthur of Brittany, by most CK2 players standards, he was completely in his rights to execute Arthur for treason (I mean Arthur and his allies even went after Eleanor of Aquitaine!). But when Arthur did die in prison, and John took the blame, it only served to further his unpopularity, and was a political faux pas. Despite the fact, John WAS king already, it was a rebellion against him, and a threat to his rule, since Arthur had a good claim to the throne as the son of John's older brother. So... offing the princes could backfire on a weak king, just as much as leaving them alive would.
(On a side note, I can completely imagine a thread on these forums by a CK2 player who incurred a tyrant + kinslayer mallus for executing Arthur and then complaining all his vassals now hate him and want to rebel and how the game is so unrealistic because everyone would understand how you have to execute a traitor, even if its your family, in medieval times)
But you bring up a very good point that I kind of what to discuss (and mentioned briefly earlier) game play/story line segregation. The next chapter has been slower than I anticipated, largely for this reason. I think things would happen one way in real life, but the game doesn't let that happen. (I'm being vague, but it will be fairly obvious when the new chapter comes out). I'm curious how you other AAR writers handle these events. How much do you ignore what happens in your gameplay for the sake of character consistency, keeping it more realistically medieval?
As I've said, still working on Part III. There's been one big hold up (the gameplay/story segregation bit) and once I figure it out, the chapter should proceed smoothly. The downside is my vacation ends today, so if I can't get it done for today, it may well land sometime next week.
Thanks as always for your comments and feedback, as well as your patience!