Because armies matter... using armies for boarding as a way to make them relevant and useful

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Rashie

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Boarding a ship wouldn't require a fairly different set of equipment, weaponry and training from what is required to invade a planet...?
I believe it's the intent of the devs to get rid of the concept of troop transports as we know them eventually, that is an issue that could potentially be solved at that point.
 

enpi

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While troop ships as an extra class instead of organically integrated in one of the 4 big classes as a module is not a great idea from beginning on, at least the current system offers the tactical challenge to be forced to somehow protect the "weak underbelly" troops ships. More often than not I lost troops ships because I forgot to care about them.
 

Cat_Fuzz

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May 10, 2016
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I'm also fairly certain Wiz mentioned in a previous thread on armies that he wants to incoporate boarding in a future update.

EDIT: In fact, here it is:

Wiz said:
Yeah, I'm playing around with a design along these lines. Also includes using troops for boarding actions. It's nothing that will come in Heinlein though.
 
Last edited:

Almond_Brown

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Why not just change the current Emergency FTL escape option to leave behind those enemy ships, that would otherwise be destroyed/lost upon exit to Emergency FTL and have those heavily damaged ships be capture-able via the Boarding mechanic. We could even add a new Tech called Tractor-Beam Tech to capture and hold those ships in place while the boarding party does its thing.

Time to Capture, after being Tractor-ed, could depend on the size of the ship(s) left behind. :)
 

Sibericus

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Yeah, some disabling weapon types would be useful for ship boarding. Something like ion cannons or emp bursts, that do little to no damage, but disable the ship temporarily.
 

TacitLaurel

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We Rosen Ritters now?
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